zxeon
Smash Lord
Godd*mn it, this shield sh*t is broken! Just when we thought we had the shield under control...
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Nice work with both NPS and honing down the right values of shield stun. As I am not capable of generating a gct file on this computer, I'll have to wait to test it out further.So, it seems everyone has been coming to the consensus that the old 3/5 shieldstun was a tad too much.
I've since agreed with that and have been spending all my testing time only on shieldstun in search for that ideal value.
Now, I still have to discuss it with Yeroc and possibly Mookie so that we can share and compare results and get everything down perfectly, but I do believe I got it.
Here it is:
Shield Stun 2.0 11/22/5 [spunit262]
C28753FC 00000005
83810034 809F007C
A0840006 2C04001A
41820014 1F9C000B
3B9C0016 38800005
7F9C23D6 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
It's using Version 2, as you can see, and the values are 11/22/5.
For me, it works wonderfully.
But I don't use any gravity or dash speed codes, so I don't know how it'll work out for everyone else.
Still, give it a whirl.
Furthermore, a VIDEO!
Of what? Why, of the Near Perfect Shield in action!
See for yourself what the deal is with this thang.
http://www.youtube.com/watch?v=LJnHumS4Wac
Basically it completely freezes the level. The background, moving platforms, stage transformation, they all stop. So this code is especially useful for Pokemon Stadium 1 & 2, and Wario Ware (Looks kind of weird with a frozen background).What does the Level Freeze do? Sorry if this was mentioned already, I didn't want to read through the whole topic.
It freezes specific stages of your choice to rid them of their hazards or "level change" (a.k.a. Warioware and PS2 for example). Thus, making them neutral and more tourney viable as stage choices.What does the Level Freeze do? Sorry if this was mentioned already, I didn't want to read through the whole topic.
Thought of doing that but then that kinda opens the flood gates to everyone who just casually passes by on the boards but not necessary returns input in this topic.I would suggest that you create a new thread for testers to share what they discover in. You can put the list of testers in the OP and that way you don't have to keep reposting it here.
[FONT="Arial Black"]
[COLOR="Red"]Bowser:[/COLOR]
*Kupo15
*GPDP
*SketchHurricane
[COLOR="Red"]Captain Falcon:[/COLOR]
Kupo15
Shanus
Osi
zxeon
plasmatorture
GPDP
storm92
Starscream
[COLOR="Red"]Charizard:[/COLOR]
plasmatorture
Jiangjunizzy
[COLOR="Red"]Falco:[/COLOR]
Osi
zxeon
plasmatorture
GPDP
storm92
Starscream
[COLOR="Red"]Fox:[/COLOR]
Osi
KayJay
Zilactic
johe
leafgreen386
plasmatorture
storm92
[COLOR="Red"]King D3:[/COLOR]
Kupo15
Osi
[COLOR="Red"]Diddy Kong:[/COLOR]
Shanus
Osi*
plasmatorture
[COLOR="Red"]DK:[/COLOR]
Shadic
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leafgreen386
*GPDP
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[COLOR="Red"]Ganondorf:[/COLOR]
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johe
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[COLOR="Red"]Ike:[/COLOR]
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[COLOR="Red"]Ivysaur:[/COLOR]
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[COLOR="Red"]Jigglypuff:[/COLOR]
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leafgreen386
[COLOR="Red"]Kirby:[/COLOR]
plasmatorture
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[COLOR="Red"]Link:[/COLOR]
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[COLOR="Red"]Lucas:[/COLOR]
*plasmatorture
[COLOR="Red"]Lucario:[/COLOR]
Paprika Killer
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plasmatorture
