Cultivate your hunger before you Idealise
Please don't read this, and instantly get mad. I'm not coming in here to insult, but to gather information for future use.
Don't you guys think that you're being the epitome of Arrogant, when you come into a game, decide it's not good enough for competitive play, and change it declaring that you essentially 'are playing the better game'? And declaring things like Brawl + 'is the way that brawl was supposed to be made'? Like... you took a game with top level professional designers and what not that get paid millions of dollars to produce a video game... and it's like the Makers of Brawl + are having the audacity to say that they did a better job in the physics of Brawl than Sakurai did...? You... don't see anything wrong with that?
Furthermore, to continue my rant, I'll quote this from Smk: "The MAIN goal of the project is to make Brawl what makes Smash a competitive game." I don't know if you've went outside, but Brawl is a competitive game. Your definition of competitive is askew if you don't think so. Maybe you should amend that sentence, and change it to; "To make Brawl obtain more depth than it currently has", because your current goal for Brawl + is... somewhat elitist.
And my last thing that I wanna say, is... I constantly hear about new updates to Brawl +, and that it's not finished... and it might not ever be. That or it's going to take a very long time. "Not to say that the project is perfect at the moment (or for that matter will ever...) but it certainly looks like the game could be much better "balanced" than before thanks to the participation of the players that know the metagame moreso than the original developers (OK-ssuka)." Let me just revert back in my confusion for a quick moment, and reiterate that saying that you know the metagame more so than the ones who created the game in the first place seems to be out of place. That's the same thing as self diagnosing somebody if they are sick or mentally ill, and then they take that advice as if you were a doctor... Kinda lacking in modesty there, but anyway, my original point was the fact that this game doesn't seem to be even close to finishing (right?). How is this game getting a huge fanbase if it's constantly changing? Like, do these changes change the tier lists/metagames? I'm confused as to how a game that's constantly being 'updated' can be put into a tournament situation, you know?
These are just my thoughts. Though there was a disclaimer at the top, I'm fully prepared to get flamed, and be etched as a Brawl + Hater, even though it's not true. =/ However if you do flame, I'm fully aware of why you do. It seems that people mindlessly bash this game without having played it at all (And I actually have played it recently with some friends here) and I understand that with everybody always bashing at this game, getting defensive becomes second nature. (Spoke to GHNeko about that.) But take the time to read what I have to say, and answer accordingly before you assume that I'm coming in here, and just *****ing. And if I'm wrong or misinformed about something, don't call me ignorant, just correct me, because I'm actually eager to hear what you guys have to say.
Motivate your anger, and make them all realise...
Pro-tip Sky`: If you don't want to make people mad, don't insult them. Calling Brawl+ players "Arrogant Elitists" isn't the way to get the neutral response you requested in the beginning of your post.
With that said, regardless of what game you think is better, there are three undeniable truths that we're working towards:
1) Brawl is a defensive game. Brawl+ balances offense with defense.
2) Brawl+ gives you more options than normal Brawl in most circumstances.
3) Brawl+ has more balanced characters, creating more tournament diversity.
You can debate whether these are good things or not -- I personally would have a hard time arguing that these aren't good for competition, but I guess that makes me an Arrogant Elitist.
You also have to remember that the developers were trying to make the game less focused on who wins or loses. Search around for interviews with Sakurai -- he was actually quite disappointed with how competitive Melee was, he wanted it to be more about the fun of playing the game. In this sense, we don't share the same goals as the developers, and thus can't really be compared to how well they fulfilled their goals.
Also, we're closer to completing this project than you realize. There will be a large tournament in May, and I'm fairly certain we'll be able to go gold by then. Almost all of our main mechanics are in place, we're just working character balance right now.