As long as Kupo doesn't actually put the code on his gct (implying that it's been accepted by the community as a necessary inclusion), it's ok. That's what the character specific codes are for, and it foreshadows the next possible step in Brawl+: character balance. Just letting people know that moves can be fixed is encouraging.
Alright so I've tested all the new codes. Here are my thoughts.
Shorthop/fastfall modifier
I didn't think I'd like or need this. With downward gravity falls seemed pretty fast already. Well this gave them the extra umpth they needed without sacrificing on recovery. I set it at 1.1, which worked well with my downward gravity of 1.1.
I tried .9 and .95 for the shorthops. Gosh does it make a difference. So many aerial moves are made useful by this, or more useful. Many feel more natural with this code than with VB. If you're going to use this, you gotta go below .95 for it to really make a difference (.9 worked well for me). Marth's forward air is much cooler, as is Luigi's. Falcon's up air hits behind him much easier. The list goes on and on. Almost every character benefits. DK is my big main, but I'd gladly give up double back airs for this. I find his back air almost as useful because it's high aiming hitbox stays low. Sorry 'bout the thunderstomp, but this one's a keeper.
Hitlag (halved, plus one)
Brawl is much more fluent now. Love it. The Lucas glitch is the only real thing to worry about. I'm not sure what version of the code I have (mine takes up 7 lines). I remember Almas posting a version of the code that saves a line because it doesn't need a multiplier. Could anyone share that with me?
Shield stun (3/5), seemed to work well, but may be a tad overpowered at these settings (as seems to be the general consensus).
Dash cancel makes me forget about Wavedashing.
Stage Freeze/Reverse Picto, Castle Siege/Warioware, PS2, Norfair, Pirate Ship
I have a friend who constantly complains about these stages because of the way they change and throw random stuff at you. He will be very pleased by this code, as am I. Anyone think Rainbow Cruise is worth adding to this code?
1 frame buffer worked well. I got used to it, though I'd be interested in trying 3 frame buffer if the glitches with it get worked out (my past experiences yielded random rolling and similar things to with my two friends who were playing with me. I didn't have any problems. They were control ports 1 and 2, while I was 3, in case that gives any clue to what the problem is). No more stupid suicides or sloppy controls.
Dash dancing works surprisingly well, but I'm not convinced it's a necessary component of Brawl+. Fortunately, it doesn't take many lines.
I messed with a few shield gain modifier values. 0.05 seemed to slow the gain too much. 0.06 is just about right, especially with the new shield stun codes.
Here is my current code list with a few options and my preferred values on. I'm out of lines for the TJG fix, currently I use 254 lines. Hopefully code combinations will alleviate this.
HTML:
RSBE01
Smash Bros Brawl (US)
Dash Dancing (5 Lines)
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000
Lagless Ledges (24 Lines)
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 00000014
* 58010000 0000007C
* 30000038 00000074
* 86000002 00000040
* 86910002 40800000
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000
No Tripping (2 Lines)
* 0481CB34 C0220020
* 045A9340 00000000
Infinite Replay (3 Lines)
040E5DE8 60000000
04953184 60000000
04953224 60000000
9% Hit Stun (33 Lines)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000042
36000038 00000049
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
045A9300 3EFAE147
C276CCD4 00000002
C022FFE0 EF7C0072
60000000 00000000
9.5% Hit Stun (33 Lines)
* 42000000 80000000
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 32000000 0000001C
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 00000070
* 58010000 0000007C
* 34000038 00000042
* 36000038 00000049
* 4A001002 00000000
* 58010000 00000024
* 58010000 0000000C
* 1400001C 00000088
* 14000018 00000088
* E2000002 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000
* 045A9300 3EE04189
* C276CCD4 00000002
* C022FFE0 EF7C0072
* 60000000 00000000
Auto L-cancel (32 Lines)
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 0000007C
* 92210003 00000014
* 58010000 000000C4
* 92210004 00000010
* 4A000000 805A0100
* 92210005 00000000