[COLOR="Red"]Luigi:[/COLOR]
plasmatorture
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[COLOR="Red"]Mario:[/COLOR]
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[COLOR="Red"]Marth:[/COLOR]
*Osi
zxeon
plasmatorture
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[COLOR="Red"]MetaKnight:[/COLOR]
Paprika Killer
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[COLOR="Red"]Mr. Game & Watch:[/COLOR]
*plasmatorture
[COLOR="Red"]Ness:[/COLOR]
Kupo15
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leafgreen386
plasmatorture
[COLOR="Red"]Olimar:[/COLOR]
Shanus
*plasmatorture
Zilactic
[COLOR="Red"]Peach:[/COLOR]
Osi
KayJay
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[COLOR="Red"]pikachu:[/COLOR]
Osi
leafgreen386
plasmatorture
[COLOR="Red"]Pit:[/COLOR]
Kupo15
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*plasmatorture
[COLOR="Red"]Rob:[/COLOR]
*Shanus
[COLOR="Red"]Samus:[/COLOR]
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[COLOR="Red"]Sheik:[/COLOR]
Osi
johe
leafgreen386
plasmatorture
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[COLOR="Red"]Snake[/COLOR]
*GPDP
Jiangjunizzy
[COLOR="Red"]Sonic:[/COLOR]
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*Osi
KayJay
Dark Sonic
[COLOR="Red"]Squirtle:[/COLOR]
WeirdoZ Inc
plasmatorture
[COLOR="Red"]Wario:[/COLOR]
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[COLOR="Red"]Wolf:[/COLOR]
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[COLOR="Red"]Yoshi:[/COLOR]
Osi
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plasmatorture
*storm92
[COLOR="Red"]Zelda:[/COLOR]
Kayjay
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*storm92
[COLOR="Red"]ZSS:[/COLOR]
Kupo15
*Osi
Yeroc
[I]* Indicates rarely used or played by person in poster's smash group.[/I]
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Somehow u put me on Jigglypuff, I'm not playing her, the other characters are right.Thought of doing that but then that kinda opens the flood gates to everyone who just casually passes by on the boards but not necessary returns input in this topic.
Code:[FONT="Arial Black"] [COLOR="Red"]Bowser:[/COLOR] *Kupo15 *GPDP *SketchHurricane [COLOR="Red"]Captain Falcon:[/COLOR] Kupo15 Shanus Osi zxeon plasmatorture GPDP storm92 Starscream [COLOR="Red"]Charizard:[/COLOR] plasmatorture Jiangjunizzy [COLOR="Red"]Falco:[/COLOR] Osi zxeon plasmatorture GPDP storm92 Starscream [COLOR="Red"]Fox:[/COLOR] Osi KayJay Zilactic johe leafgreen386 plasmatorture storm92 [COLOR="Red"]King D3:[/COLOR] Kupo15 Osi [COLOR="Red"]Diddy Kong:[/COLOR] Shanus Osi* plasmatorture [COLOR="Red"]DK:[/COLOR] Shadic Osi leafgreen386 *GPDP storm92 [COLOR="Red"]Ganondorf:[/COLOR] Kupo15 Shanus johe leafgreen386 *GPDP [COLOR="Red"]Iceclimbers:[/COLOR] Osi [COLOR="Red"]Ike:[/COLOR] Shadic plasmatorture [COLOR="Red"]Ivysaur:[/COLOR] Shadic Jiangjunizzy [COLOR="Red"]Jigglypuff:[/COLOR] Osi Kayjay *plasmatorture leafgreen386 [COLOR="Red"]Kirby:[/COLOR] plasmatorture storm92 [COLOR="Red"]Link:[/COLOR] Shadic KayJay [COLOR="Red"]Lucas:[/COLOR] *plasmatorture [COLOR="Red"]Lucario:[/COLOR] Paprika Killer Shanus Osi* plasmatorture [COLOR="Red"]Luigi:[/COLOR] plasmatorture storm92 [COLOR="Red"]Mario:[/COLOR] Kupo15 Osi Marioblaze [COLOR="Red"]Marth:[/COLOR] *Osi zxeon plasmatorture GPDP storm92 Starscream [COLOR="Red"]MetaKnight:[/COLOR] Paprika Killer Shanus Zilactic [COLOR="Red"]Mr. Game & Watch:[/COLOR] *plasmatorture [COLOR="Red"]Ness:[/COLOR] Kupo15 Shanus *Osi leafgreen386 plasmatorture [COLOR="Red"]Olimar:[/COLOR] Shanus *plasmatorture Zilactic [COLOR="Red"]Peach:[/COLOR] Osi KayJay storm92 [COLOR="Red"]pikachu:[/COLOR] Osi leafgreen386 plasmatorture [COLOR="Red"]Pit:[/COLOR] Kupo15 