Jack Kieser
Smash Champion
KayJay rocks. That is all.
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Or maybe make it suffer some lag like it does in Melee.maybe we could make spot dodging take up some of your shield?
It can already be punished as is. Spot dodging is fine IMOmaybe we could make spot dodging take up some of your shield?
lol Thank you, but you know what?KayJay rocks. That is all.
How about the upwards gravity? I'm not sure I like having that in the OP at this point in time.wow, this value of shieldstun is worlds better than previously before. I'm realllllly liking this codeset kupo.
You should not have a line limit if you didn't check codes that were unchecked.Hey guys, I hate to be a noob but I need some help.
Whenever I try to run Brawl with the codes in the original post (Unofficial Brawl+ standard code set) it freezes my wii on a black screen.
I Have been copying and pasting the this whole page: http://www.codecrater.com/misc/kupos_brawl+/Brawl_.txt and saving it as a Text file in notepad, then opening it in codemgr selecting each box, and then exporting it to my SD card, then I put my sd card in my wii and run the home brew channel, go to Gecko OS and launch game, it says Applying codes, flashes green, then freezes on a black screen.
I have been successful with running other codes like Wind Owl's original compilation of Brawl+
Can someone tell me where I'm going wrong?
P.S. Sorry if this is the wrong place.
How about the upwards gravity? I'm not sure I like having that in the OP at this point in time.
You should not have a line limit if you didn't check codes that were unchecked.
I think im moving down to 9% stun on the shear fact that falcon should not be able to combo his dash attack with another dash attack with another dash attack when the opponent DI's away and you have to run to get to him..
I dash attack them, they DI left and go almost completely left, I dash attack again and again. I have it on tape to show you when I get to itthe 1.05 gravity upwards is a nice touch I think. It is very subtle, but corrects the height of jumps and recoveries just a little. Also, I personally think 10% is nice. Have you tried all the proper DI protocols for that, I'd imagine someone with good DI would have no issue with getting out of it. Also forget multiple dash attacks, dash attack nair knee or dash attack knee is much more appropriate :D
Do they know quarter circle DI or other methods? Have they tried DI'ing up to see if they can have enough time to AD it? Its hard to say exactly if its broken or not I guess till I know all the details. Also, which characters does it work on?I dash attack them, they DI left and go almost completely left, I dash attack again and again. I have it on tape to show you when I get to it
They should know quarter circle DI. It worked on sonic and if they DI up, its a knee. I'll be looking back at it to see the situation again.Do they know quarter circle DI or other methods? Have they tried DI'ing up to see if they can have enough time to AD it? Its hard to say exactly if its broken or not I guess till I know all the details. Also, which characters does it work on?
How about SDI and DI away and towards the ground for a tech?They should know quarter circle DI. It worked on sonic and if they DI up, its a knee. I'll be looking back at it to see the situation again.
I think you have to replace FASTFALL SHORTHOP and DASHDASH with the values you want in UINT32 format like you have to with stale move negation. He never really stated but that's my guess.Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas, 12 Lines]
045A9300 FASTFALL
045A9304 SHORTHOP
045A9308 DASHDASH
C285765C 00000008
3FC0805A 3BDE7304
2C002F20 4082000C
C3FE2000 EC3F0072
2C002F00 4082000C
C3FE2004 EC3F0072
2C002F5C 4082000C
C3FE1FFC EC3F0072
4E800020 00000000
no one else gets the same strange errors as me??
yes. exact same. for some reason, the hitstun is really wierd and attacks shake the screen more than usual.Is that the same code as is in the OP? Because it was updated.
Is that -60% +1?I GOT MY WII BACK!
but now I need TP
Also, I really like 60% hitlag:
C2771EC0 00000004
39C0000A 2C040002
4180000C 1C840006
7C8473D6 90830010
60000000 00000000
I think that's -60% with a break point of 2.Is that -60% +1?
K thanks, was just wondering.I think that's -60% with a break point of 2.
Also, put me down as a Kirby tester. Kirby is amazing in B+.
I updated that code.ok i am still having trouble with almas' ff/sh/dash thing. so we DON'T use the normal hex editor for the values?? what do we input instead??
this is what i am using now and it causes all kind of strange errors:
045A9300 3F8CCCCD
045A9304 3F666666
045A9308 3F933333
C285765C 00000008
3FC0805A 3BDE7304
2C002F20 4082000C
C3FE2000 EC3F0072
2C002F00 4082000C
C3FE2004 EC3F0072
2C002F5C 4082000C
C3FE1FFC EC3F0072
4E800020 00000000
We don't.Why do we need a faster dash speed?
I don't know, it sounds like it could be a good idea, just a bit of dash speed might make it easier to combo, and therefore we can reduce hitstun.We don't.
10don'tneeddashspeedcodes
if we get such a code..I predict hitstun is going to drop quite a bit after we get an air momentum code.
But why do we need to add things to lower hitstun.I don't know, it sounds like it could be a good idea, just a bit of dash speed might make it easier to combo, and therefore we can reduce hitstun.
10Idisagrees
Well I have WiiConnect24 off anyway. If possible I'd like to keep it on 3.4 so I can play Call of Duty lawlNo, you do have to worry. Downgrade from 3.4. 3.4 allows Nintendo to update your Wii to a new version without your consent.
It's best to be at 3.2, because then you can use Starfall, which among other useful things disables the Wii from asking for updates.
But isn't that what hitlag is, and downwards gravity, and ALC.But why do we need to add things to lower hitstun.
It's not as if we're trying to lower hitstun, the hitstun goes with whatever codes we're using.
The dash speed code is simply unnecessary, it's just speeding up the game artificially.
Do you like it more than 50% and why?I GOT MY WII BACK!
but now I need TP
Also, I really like 60% hitlag:
C2771EC0 00000004
39C0000A 2C040002
4180000C 1C840006
7C8473D6 90830010
60000000 00000000
But the thing is hitlag, ALC, and downwards gravity are needed. They're fixes to things people have been complaining about.But isn't that what hitlag is, and downwards gravity, and ALC.
all those are is speeding up some aspect of the game artificially and I say, if the Dash speed code feels good, why not try it and see if we can lower hitstun some more.
The reason I think we need to lower hitstun is simple, combos are a bit too easy right now. I want to get a feeling of accomplishment when I pull off a combo, not a feeling that that is common place, also, if hitstun was lowered, wouldn't that also make MK edgegaurding just a bit less OP? Maybe if we lower hitstun enough, we won't even need to ban him, and a nerf will suffice.
Air momentum is a MUST!all i want is air momentum please some one make this happen