If a single broken tactic turns an otherwise competitively viable character into an unviable one (or more than one character) and if there are no plausible benefits to leaving it in the game (unless it is too difficult/complicated to implement) it should be banned. To address D3's infinite you just make the rule say D3 must dash between regarbs after Dthrowing the opponent and you are done. Sounds like a reasonable standard for the ban on D3's infinite to me.For the umpteenth time, no. My argument is that you need a set criteria to ban this, and "ban standing infinites" is not enough because you have to be able to essentially QED why standing infinites deserve a ban. Since this argument apparently does not exist, I'm currently against getting it banned.
I just copy pasted an earlier statement I made. In an effort to actually go somewhere with this topic can you guys tell me whether or not this criteria is good enough and why? If it is found to be lacking I'm sure it could be improved upon until it is.