Osi *plasmatorture [COLOR="Red"]Rob:[/COLOR] *Shanus [COLOR="Red"]Samus:[/COLOR] Kupo15 Osi [COLOR="Red"]Sheik:[/COLOR] Osi johe leafgreen386 plasmatorture storm92 [COLOR="Red"]Snake[/COLOR] *GPDP Jiangjunizzy [COLOR="Red"]Sonic:[/COLOR] Kupo15 *Osi KayJay Dark Sonic [COLOR="Red"]Squirtle:[/COLOR] WeirdoZ Inc plasmatorture [COLOR="Red"]Wario:[/COLOR] Zilactic [COLOR="Red"]Wolf:[/COLOR] Osi plasmatorture [COLOR="Red"]Yoshi:[/COLOR] Osi Kayjay plasmatorture *storm92 [COLOR="Red"]Zelda:[/COLOR] Kayjay *plasmatorture *storm92 [COLOR="Red"]ZSS:[/COLOR] Kupo15 *Osi Yeroc [I]* Indicates rarely used or played by person in poster's smash group.[/I] [/FONT]
@kupo
Well, the Homing Attack may not be too good of an actual attack, but it's still useful for recoveries.
I mean, we're getting into the subjective realm here when we discuss what "works".
What about Jigglypuff's Sing? That attack definitely doesn't work then. I mean... there's something wrong with a move when 0% of that character's players use it...
And Jigglypuff's Rest doesn't work anymore either. Not even with hitstun is it properly fixed.
What about those?
What about Yoshi's Egg Roll? Homing Attack for sure works better than that one too.
See the issue with starting that debate now, when we don't even know if we'll have line space for it?
And about PW, maybe you should tell him to test Lucas's Dsmash specifically since it seems to be the attack that has the most noticeable problem with the hitlag mod.
Its programmed to hit a target above their heads and the code would move the target to the center. I think we should consider this at some point for the character changes if we canWait, what exactly is wrong with homing attack, and why is it so bad that we should spend lines to buff a character who by all accounts doesn't need a buff?
Kupo, are you updating the gct with the new shieldstun constants reported a page or two ago?Its programmed to hit a target above their heads and the code would move the target to the center. I think we should consider this at some point for the character changes if we can
Ill inform PW and Ill update the gct
Sure, can you post the upwardness code or is this the up/down gravity code 1.05 up 1.1 down? What other side effects does it have besides speeding up the jump?Kupo, are you updating the gct with the new shieldstun constants reported a page or two ago?
It was something like 11/22/5 or something along those lines.
Also, it seems the general consensus feels that upward gravity + 1.05% is a good feeling to speed up jumps, should we test this as well?
I think it slightly nerfs the height of jumps as well. It is just the 1.05 up, 1.1 down code I believe.Sure, can you post the upwardness code or is this the up/down gravity code 1.05 up 1.1 down? What other side effects does it have besides speeding up the jump?
shanus do you post on neogaf? i saw someone with the same avatar as you.I think it slightly nerfs the height of jumps as well. It is just the 1.05 up, 1.1 down code I believe.
But does it warrant a fix more than sing, egg roll, etc., etc.Its programmed to hit a target above their heads and the code would move the target to the center. I think we should consider this at some point for the character changes if we can
Ill inform PW and Ill update the gct
I agree, ShortFuse is beastlyI found some matches by Shortfuse that are pretty cool. It looks like his opponents haven't played Brawl+ before but, it seems Shortfuse has had some practice at least (just look at his Fox matches). Anyway, here's the link to his channel where you can find them, they were uploaded pretty recently (today actually).
here
He's using the codes in kupo's OP, this includes hitlag.
