LumpyCPU...
Smash Hero
man...
you guys can thunder's oos?
you have to be unnecessarily technical for that haha
you guys can thunder's oos?
you have to be unnecessarily technical for that haha
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
. Jason voorhese is an experiment gone terribly wrong--he is a machine, a robot, a "cyborg", if you will. He was part of an on-going attempt by russian scientists to craft a creature with so much intelligence and learning capacity that he could study the world-political figures in full, and learn the most efficient ways of dealing with them fiscally, publicly, and militarily.man...
you guys can thunder's oos?
you have to be unnecessarily technical for that haha
Wonder when Mr. Supermoderator started having other people post for him.Variola removing springs from controllers has been decided a legal controller mod in MA/RI by KevM.
Yes. The backwards waveshine has to be pretty fast though.Variola removing springs from controllers has been decided a legal controller mod in MA/RI by KevM.
Just wondering, is it possible to combo waveshine-turnaround utilt?
I'm not. You're supposed to be good at this game. How can you NOT see that he still approaches far too often. He should only be approaching when the opponent is already commited to something.
Excuse me for speaking the truth.i wonder why....![]()
http://www.youtube.com/watch?v=UlUjTR5P8MY#t=4m4secbtw doesdrilldair combo into anything besides shine?
Not if the drill is short-hopped from a dash.sdi beats all of them.
Alright. Where the videos at?Raynex you still owe me critique. You promised me you would a few months ago and never got around to it LOL.
I'll have some up this week. I don't have recording equipment and my usual training partners are back in school so I usually only play on the weekends.Alright. Where the videos at?
-------------
dair combos into utilt but you have to be facing away from your opponent. If utilt hits while facing them, they just ****ed up.
dair usmash combos
dair grab "combos" (defensive buffers aren't fast enough to avoid the grab after the dair hitstun. 1 frame moves like shine, Bowser's upB can beat it if you see it coming though.)
dair jab combos
dair dsmash combos (its a fast move)
dair shine
thats about it.
Sveet, there is no way in hell it combos into ftilt.
You make it sound like approaching is horrible.Excuse me for speaking the truth.
against certain characters it is. Why do you think Jigglypuff, Peach, and Ganon do so well?You make it sound like approaching is horrible.
Good spacing imo pretty much comes from experience. The problem with practicing spacing against a computer is that since they pretty much only walk it's hard to apply that spacing in a game where players are almost always constantly moving. you have to compensate for the huge difference between a human and a computers playstyle and that will throw off your spacing.Is there a way to practice spacing against a cpu because I can't space very well and I'm lookin for tips
Not really. You can practice stuff like hitting with precise parts of hitboxes. But there's no way to simulate a human's movement really.Is there a way to practice spacing against a cpu
I just recently discovered those tricks myself while playing my new friend. He plays against Pink Shinobi a lot, so he knows how to DD camp and space very well. I was getting a bit perturbed after getting DD grabbed way too many times so I tried mixing up the timing and placement of my nairs. That worked fairly well some of the time, but what really kept him guessing was combining different nair timing/placement with an occasional dash attack.Yea. Btw, I just noticed your location. Nice.
Two fun Fox spacing facts:
1. A trick to hit someone who's dash dance camping is to run and dash attack. But instead of doing it when you'd expect it to hit, keep running and do it significantly later. Most of the time they will have run away from you, expecting you to attack where they were. The dash attack will still connect.
2. A lot of people will wait for Fox to nair and then will pivot grab or DD grab him. You can defeat this by nairing slightly earlier than usual, quickly fastfalling and l-cancelling, of course, and then foxtrotting away. Their grab will whiff and you can punish however you want.
Ganon still does pretty badly. Most people just don't know the matchup very well. He just hits like a truck.against certain characters it is. Why do you think Jigglypuff, Peach, and Ganon do so well?
pink shinobi is my hero.I just recently discovered those tricks myself while playing my new friend. He plays against Pink Shinobi a lot, so he knows how to DD camp and space very well. I was getting a bit perturbed after getting DD grabbed way too many times so I tried mixing up the timing and placement of my nairs. That worked fairly well some of the time, but what really kept him guessing was combining different nair timing/placement with an occasional dash attack.
I know that a predicted dash attack can lead to my doom against Marf, but it's worked well against him and others so far (as long as I do it every once in a while).
well as long as you're not obvious about your camping, it's even more beneficial than approaching.Ganon still does pretty badly. Most people just don't know the matchup very well. He just hits like a truck.
As long as you're not obvious about your approach it's usually worth the risk, especially with Fox.