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So you're losing to Falco's due to the LGL because he's forcing you onto the ledge?The usual stuff. Lasers, reflector, DACUS to the ledge, etc.
Ah, I think it should be. Creating individual LGL's for the entire cast seem excessive; not to mention the process of trying to measure what these numbers would become and why would be extremely hard to calculate and reason.I mean having a LGL itself is necessary/desired right? Why not take the time to make it a more solid rule? This isn't or shouldn't be 1 Ring to rule them all lol.
More like lost to a Falco, but yeah. I was at high %s and didn't want to get off the ledge cause that would spell death, but I could barely find openings. When I would find one, the match would go on regularly, but every time I was on the ledge, the match would drag on for a while because waiting for that opening takes a while. Even though at the end I got the stock advantage, I had 51 edge grabs.So you're losing to Falco's due to the LGL because he's forcing you onto the ledge?
That alone suggests that a single number isn't adequate though. Using more numbers and dividing characters into groups is harder and would take more time, but that doesn't make a single LGL the best option. We're already in a highly subjective area of trying to concretely attribute edge grabs to fool proof evidence of stalling (or stalling in a broken manner). Remember when the LGL was 50+? Remember how sets still occurred with people furious that the LGL was that high? Or at Genesis 1 when it was 35 and you had the Dojo Vs Larry Match where technically he didn't go over 35, but people still had the feeling that it was stalling? Sure you can keep dropping the LGL, but the further down you go the more it hurts regular characters and non broken usage of the edge. Or you could apply whatever limit is needed for characters in question, while giving other characters a much higher overhead so that no they don't need to worry if the LGL for other people is 15-25.Ah, I think it should be. Creating individual LGL's for the entire cast seem excessive; not to mention the process of trying to measure what these numbers would become and why would be extremely hard to calculate and reason.
So because you were afraid to take damage by an edgeguarding Falco you decided that Toon Link planking was your only option to stay alive. The problem I see here is that you said, "If I found an opening, the match would go on" as in you would purposely give up a perfectly good vantage point where it seems taking any kind of damage/finishing blow was very difficult for the Falco.More like lost to a Falco, but yeah. I was at high %s and didn't want to get off the ledge cause that would spell death, but I could barely find openings. When I would find one, the match would go on regularly, but every time I was on the ledge, the match would drag on for a while because waiting for that opening takes a while. Even though at the end I got the stock advantage, I had 51 edge grabs.
That match was ******** and I did not deserve to lose. >_>
Hrm.That alone suggests that a single number isn't adequate though. Using more numbers and dividing characters into groups is harder and would take more time, but that doesn't make a single LGL the best option. We're already in a highly subjective area of trying to concretely attribute edge grabs to fool proof evidence of stalling (or stalling in a broken manner). Remember when the LGL was 50+? Remember how sets still occurred with people furious that the LGL was that high? Or at Genesis 1 when it was 35 and you had the Dojo Vs Larry Match where technically he didn't go over 35, but people still had the feeling that it was stalling? Sure you can keep dropping the LGL, but the further down you go the more it hurts regular characters and non broken usage of the edge. Or you could apply whatever limit is needed for characters in question, while giving other characters a much higher overhead so that no they don't need to worry if the LGL for other people is 15-25.
I mean, the same thing can be said about MK's planking. For a character like Falco, it really isn't ever very advisable nor is the risk/reward in his favor. Bombs + tether + returning boomerangs + up+b ledge snap makes the scenario very uncomfortable for Falco and other characters of the cast. Not to say it isn't a bad idea, but the whole point of the LGL is to avoid this kind of playing. That idea is very subjective, yes, but I do not think the mass believe in promoting a game of "abuse invincibility and ledgesnaps" metagame.I mean, you can stop TL from planking though. If TL wants to sit his butt on the edge, I'm game. I'd rather have that than flying ****** man running away from me
I HATE TL I ALWAYS GO MK VS YOU ****ERS AND SHUTTLE LOOP YOU ANYTIME YOU JUMP PULL A BOMB I HOPE HE DIES
You're straying away from the point.So because you were afraid to take damage by an edgeguarding Falco you decided that Toon Link planking was your only option to stay alive. The problem I see here is that you said, "If I found an opening, the match would go on" as in you would purposely give up a perfectly good vantage point where it seems taking any kind of damage/finishing blow was very difficult for the Falco.
