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Q&A -Fox Advice/Questions Topic-

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
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its not that hard to land one...


you just have to be looking for the opprotunity
 

voorhese

Smash Master
Joined
Dec 22, 2007
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Decatur, IN
ive been using waveshine to them (with back facing) -> shine bair (hold away) a lot for part of my shield pressure

i dont start with it, but its nice if im already turned around

this also works in combos for easy shinebairs

its pretty fun
 

Kanelol

Smash Lord
Joined
Feb 16, 2010
Messages
1,840
Location
Ohio yeeeee
someone wanna clear up exactly how to shine upsmash

i've tried WD'ing out of the shine into upsmash and it isnt working :<
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
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Location
Toronto, Ontario
Fact: If there exists a Marth who always smash DIs the first hit of Fox's uair, there must also exist a Fox who always spaces the uair such that only the second hit connects.
I dunno about that. When I played/watched azen, he always SDI'd the u-air until the percent where only the second hit connects.....

But yeah, aside from him I never see anyone SDI it every time.

Also, I can get drill -> turnaround u-tilt to link on every character....but that's in training mode. Also drill (land behind them) -> turnaround dash attack on jiggs.....and drill -> SH n-air.

Drill -> u-tilt is so much easier to do on lighter characters. It's really hard on...say bowser/falcon/ganon/DK
 

GOD!

Smash Ace
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It's really hard on...say bowser/falcon/ganon/DK
Oh no, what am I going to do against bowser now? Now the matchup looks practically unwinnable...

But for real, why doesn't a marth or sheik just not DI uthrow and then they can tell exactly which way they need to SDI on the second hit? They would get baired but who cares?
And at percents where second hit would be the only hit, they could counter/jump/nair out.

It's not like DI is hard to follow anyway.
 

unknown522

Some guy
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I got lost on this post....

those suggestions are mostly percent-based. Also, if they don't DI, they will just get combo'd harder most likely.
 

GOD!

Smash Ace
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Messages
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I'll try and explain better.

A sheik gets grabbed by a fox. The fox immediately uthrows. If you DI forward or backward, fox will have to running jump and uair. Although sometimes just SDIing the opposite way of what you originally DI works, if you can still DI into the second hit. If you didn't DI and were thrown straight up, you fox would be jumping straight up at you and you could see clearly where to DI.

But after further research, it looks like you can jump out at around 50% without a follow up if you DI. So forget this idea of not DIing.

EDIT: basically what happened here.
 

unknown522

Some guy
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oh, I understand. Also with the video explanation. Makes sense.

Gay fact about SDI: A lot of characters can mash left to right on the control stick to get out of the u-throw -> u-air. I was playing one of our locals and he misinterpreted what I said to him. So he started to mash the stick side-to-side with jiggs, and would get out of it every time I tried to do it. I think it failed 1/20 times. Actually, KK used to do that with sheik around the time he made the "how to SDI fox's u-air and not die" thread. We used to make fun of him for that.
 

Fortress | Sveet

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yeah thats what KDJ used to do. He described it as a fast dash dance. I just time mine because im weird.
 

JPOBS

Smash Hero
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so wait, all anyone has to do is mash left-right on the stick and it will work almost 100% of the time?
thats pretty gay.

we need to delete these posts so no one ever finds out lol
 

Fortress | Sveet

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Be less redundant in your posts mr. writer.

Yes theoretically you could SDI into the 2nd hit, but it would require you to press left on one frame and then right on the next during hitlag. Pretty difficult IMO
 

Tomacawk

Smash Master
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Be less redundant in your posts mr. writer.

Yes theoretically you could SDI into the 2nd hit, but it would require you to press left on one frame and then right on the next during hitlag. Pretty difficult IMO
false.
they can mispace the upair to the left and hit with only the first hit, which you could accidentally SDI the left and get hit by the 2nd hit where you would have dodged it with no DI
 

DtJ Jungle

Check out my character in #GranblueFantasy
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Be less redundant in your posts mr. writer.

Yes theoretically you could SDI into the 2nd hit, but it would require you to press left on one frame and then right on the next during hitlag. Pretty difficult IMO
i like being redundant
 

JPOBS

Smash Hero
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Imo watching pros play is almost pointless to imporvement because seeing that they did something is useless unless you know the REASON WHY doing that thing in that situation was good. and you cant always take away reason from video.

