^^^This.Ah, alright. I misunderstood.
I sort of feel that that dilutes the nature of the MVP award, however. You are now awarding it for providing instruction, rather than solely for being the player(s) who made the largest contribution towards their team's win condition. That's okay, I suppose. It is simply a different interpretation of Most Valuable Player.
Principally, since Newbie games are designed differently and construct their playlist in a way uniquely designed to tailor the level of play in the game, making the MVP award in a newbie game equal to that of a non-newbie game cheapens the value of the MVP award.
Remember, principally this is the case.
We don't run so many newbie games though that people would use them to like farm MVP awards though by outshining brand new players or whatever. So ultimately I don't think it matters much at all, and I'm not really down with stripping people of their MVP status retroactively.
If anything I'd say that the rule that only brand new players in newbie games can be eligible for MVP of their games, and ideally I'd like to see that award be more of an MVN (most valuable newbie) or some other sort of honor of distinction but one that isn't quite equal to a normal game MVP.
Reason being is yes, you accomplished the same task if you win MVP in a newbie game as you did in a normal game if you won it; you played either the best for your winning faction, or you played SO WELL for your faction and came so close to facilitating a win that you still deserve it over the winners. The point is, even though the same criteria exists for MVP in both newbie AND normal games, the level of performance required to reach the criteria is often very, very different. Hence, the diluting of the MVP award.