Hm. LGL's removed.
What exactly is stopping Toon Link from doing this the entire match after gaining a life/stock lead?
Wat.You're straying away from the point.
The point was that I lost a match because of a flawed rule that shouldn't even apply to me. I was Toon Link, and I got 51 ledge grabs. Toon Link can't plank to save his life. Literally. Toon Link doesn't even want to be on the ledge, because that is there he is most vulnerable. In order for Toon Link to do anything similar to planking, he would need to pull out a bomb first, which makes him extremely vulnerable to attacks, especially at high percents.
My point was that it wasn't a dumb rule that cost you a lost. It was probably your positioning and/or stage choice and/or your lack of ability to safely pave a way back onto the stage; which TL can do better than most.Your concern was "what's stopping TL from staying on the ledge for the rest of the match". Well, the answer is nothing. Nothing is stopping him from being on the ledge. But to be worried about that is like being worried about nothing stopping Snake or Sonic from hanging around the ledge forever.
It's like DMG said, "I'd rather have that than flying ****** man running away from me."
Very similar to Sonic and Snake.
Again, the point is the purpose of the rule. I accepted my loss, but it doesn't mean that the rule had any purpose to limit Toon Link in the first place....
If you knew there was a 50 ledge grab limit, then I'm sure you are more than capable of avoiding it via skill/stage selection, etc. Blaming your loss on the rule is... silly.
Edit: That's like me blaming the timer for a loss due to time-out.
The purpose of the rule is to prevent and discourage overcentralized ledge play.Again, the point is the purpose of the rule. I accepted my loss, but it doesn't mean that the rule had any purpose to limit Toon Link in the first place.
The timer is there for a legitimate purpose, therefore I can accept a legitimate win from a time out (also because the person who is winning is the winner at the end). However, an LGL ignores who is winning and determines a victory based on the condition that someone was cheating by doing something illegal (stalling or planking).
Even if Toon Link could plank, nobody would be able to prove that I cheated because the ledge grab limit is that ****ty of a win condition. With no proof, I'm innocent. Why is my loss deserved under that circumstance?
It was made to prevent planking in general. Not for having ledge play. Only one character ever made it necessary. He's also banned. This is very much false. Ledge play is a very legitimate way to play.The purpose of the rule is to prevent and discourage overcentralized ledge play.
Planking is undefinable. Nobody can really stall that well on the ledge(except one), nor did we have any real chance to fight against ledge hoggers because the rule was put up SUPER early in the metagame. We never had a fair chance to see if it was needed. I would've waited, even with MK there. Limiting something early when it shows up without further testing is all the more reason why removing it for now is a better idea. We have no incentive to fight against planking, since we're letting a rule do it for us, not our own skill.Your second statement is false. You're not cheating or doing anything illegal by stalling or planking. However, the point is to create a limit of just how much this can occur in any given match to prevent stalling and planking to be the centralizing theme of the game.
That's not how life works. Oh, somebody stabbed me beforehand, so I couldn't make it to the tournament. Guess I deserved that loss. It sounds just as bad as that. He only lost because of an arbitary rule. Nothing else.What do you mean by cheat? Ledge grabs are a very accurate representation of what players spent most of their game doing: Grabbing the ledge. Your loss is deserved, regardless, because you accepted that as a potential consequence before entering the tournament.
