I wouldn't have thought "scrub" and "competitiveness" had such different meaning from one person to another, I guess they don't have clear definitions yet so it makes them still subjective to an extent.
To me, competitiveness is playing to win, plain and simple.
Which is what we're doing, believe it or not. And apparently the only definition that is related to Games when using the term "Scrub" is Inferior or Insignificant. In other words, it's not that off from "bad". So it indeed can be perfectly defined as bad.
as soon as you remove something from that, it's no longer totally competitive to me.
Except that's not what competition is about. It's about playing to win under specific rules. We are competitive by shaping the game exactly how we want to play it. Leaving everything there would not be a competitive way to play unless there's absolutely nothing wrong with the game(which we both know isn't true).
The smash community basically went from "playing to win" to "playing to win without items" to "playing to win without items, without certain stages without a character without glitches without stalling".
That's called evolving using competition.
Rules to me are just plain decorations to a competitive environment.
You can't have a competition without rules. They're the key crux of it. If there are no rules, it's not a competition. While it's truly not the definition, you cannot determine a winner without rules in general. They go hand in hand. If there are no rules, there's no literal way to determine a winner, thus, the competition is entirely pointless.
They can change it (e.g deciding to play stock instead of time, or coin, deciding that winning a set is best out of 3 or best out of 5) or remove aspects from it (various bans).
Which is not a problem. It's a competition either way. As long as we can determine a winner using actual rules. The amount of stocks are rules themselves.
The latter, although making the game more interesting and more fun, adds conditions to the "playing to win" clause, which to me is no longer just playing to win, but playing to win IF you don't use items, or IF you don't play on a certain stage.
It's still playing to win. It's just different conditions. Doesn't make it any less a competition whatsoever. It means we're trying to find a specific way to win. The fact that we're using those specific conditions just shows how hardcore and dedicated we are. Another thing required for competition.
The justification or so-called "legitimacy" doesn't matter.
It does. If there is none, the rule won't go through. No matter how stupid it is, you cannot except a rule to go through without reasons. Same with a law. It does not work that way.
It can be a rule added for a stupid reason or a reason like "in an environment where money is at stake, we don't want something random to interfere with the players ability" which is an entirely fair and legitimate reason,but they're both equally scrubby because of the fact that they remove an aspect of the game not because they are well justified or not.
No, they're not. Scrubby just means bad. Removing an aspect from the game without a good reason is not bad. It's only bad if there's no reasonable justification. That's actually scrubby. Like banning a course because you don't like it. If you cannot prove the course is bad, you have no business banning it. I agree that items weren't given a fair chance. They needed testing. The 8 Minute Timer should not have happened so quickly. But atleast the justification is better than items. You need to finish a tourney on time. The win condition is more or a less a bonus(and legit).
Following that logic I DO agree that rulesets are made with all the words I mentioned in mind, which is exactly what makes them less competitive, WHICH ONCE AGAIN IS NOT NECESSARILY A BAD THING.
They're made to find fair play among all the members. That's the part of competition, finding equal ground for everyone using various rules. Not as in balance, but as in actual fair play. There's a bit of a difference there. Balancing a game would require hacking. Making the game's part tolerable requires no hacking. This is why we turn off things. Keep in mind I only consider is being scrubby to remove the items without proof. Everything else in general, we had logical reasons and testing.(not every course, mind you)
If we start from the "playing to win" argument, competition is not all about ruleset at all, nor the kind of game we're playing.
Name a competitive game without rules. You can't. They're both required.
It is just plain playing to win.
That's being competitive, not playing a competitive game. We're playing a competitive game here. Thus, rules are required to even play it. Without it, there is no game. Some games need less than usual. Some can use default settings. However, the game is designed with TONS of options so one can make their own rules. I'd like to note that the entire reason we make rules has nothing to do with scrubbiness. It's something that is agreed upon by multiple players. That's why it's truly good for the community, because it's what they want. They get what they want, or most do, anyway. That's how voting works. People do make mistakes and regret things. That's why we move to change rules if we make mistakes.
You could be playing to win while getting blown up by random crates, with items on very high while trying to avoid the most random hazards in the worlds and still trying your best to get the most coins, it's still playing to win, you don't need ANY rules to play that way.
And nobody would take the competition seriously. At all. One major point about a competitive game is remove as much of the luck factor as possible. It's why banning things exist. It's why rules exist. It's why there's only 3 outs in Baseball. Whatever rule that exists, it's there for a reason. They are not good by default, but they aren't bad either.
I don't really see the myth in being semi-competitive, playing competitively is not a state of mind, it's a way to play.
No, it's a state of mind. Playing the game to win is no different from playing casually. You're either trying to win or not. It has nothing to do with competitive play. A casual play uses no rules. A competitive player does.
You can play competitively without going to tourneys.
No real competition if there's no goal or rules. BTW, that goal is a rule that's created.
You can either play to win, no matter what, in that case you're playing competitively.
You can play to win, but only if some aspects of the game are removed for XYZ reasons, justified, legitimate or stupid, in that case you're playing semi-competively
You can play without caring if you win or lose and regardless of the rules used, in that case you're casual.
Removing stuff does not make it less competitive. It has zip to do with it. All that makes it competitive is rules. We could remove absolutely nothing or mostly everything, but as long as it has rules and a goal to win, it's a competition.
The smash community is doing the 2nd one, no matter how you look at it.
We play the game. We don't play to win at any tourney without some kind of rule. Trying having a competition without a rule. It doesn't exist.
The analogy to semi-competitiveness in a debate would rather be preventing a person from using an argument because of some reasons.
What you're talking about doesn't exist. Being competitive is playing to win, true. But playing a specific item competitively is not the same thing. When we play a game competitively, we're playing it under certain conditions to win. There is no such thing as a competitive game without rules. Let's say you can't change any option. The rule is who has the highest HP at the end of time by default is the winner. Even the oldest games had built-in rules made for competition. It doesn't matter who makes the rules, but without it, competitive gameplay cannot exist. Being competitive is a bit different from having competitive gameplay.
These are my 2 cents about "scrubbiness" and "competitiveness", our opinions on the matter are so different because our definition of those two concepts are different too, so we can't really argue until we agree on those first.
Scrub means being bad.
Competition means playing to win.
Competitive Gameplay means to play to win within the game(which has built-in rules). You're talking about two different(but related) concepts.
Not listening to the players is just inconsiderate IMO.
Damn straight. Everybody has a right to say something.(in a respective way) You can indeed prove them wrong, but all opinions count and always will. Keep in mind that we both agree that everything should be tested first and the LGL has no purpose anymore(save MK Legal tourneys.)