What should a fox player do in this situation.
when approaching a samus who turtles and never approaches should i
1. read the wd back go with nair/dair shine?
2. run up and grab?
3. full hop dair to prevent cc dsmash?
Really i only find the match-up difficult because i cant seem to approach well and the Samus never approaches. I know i can laser camp but i can only do it for so long and i don't find it "legit"
I had this problem too. You have to realize that camping is a legit strategy vs. Samus.
-You can't waveshine grab her, because grab leads to nothing.
-You can't attack into her shield and expect to pressure, because up+b's invincibility eats everything.
-You can't trust nair because she can CC it to dsmash.
My advice would be, don't approach with grab (or even think about it), until she's at the edge. Turn around and use bair. Use platforms to literally 'get the drop on her'. It makes it easier to abuse bair when you have platforms to help place them accordingly.
Full hop dair is a good idea, but use it in moderation. After a while Samus maybe just WD back and fsmash, up+b right into you, or SH/FH backwards and nair you out of it.
If you decide to approach, use dair. ALWAYS USE DAIR.
If the Samus isn't CCing anything for whatever reason, go nair crazy.
I love critiquing players that already have a fair understanding of the game. There isn't much fundamental advice to give, and its mostly just picking at in-game scenarios and the decisions that spawned them.
I hope you don't mind if I break it down like this. (I'll be talking mostly about the matches with Fox in them)
Match 1:
-Stop trying to CC shine so much. You're taking alot of damage that way. Shield is safer, and shine out of shield is too.
-0:57: Don't dair after an uthrow onto a platform. If they d.i., they can escape follow-ups and fall off the platform. Go for easy uairs or edge-cancelled bairs into more stuff.
-2:02: This isn't a big thing, but I felt I should mention it anyways. Alot of Foxes get into the habit of shining after EVERY aerial, even when its not necessary. Sometimes, just hitting with a move and lcancelling->running and doing another move is better. At this point in the first match, I thought you would juggle him and do some stupid Fox combo.
-2:36: Avoid doing this. A professional player would have punished you severely for throwing out that nair in open space like that. Don't get too hasty. When you think its time to run in with a nair, place it properly! Think of it this way. Vs. Marth/Fox, you would've taken huuge damage.
Match 2:
-I partially agree with Meneks comment pertaining to the Falco match. You're definitely not a noob, but your Falco is pretty bland. It seems like you have no plan besides 'laser'. The thinking portion of your game is semi-absent when you play Falco, imo. But I don't blame you, with lasers its easy to go on auto-pilot with the blue pigeon.
Match 3:
-Why did you go Falcon?
-Oh, and not enough raptor boost.
Match 4:
-You almost never put up your shield. Dk kept invading your space and you continually tried to dash dance and regain control (This happened the most during your second stock). Evading and defending as well as you attack is vital in smash.
-To edge-guard DK, try CCing his up+B and shining, or dsmashing. I see you already know how to use the edge frames + bair.
-5-12: Again with the 'attacking into open space' plan. This time it made even less sense, because you already tried to waveland dair in the EXACT same place. For whatever reason, you felt it necessary to try the same thing again. Switch it up!
-5:21: If they block, don't waveshine into them. You're just asking to get aerial'd or grabbed. JC aerials and space your pressure on their shield. Remember that when you hit with that bair and shine, your opponent is thinking only of getting out of his shield and hitting you again. By wavedashing into his shield, you are putting your stock at risk.
-5:55: On Yoshis especially, if you see that your opponent is recovering high - ledge-hop onto the platform and edge-guard. You shouldn't have missed that.
-After watching match 3, I can confidently say that you don't land uthrow->aerial as much as you should be. Work on that.
Match 5:
-0:14: This is by far, the worst way to recover. Firefox sweetspot is
much safer. Also, notice how recovering so predictably (Dj far back and illusion) got you countered and almost killed (Ripp missed the fmash) so early into the game. This can be lumped into the decision-making category. Think about the ways you recover.
-1:53: Be more careful and don't throw away your stocks like this. If you hadn't died you could have potentially racked up big damage. This is Roy we're talking about, after all.
-2:02: Why no uair?
-You are really eager to attack. Count how many times you dash attacked and either missed or got shield grabbed/punished for it. I wouldn't advise using it as much as you do.
-2:45: You made the first move extremely blatent and got punished. Maybe jumping on the platform and escaping would have been a better option. Roy's aerials are terrible, remember?
You need to get into the pro mindset and learn that every move counts. Never throw something out before thinking about it. Every move or grab you mis-space could have been one of 20 other options smash makes available to you. Cycling through those options and making the right choice during edge-guarding, comboing, defensive positioning (shield play, poking with moves), evasive positioning (movement and fluidity) and approaching is what makes you a formidable opponent.
Show your opponent that you know this game inside and out. Use the knowledge that you've learned on the Fox boards (and that I'm sure you've commited to memory), to make each and every action you input worth your while.