Not every rule is "good". We can blame it on poorly made rules. This is one of those, and only is really meant to affect Meta Knight. It still is catered to him. And that's clearly not going to change at this point. Either everybody has an equal, or everybody has a different one that caters to them. No Double Standards.How can you even try to put blame of your loss on a rule when everyone who entered the tournament is presented with the same cirmcumstances?
Planking = overcentralized ledge play.It was made to prevent planking in general. Not for having ledge play. Only one character ever made it necessary. He's also banned. This is very much false. Ledge play is a very legitimate way to play.
Plenty of other characters can stall well. Regardless, the rule essentially fixed the issue.Planking is undefinable. Nobody can really stall that well on the ledge(except one), nor did we have any real chance to fight against ledge hoggers because the rule was put up SUPER early in the metagame. We never had a fair chance to see if it was needed. I would've waited, even with MK there. Limiting something early when it shows up without further testing is all the more reason why removing it for now is a better idea. We have no incentive to fight against planking, since we're letting a rule do it for us, not our own skill.
That is how life works. If someone stabs you in the hand and you enter the tournament and lose it's your own fault. It's not your fault you got stabbed, but it's your fault that you entered the tournament knowing very well that your hand is gushing out blood.That's not how life works. Oh, somebody stabbed me beforehand, so I couldn't make it to the tournament. Guess I deserved that loss. It sounds just as bad as that. He only lost because of an arbitary rule. Nothing else.
Rules don't have to be "good" to be followed or at least known. I don't necessarily agree wtih the time limit used in the ruleset, but if I get timed out I'm not going to blame the time limit rule for my loss suggesting, "I would have won if it was a 10 minute timer,". Regardless of what the rule is or was or isn't you are entering a tournament under the premise that it is designed in a way to apply to everyone. That means that wins or losses are always, always, always decided by the player.Not every rule is "good". We can blame it on poorly made rules. This is one of those, and only is really meant to affect Meta Knight. It still is catered to him. And that's clearly not going to change at this point. Either everybody has an equal, or everybody has a different one that caters to them. No Double Standards.
...That's fine. If you don't like the legitimacy of the rule, that's fine. But regardless of the legitimacy rules are rules. At Evo, some high level players accidentally hit pause during a set while they were winning which forced them to forfeit. Was it the rule that made them lost? No. It was the fact that they allowed their fingers to travel to the pause button whether it was directly or indirectly.Omni, you're not getting me. Let me use an example.
I attend a tournament where Metaknight's Jab is banned. If you use Jab, all other win conditions are immediately ignored, and you lose.
I accidentally do a Jab, and lose.
I can accept my loss.
What I can't accept is the legitimacy of the rule. It's like, "Well, I used Jab, but did I do anything wrong? I didn't break the game. I didn't do anything that was overpowered. My opponent had options against it. It isn't broken. Did I really deserve that loss? Was I really being an ******* by breaking that rule?
None that's actually any official problem. Outside of one guy. Likewise, if that's the case, then you should be up for banning MK too since he overcentralizes gameplay. No Double Standards here. I don't even care if this is a bit of a Strawman. Likewise, as long as we admit the only purpose that LGL serves is to limit planking(and only planking), we don't have a problem. Too bad it does not do its job. And that's not a concrete definition either. From what I know, planking is similar to ledge guarding itself, making it impossible for a character to actually recover. Which let's be honest, it's a legitimate tactic and is not stalling either. Now, I may hate camping/stalling with a passion, but I understand that is not broken by default.Planking = overcentralized ledge play.
If it did, then MK would not be able to plank effectively with even such a low limit of 35. It fixed nothing. Likewise, what about characters who do not even need it. Should they be screwed over because they're FORCED to grab the ledge. Much like Xivvii's Toon Link problem. Instead, it screws over people without good projectiles and makes projectile users much better. It's a double-edged sword. It's just as bad as it was earlier.Plenty of other characters can stall well. Regardless, the rule essentially fixed the issue.