Much more productive ways to improve are:
-Sitting down and playing with a pro and having him tell you why he's beating you so badly. or askign him why he did that thing just now which was very effective in the moment
- theory crafting. Think about a certain situation and why it stumps you. then come up with an idea on how to beat it/over come it and finally
-putting your theories into practice and actually playing alot.

Once you reach a certain level of skill it becomes less necessary to play often because you alread understand the situations and appropriate responses, but in the process of becoming better, playing a fair amount is crucial imo.

so ya, i'd say watching vids is pointless other than for entertainement
 

Lovage

Smash Hero
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Is watchin pros play truly that benefical to improve I'm just curious

it depends on if you're actively watching the videos and trying to improve, or if you're just passively watching them for entertainment

melee is a really fast and exciting game so it's easy to just be entertained by the combos and not be active in watching the video. if you actively watch the match, you can learn a lot of things. pay attention to how they deal with types of pressure, think about how their move choice is different from yours.

pretend you're playing the match as that character and take note of what they do differently in certain situations, was it better? was it worse? if you focus on the match you can really get into a player's head (you probably aren't right in knowing what they're thinking, but it's a good exercise)

that said, melee videos are a lot of fun to watch so there's nothing wrong with just sitting back and being entertained, but if you make use of them, videos can be a really good tool for improving.
 

FoxLisk

Smash Lord
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Jun 18, 2007
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I watch a lot of pro matches for entertainment, and sometimes get ideas for combos or **** from them, but they're only really that useful if I have a real question to ask. Like recently i realized my laser game in falco vs. fox isn't working anymore, so I watched a bunch of high level falco v fox videos and asked myself why the falco lasered every time he did so, to figure out situations in which to laser, how to tell they're coming up, and how to follow up on them. that kind of real studying will improve your game, but you have to already know where you need to improve.

that said, it can never hurt. you will pick up on patterns and ideas and things that will improve your game, it will just be very slow unless you're asking the right questions.
 

ChivalRuse

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When there's nobody around to play, I love watching videos. Sometimes I practice my tech skill too.

Edit: I just realized what I just wrote applies to everyone. Fail post. :psycho:
 

KevinM

TB12 TB12 TB12
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Not that this is new or anything but in 2v2 having a fox grab near the edge and having your partner hit you for the grab release shenans are hilarious.
 

Fortress | Sveet

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lmao i love those. If you do it from their recovery and don't pummel/throw they dont get their jump back and it messes a lot of ppl up.
 

PK Webb

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Is there a difference in the timing between waveshining out of a drill compared to waveshining out of nair/bair.......I never mess up drillshines but everything else in 50/50 so I'm just curious
 

Meneks

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chicago, illinois
Is there a difference in the timing between waveshining out of a drill compared to waveshining out of nair/bair.......I never mess up drillshines but everything else in 50/50 so I'm just curious
Yeah there is..
For drills it takes time for you to reach the ground so you L cancel later which means you shine later
 

Tomacawk

Smash Master
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Due to drill having multiple hits, it takes longer to land when you hit people when compared to all fox's other aerials. If you whiff it, the timing is the same, though.

What do you guys think of this:
you upthrow falcon at high %, he lands on the top platform and whiffs his tech. Rather than waiting to see what he does or just dj bairing, why not fullhop shine, and stall in the shine? They pretty much always make a decision when they see you leave the ground, and it's a nice way to cover all options. Between bair and nair you can cover the entire plat
 

PK Webb

Smash Champion
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the lab
How do u deal wit spacies that get knocked down and buffer spotdodges????even if I wait they shine right after and I don't get the grab....should I charge a fsmash or usmash or sumthing else
 

Tomacawk

Smash Master
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if you knock a spacey down and they stand up, you need to know if you'll be there in time to grab them or not before than can dodge or roll. If they dodge, grab them. You should beat the shine. If you don't, then dd at a very fast brisk pace in front of them and grab them after the shine. Doing that, however, leaves you open to just being grabbed/ftilted/etc.
There is no "one" thing you should do, just many options that can be implemented to counter what they do.
 
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