Edit: Just so you all know, the ones that say "Brawl" are meant to be "Brawl+", he just forgot to put the "+" there so, all the ones on his channel are Brawl+ matches. (At least, on the first page).
No.BTW isn't 11/22/5 the same as 1/2/5?
You can't have more than 256 lines of codes. If that's not the case, save the gct file to the computer and the copy it manually to the SD card. Also, turn off and back on your Wii every time you make code changes.Hey guys, I hate to be a noob but I need some help.
Whenever I try to run Brawl with the codes in the original post (Unofficial Brawl+ standard code set) it freezes my wii on a black screen.
I Have been copying and pasting the this whole page: http://www.codecrater.com/misc/kupos_brawl+/Brawl_.txt and saving it as a Text file in notepad, then opening it in codemgr selecting each box, and then exporting it to my SD card, then I put my sd card in my wii and run the home brew channel, go to Gecko OS and launch game, it says Applying codes, flashes green, then freezes on a black screen.
I have been successful with running other codes like Wind Owl's original compilation of Brawl+
Can someone tell me where I'm going wrong?
P.S. Sorry if this is the wrong place.
Thank you dude, I had to copy it manually but it worked!You can't have more than 256 lines of codes. If that's not the case, save the gct file to the computer and the copy it manually to the SD card. Also, turn off and back on your Wii every time you make code changes.
I didn't say they were bad, I was just saying that they were still thinking it was Brawl and that the same tactics applied (although, I noticed SAIN was getting used to it with his TL). You'll get used to it some moar and then <3 it tons.My friends aren't bad, especially NEISO but it takes a lot of getting used to. It was my first time playing Brawl+ as well as theirs. The fact I used the dash dance code ruined a lot of my Fox and Marth. I used to be able to Pivot Smash with Marth.
You can change the amount of shieldstun/hitstun if you think both are too much. In fact, we're testing the best value for shieldstun right now, why don't you help? You can tone down hitstun if you feel it's too much the way it is right now (frankly, I think it is too... perhaps 8 or 9% would be sufficient?)ShortFuse said:Shield stun is too strong. If you do a jab spam with, say Fox, you can't drop your shield. Sounds okay, but I main Marth. I would love to spam fB, chip shield and nB to finally break. Too easy now. Shield stun also makes Ganny a little more broken with his Jab and fTilt since it can get spammy. It also makes Diddy extra annoying.
Hit stun seems alright, but at some points, it's too much. The fact you have to tech much later than in Melee makes combos far too easy. It's impossible to get out of some combos and I fear a spammy fAir'ing MetaKnight. Regardless of teching the hit stun has to be lowered and even more if we never figure out a code to allow teching earlier.
has Anyone Posted The Code For The All-character Select Screen? Because That Ss Earlier Is Awesome.
* 0668310c 00000040
* 387e006c 3b600000
* 3c808068 38840de0
* 7cbb20ae 7ca50775
* 41800020 2c050029
* 40a10008 38a00028
* 94a30004 3b7b0001
* 2c1b0032 4180ffdc
* 48000028 60000000
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680de0 0022ffff
* 06680de0 00000028
* 00022401 03050618
* 0823090e 071a0410
* 16151d20 0d0f1311
* 0b171f27 1e220c14
* 2521190a 12261c29
* 046900e8 60000000
Try out the new shieldstun value since you thought it was too high. I just tried it out earlier and its very nice.I could help you guys out more on a coding perspective. If I can figure out how a gct file works, I can make a specialized Brawl specific GCT maker. I'll host txt files as well since they're small, and allow uploading to my ftp server with write only access. I can make a program that checks my FTP server and gets the latest txt files and we can do away with this rapidshare nonsense.
I know that the codes start at 0x8 and you just stack them, one on the other, but from 0x00 to 0x08, i'm not sure what goes there
On the topic of gameplay, has anybody looked into making spotdodges more punishable, like a longer lag after you do it. It can get really spammy sometimes.
Edit: Nevermind! It's really simple
{HEADER}{CODES}{FOOTER}
Header = 00D0C0DE00D0C0DE
CODES = (what you select)
FOOTER = {F000000000000000}
Cakesauce