That is literally the stupidest thing I ever heard. I apologize for this, but that is not acceptable. You strictly ignored the context too. The context? Players should not get screwed over, nor should characters because of a bad rule that does not serve any purpose but to specifically limit one character. Nobody has PROVEN to need it outside of MK. Likewise, yes, you should call in. Duh. But it wasn't the content that I was getting at. And a hand? I'm talking about something much more lethal. But once again, ignore the content. Look at the entire context.That is how life works. If someone stabs you in the hand and you enter the tournament and lose it's your own fault. It's not your fault you got stabbed, but it's your fault that you entered the tournament knowing very well that your hand is gushing out blood.
Once again, a time limit is uncomparable because its purpose is not to make a win condition. At all. It's so tourneys don't go too long and matches finish. The win condition is unimportant. The LGL is strictly to stop planking, of which it does a terrible job of. Nor does it account for any characters' individual skills in it. MK is the only one it has any purpose for. And it does a terrible job of it. 35 does not stop him.Rules don't have to be "good" to be followed or at least known. I don't necessarily agree wtih the time limit used in the ruleset, but if I get timed out I'm not going to blame the time limit rule for my loss suggesting, "I would have won if it was a 10 minute timer,". Regardless of what the rule is or was or isn't you are entering a tournament under the premise that it is designed in a way to apply to everyone. That means that wins or losses are always, always, always decided by the player.
That's also bullcrap. If a rule is bad, it needs to be changed so it actually does the job as intended. That's why we argue it and fix it so it works. The LGL does not work whatsoever. It does not stop Meta Knight. It causes characters to lose for no legitimate reason. If we actually need the rule, we need to do a lot more testing. We put it on way too early, not allowing us to fight against the planking. Not even MK's....That's fine. If you don't like the legitimacy of the rule, that's fine. But regardless of the legitimacy rules are rules. At Evo, some high level players accidentally hit pause during a set while they were winning which forced them to forfeit. Was it the rule that made them lost? No. It was the fact that they allowed their fingers to travel to the pause button whether it was directly or indirectly.
Xivii's actions would've won him the match since he played it just fine. He strictly only lost because of a poorly implemented rule. He did not deserve to lose. Time is a legit win condition since only the better player can win. The LGL is not because too many characters are severely being punished by it. Time does not ever punish a character either. The LGL does. And is even made to punish one specifically, which makes the rules all the more bad.Removing blame of your own actions or lack thereof is silly. Rules are simple and clear cut. They don't ask questions like, "Well, he broke the rule... but does he deserve to lose?" Therefore, yes, you have to accept that you deserved to lose considering both you and your opponent were forced to play under the same circumstances.
Endors ed.You guys are making situations up that never occur or will never occur. That's the problem with your points. Your making the rule out to be some nerf which it isn't. Unless your a lameduck trying to sit on the ledge a whole 8 min then it will be, but it never comes to that.
People making up situations to fit their arguement, even though said situation has never happened, makes no sense -__-
Actually, I just looked at your join date and have found newfound respect.Nothing is going over my head. At all. You're refusing to even acknowledge our actual point too. Our point is that not only does the LGL give characters bad buffs, but it also debuffs characters.
That's never the purpose of rules. It's to prevent a degenerate gameplay. It never did that. People just believe it does. If we remove it, and wait to see if it's required, then we wouldn't have a problem. People are too afraid and used to a bad rule to do this. MK is gone. He's the only reason we bothered to make it in the first place. Test it now. That's the best way to do it. If it's needed, we should be able to figure that out with actual testing.
I ask that you ignore post count and that crap as it is entirely irrelevant to any discussion.Actually, I just looked at your join date and have found newfound respect.
And was the other player affected by the rule? Did the rule serve its purpose? Both answers are no. Likewise, the argument was always about the legitimacy. That's why I said to look at the context. Not the content.But, yes, it is. I'm not discussing the legitimacy of the rule; I'm discussing the fact that the rule is already in place. ****, it could be the most awful rule in the world. However, if you compete in a tournament and know that this rule is in place and lose how much sense does it to blame your loss on the rule itself as opposed to yourself when your opponent undergos the same rules as well?
