LOOOOOOOOOOOOL
That's how it's been for pro-ban for the last 3 years, and now that the shoe's on the other foot all anti-ban can do is complain about it even though they were doing the exact same thing to us JUST A FEW MONTHS AGO.
Uh-huh! That says a lot about how competitive matters are handled in the community, regardless of which side we are on.
How about scratching the idea of having things such as BBR and URC and have the TOs have whatever ruleset they want without any attempt to standardize it in that case?
Having character diversity increased isn't a ban criteria, but it is definitely a benefit gained through a character ban, usually.
A game with more viable character diversity means more important matchups to learn, for example.
Define "important" in that pre-ban context.
According to your data, the MK matchup should be the most important since this is the character you are most likely to fight in the U.S when he's legal.
Well competitively you'd assume we'd like to strike a nice balance between diversity and complete balance. There's no point having a diverse game if it's off the hinges, and there's not much point in having a balanced game if it lacks variety.
Yea but I believe that there is a difference between what we like or we'd like and something having a point in a competitive environment.
So when you say "we'd like", it's completely understandable and I agree.
But when you say there is no point, you need to explain why there is no point, competitively speaking.
1. A game with only 1 character is inherently as balanced as possible (even if the characters are Ivan Ooze or wimpy Ganondorf). Both players get the same tools, and it boils down to whoever uses them the best. However, this will likely be a dull game. Could you imagine any ditto right now, that you would like to see extensively played out for 4+ years?
Same as I mentioned above, you use the word "dull" and "like", this makes your argument about diversity being based on personal taste, which is exactly what I would like more people to be honest about.
What is so hard about saying "Metaknight needs to be banned because I like diversity" instead of "Diversity benefits the game, therefore Metaknight needs to be banned"
Competitiveness is not about dullness or liking, you're thinking about fun when you say those things.
2. A game with a larget cast tends to offer more variety (besides true/near true clones or characters with very minor differences between them). However there's also more room for imbalances. It's near impossible to truly balance out a cast of 40ish and make them all go roughly even with each other. Bad MU's and even ridiculous MU's are probably expected to be found.
I agree.
But I hope you're not trying to say that banning MK is an attempt to balance the game, because balancing a game that way is impossible especially
Diversity character wise is good because that slows down the rate of "staleness" that the game develops. If the only 2 truly viable characters were MK Snake, and all we basically cared about were those 2 MU's because everyone else literally sucked THAT bad, the game would progress and reach its peak much quicker than if you had 6+ viable characters. That's why you want diversity: the larger amount of reasonable viability you have across the cast, the harder it is for the game to "be solved" or get completely dissected or stale to players. A game that consisted of Ganondorf only dittos frankly would not be played or liked as much as "this" version of Brawl. Swap Ganon with any character in the cast and it's true, through no fault of their own.
Good, I think we're reaching the core of your argument.
Basically you think the least character are viable, the faster the game would die and nobody would play it, right?
That still takes us back to how the game was before the ban aka what do you consider viable or not? Was Metaknight the only viable character before the ban?
Need a mix of balance and diversity. Ideally you want a game that is diverse and also fairly balanced. You don't want a game with 500 characters but most of them suck balls, or a game with only 1-2 characters total (even if completely more balanced than another game/larger cast) and the game becomes over dissected/stale extremely fast. That's why Diversity is important. And why Balance is important as well; fixating on 1 over the other leads to trouble.
fixation =/= viability.
Just because people are fixating on one character is very far from meaning that a character or the game reached its peak.
How is greater diversity bad? Allowing for greater variety in character interaction is a great thing. Decreasing the number of viable options in a game is definitely a bad thing, and assume you would agree with that.
"Great thing" "Bad thing" that's a bit vague, care to explain why greater variety is a "great thing" and why why decreasing the options is "definitely a bad thing"?
Because you haven't explained a single thing by saying that.
Do you concede he has no bad matchups? and as such a significantly greater skill gap is needed to beat mk players than if that player played any other character? as such from a performance standpoint there is no reason to use any other character?
That 3rd statement is the typical North American way of thinking
What do you think of it if I replace it by "as such from a performance standpoint I need to put much more effort in that matchup than in other matchups instead looking for a shortcut to increase my performance the easy way and place good at tournament which would be the only reason to use Metaknight?"