Yeah of course shroomed will come in here and be like "GOOD **** MAN I FORGIVE YOU FOR RUNNING HEAD FIRST INTO A BRICK WALL! IT'S ALL GOOD!"
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I noticed two things. He was doing FH bairs while you were just sitting in your shield. You could've probably rolled in towards the stage or just flat out wd oos and just got right past him. The other thing was the only times I saw you get hit by a bair was when you went for a grab, which I know is tempting especially in those situations, but if you're trying to be safe that's just leaving yourself open all day.can anyone help me out with this
when i waveland back on the stage vs fox
how do i aviod this b-air
http://www.youtube.com/watch?v=yVkSU-NyBsA#t=4m14s
pretty much any decent fox does it, and eventually i get hit lol
If you observe closely, you actually did avoid it at like 4:20. You merely failed yourself in the following action by trying to shield-grab him when it was a bad time to do so. And then you panicked and retreated to the edge, putting yourself in a bad position all over again.can anyone help me out with this
when i waveland back on the stage vs fox
how do i aviod this b-air
http://www.youtube.com/watch?v=yVkSU-NyBsA#t=4m14s
pretty much any decent fox does it, and eventually i get hit lol
Um, I know there is a thread about this, but I may as well ask here.
Besides damage, what benefit is there of an upB over an up B cancel? I know a major argument is that the upB cancel is hard, and punishable if messed up. However, besides that, people don't use up B to rack up damage, so that isn't better. The full up B may not get the final hitbox, meaning that the opponent recovers before you.
With platforms, it's better, as you're safer, but still not as safe as a canceled up B... I mean, if you edgecancel the up B and get a b-air combo, I guess that's good, but I'm pretty sure none of y'all practice the spacing for that, so...
So the simplest explanation:
1. Stand facing right.
2. Up B as if you were doing a reverse up B (on a clock face, around 10:30)
3. Bring the analog stick straight down (not to the down notch, but straight down from where you positioned the stick for upB)
4. You've done it, and are still facing right
If you try it and are missing something, just hit me up on aim or something XD
Again, I got mad excited, and then had to give up the cube, so I may be misremembering a detail/step, but I doubt it, because I was shocked at how much easier it was than I had thought, and shocked at the regularity I could pull it off with. (and also shocked that it didn't make me turn to face left.
Exactly, I saw a number of times where you could've just gotten right past him, but you were scared and either ran back to the edge, putting yourself back into that ****ty position.If you observe closely, you actually did avoid it at like 4:20. You merely failed yourself in the following action by trying to shield-grab him when it was a bad time to do so. And then you panicked and retreated to the edge, putting yourself in a bad position all over again.
This happened a bunch of other times, and was the source of much of the punishment Lucky got on you during that part of the match.
Stop trying to shield grab the spaced Fox >_<
can anyone help me out with this
when i waveland back on the stage vs fox
how do i aviod this b-air
http://www.youtube.com/watch?v=yVkSU-NyBsA#t=4m14s
pretty much any decent fox does it, and eventually i get hit lol
depends on what character/percent.what can you do when someone DIs away from uair?
what other combo moves does doc have?
SOooooooHilariously enough, we concluded last night that Doc doesn't have any legit "combos", it's all DI dependant. He has follow ups for every form of DI (to some extent) vs. various characters, but true death combos? No.
That's not it, you just have to be realistic with how you go about dealing with your opponents. You shouldn't even be trying to juggle the balls off people, you should be trying to get them off stage as quickly as ****ing possible.SOoooooo
All he has are like... 2-3 pieces, into techchase stuff?
Cuz that's all I can nail, esp if they hard DI away/up (depending on char).
It's really annoying. I wanna combo people. If I wanted to have to reaaaad, I'd play Barwl.
...ornot.
But still, I want to put the hurt on *****es. Is that just beyond Doc's capabilities?
LOL, Dogy knows the Doc mains' playstyles so well.
Waveland -> roll
waveland -> spotdodge
waveland -> shield
waveland -> -attack-
Ledgehop -> pill (and stay on ledge)
Ledgehop -> pill onto stage
Ledgehop -> Cape
Ledgehop -> up+b
Ledgehop onto the corner of the stage (into stuff)
Stall for a LONG time before you move.
I guarantee if $mac saw this, he'd tell you to waveland -> u.smash or waveland -> u.tilt.
Shroomed's crazy *** would somehow manage to get a ledgehop -> f.air to work.
18s would do ledgehop -> up+b.
DJN would stall forever, and then waveland roll.
I'd throw a few pills to get him to stop b.airing for a second.
___
You got a problem on the ledge? There's we gotta app. for that.
good **** dogy you are correct, ps that would have owned hte fox, he almost definitely would have been forced to tech on the platform, at worst with his momentum destroyed and at best ripe for the punishment
18s would do ledgehop -> up+b.
Uh no. I give him credit for trying that though, but Doc looks weird in those pictures... Also why doesn't link look so good either? xD