If it a particular technique is used to bypass normal methods of play, then that technique should be banned. Dimensional cape wasn't banned. Metaknight wasn't banned. Infinite dimensional cape was banned.We're not saying to ban S tier stuff, we're saying to ban outright broken stuff. Like MK's IDC in Brawl.
There aren't that many option to consider. Each you and your opponent only has 12 custom moves to choose from. The suggested rules for tournament picks right now are Stage>Char1>Char2>Moves1>Moves2. In this situation, custom moves should take at most 1 minute to assign. You only have to prepare your 12 options vs their 12 options. (In reality, it will be less, as not all moves will be viable in all match ups.)You say that now, but when thinking about a particular Match--Up and how your opponent plays with their character, and when you then factor in the stage, choosing your moveset can actually take quite some time.
While it is true we don't have the data to support any type of bans right now, picking and choosing which moves are "too good" is not a route we should go down. What circumstances warrant a move being banned? Even after you have the data, where's the line? Because if the #1 move is too good, then the #2 move is probably going to be right there. Followed closely by the #3 move. etcAlso, if one move is actually broken enough to break the balance of the game, it should go away. I'm a fan of the whole "all or nothing" approach you suggest, but at the same time that's now always how it works. I mean just look at stages, we don't have the "all or nothing' mentality there, do we? As for deciding what'd OP and what isn't, we can only let tournament and ladder data decide that. If one move ends up making a character a dominant force on the circuit and we notice that its shutting down a lot of play for a lot of characters, then its legality should be cvlled into question. But we won't know what is and isn't hellishly good until we get appropriate data, so its too early to tell
I am always in favor of deferring a decision until data is collected. It is easy to ban things, but nearly impossible to unban them.Its the same thing with equipment. While I'm against equipment, at the same time I can't help but want it to be legal for a bit just to see what happens. If it has as positive of an influence on the meta as supporters say it will, then keep it. But if it has a negative affect or fails to add any reasonable depth or strategy to the meta, then do away with it. How will we know what action to take? When the tournament data comes in and we get to see how everything is affected by the inclusion of these mechanics
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