* 88A00004 00000005
* 4A001002 00000000
* 30000036 00000018
* 4A001003 00000000
* 92210005 00000040
* 88900005 00000004
* 94210005 00000040
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000
Dash Cancel (27 Lines)
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 00000014
* 92210003 00000068
* 58010000 0000007C
* 30000038 00000005
* 4A001003 00000000
* 3400003C BF266666
* 4A001002 00000000
* 14000040 4F000000
* E2000002 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000
Downwards Gravity 1.1% (1 Line)
* 04641524 3F8CCCCD
Upwards Gravity .95% (1 Line)
04641520 3F733333
No Auto Sweetspot (45 Lines)
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 32000000 0000000F
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 0000007C
* 92210003 00000018
* 58010000 0000007C
* 58010000 0000002C
* 92210004 00000004
* 4A001002 00000000
* C078172C 0000000B
* 9421FF80 BC410008
* 3C808000 60841808
* 80A40008 80C4000C
* 80E40010 C0060010
* C026001C FC000840
* 40810014 890700D4
* 7108007F 990700D4
* 4800000C 890700D5
* 990700D4 B8410008
* 38210080 4E800020
* 60000000 00000000
* 34000038 00000111
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000
* C278172C 00000002
* 98030001 80010014
* 60000000 00000000
* C27816E0 00000002
* 98030001 80010014
* 60000000 00000000
1 Frame Buffer (23 Lines)
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 58010000 00000068
* 30000154 00000009
* 1400015C 00000001
* 14000150 00000001
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000
Stage Freeze/Reverse Picto, Castle Siege/Warioware, PS2, Norfair, Pirate Ship (11 Lines)
* 4A000000 90000000
* 1416A904 00000000
* 22623090 00000024
* 22623090 00000019
* 1416A904 BF800000
* 22623090 00000009
* 22623090 0000000B
* 22623090 00000014
* 22623090 0000001C
* 1416A904 3F800000
* E0000000 80008000
Hold L for Independent Pokemon (16 Lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* 046847C4 60000000
* C268482C 00000003
* 3800003F 981400B8
* 2C1D0003 40A20008
* 3BA00004 00000000
* C2684964 00000007
* 881400B8 2C00003F
* 40A20028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000
Short Hop Height (90%)/Faster Fast Fall (110%) (9 Lines)
* 045A9304 3F666666
* 045A9308 3F8CCCCD
* C285765C 00000006
* 3FC0805A 3BDE7304
* 2C002F20 4082000C
* C3FE2000 EC3F0072
* 2C002F5C 4082000C
* C3FE2004 EC3F0072
* 4E800020 00000000
Short Hop Height (95%)/Faster Fast Fall (110%) (9 Lines)
045A9304 3F733333
045A9308 3F8CCCCD
C285765C 00000006
3FC0805A 3BDE7304
2C002F20 4082000C
C3FE2000 EC3F0072
2C002F5C 4082000C
C3FE2004 EC3F0072
4E800020 00000000
Hitlag Modifier (Divided by two add 1) (7 Lines)
* C2771EC0 00000006
* 39C0000A 2C040001
* 41800014 1C840005
* 7C8473D6 38840001
* 48000008 38800001
* 90830010 60000000
* 60000000 00000000
New Shield Stun (3/5) (12 Lines)
* C28753EC 00000007
* FC20F890 4800000D
* 40400000 40A00000
* 839F007C A39C0006
* 2C1C001A 41820014
* 7F8802A6 C03C0000
* C05C0004 FC2117FA
* FC00081E 00000000
* C277F78C 00000003
* 2C1C001D 41820008
* B39E0006 2C1CFFFF
* 60000000 00000000
Custom CSS Complete 19 lines 3 [spunit262 + Shadic]
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
00022401 03050618
0823090E 071A0410
16151D20 0D0F1311
0B171F27 1E220C14
2521190A 12261C29
0.06 Shield Gain [spunit262]
* 04B88454 3D75C28F
0.05 Shield Gain [spunit262]
04B88454 3D4CCCCD
25% Decay modifier (6 lines)
* 06FC0988 00000028
* 3D4CCCCD 3CCCCCCD
* 3CB851EC 3CA3D70A
* 3C8F5C29 3C75C28F
* 3C4CCCCD 3C23D70A
* 3BF5C28F 3BA3D70A
No Stale Moves (1 Line)
02FC0988 00130000
Triple jump fix (26 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
30000038 00000073
4A001002 00000000
58010000 00000020
92210002 0000001C
86310002 FFFFFFF7
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
[/QUOTE]
In light of the line shortage, I doubt there will be room for CSS customizations, but I could be wrong. I still appreciate the codes. Codes like it should be added to a compilation appealing to more casual Brawl fans, those that like to see improvements on the game without major mechanics changed (Pokemon infinite stamina, stage builder mods, infinite replay, css mods, and glitch fixes would apply).
I guess you could call this idea Brawl 1.1
A particular code I'd like to see for this would be one that disables loading of the intro video. I'm impatient, and while the video is cool it's not worth my time to wait for it to load each time I start the game.