The legitimacy was in question the entire time. That was his point. And he's correct anyway, as the rule was the ONLY reason he lost. He questions the legitimacy of the rule, not the fact that he lost, because if it isn't serving its purpose, than why should the rule exist?That is the point I am trying to make as Twinkie/Xiivi's Friend above was blaming the rule for his loss and not himself.
Leaving the argument about rules legitimacy aside because I agree with you on that point, could you please elaborate on the other concepts that Hyperfalcon doesn't seem to understand?You're impossible to reply to because I believe certain concepts are going over your head.
Overall this is just whining. Projectiles can be dealt with, characters can duck under them, Wario can AD over and over, some can reflect them. I've seen high level players force Falco's to approach by jus PSing their lasers. It's not that hard...in a ruleset has a LGL, it's just as reasonable for it to have a rule against projectiles or camping in general. it's not MKs/GWs/Pit's/etc fault that their opponent refuses to approach them. if your character can't deal with it, then oh well, find a new character.
what's wrong with timeouts? it's just as valid of a win condition.Overall this is just whining. Projectiles can be dealt with, characters can duck under them, Wario can AD over and over, some can reflect them. I've seen high level players force Falco's to approach by jus PSing their lasers. It's not that hard...
Why are people constantly ignoring the fact that the LGL is not a nerf it's in place to specifically shy away from timeouts? Planking still occurs, your character still has his pros in the game...
Quit making a big deal out of something that doesn't even take place in gameplay -__-
*sigh*Quit making a big deal out of something that doesn't even take place in gameplay -__-
No it's not. Percent as the determining factor is arbitrary because stock =/= percent.what's wrong with timeouts? it's just as valid of a win condition.
People are not going to drop an entire game because of one character. We ban items(albeit, they need more testing), Stages(most have been tested enough), as well. If we can ban them, we can ban a character. He is not immune to this.the fact of the matter is that it's scrubby to ban characters because they're "too good". That's dumb and should never be done. if you have one character that is ruining your game, your game is broken period and probably shouldn't be played competitively.
That 76%, which is official data anyway, clearly tell us what they want. And dismissing the data is also bullcrap. What's also scrubby is ignoring what the community showed they wanted.Another fact of the matter however is that we legitimately have to look at what is best for the survival of this community.
Then why is banning him a problem if he's not interesting to you at all?Watching the APEX stream (esp doubles) literally gave me a headache. Metaknight is so good that it makes the game boring and makes me not want to play it or watch it. He requires VERY little creativity since he has so many safe options, the optimal way to play him is to pick his ridiculous safe approaches and option selects.
He already did. It discourages people to try out new characters and up their metagames. That is, against characters NOT named Meta Knight.Now imagine MK having this kind of discouraging effect on the community as a whole. your scene will die.
What's equally scrubby is applying a poorly ideal Double Standard. Either they're all bannable, or nothing is. A character is just as much of an option or an item and Stage. We choose not to play them, and they're all equally easy to enforce. No Double Standards.Is this 'fair'? No. Is this scrubby. Yes.
But you have to decide between making a scrubby decision and potentially plateauing the growth of your community.
Casuals, by one definition, is the idea of not playing it competitively. However, this is for competitive gameplay. If they want to go to the tournaments, they will. Now they can win just by playing. The playing field itself isn't nearly as bad once we remove the bat.Brawl is a game that attracts casuals more than any other fighting game. as much we may hate to admit it, these players are the lifeblood of the community. They are the people who fill the pots at tournaments, and many of them will go on to succeed in their region and even nationally.
All the more reason to ban him. And then it should be scrubby for Street Fighter players to ban Akuma, despite clearly being broken. It sounds just as bad, now doesn't it?Metaknight LITERALLY discourages these up and coming players from taking the game seriously.
Is this scrubby? Yes. But see above.