Cowbox
Smash Cadet
I could type up long-winded explanations, but I'm tired of doing that on other forums so I'll just keep it brief here.
64 and Melee were both awesome because not only did they work as incredibly fun party games, they were deep and highly competitive. People who just wanted to play casually could go right ahead and do that, whereas people who wanted to analyze everything and make it a sport could accomplish that as well.
Now, evidently Sakurai didn't like how competitive it was. He wanted an environment where everyone had a chance of winning and emphasized the whole thing on his perception of fun. That's fine in my books -- cater to the casual players. There's more casual Wii players than hardcore, anyway. But hell, why did he have to leave out the depth completely? It's like he said "No, no, no, you're doing it wrong. THIS is how you have fun."
You can't just tell someone how to enjoy a game, and that's the vibe that Brawl gives off. We're not altering it because we don't like Brawl, because then we'd just go back to Melee. Brawl+ is a way of saying "We really like Brawl, but we want to play it this way."
64 and Melee were both awesome because not only did they work as incredibly fun party games, they were deep and highly competitive. People who just wanted to play casually could go right ahead and do that, whereas people who wanted to analyze everything and make it a sport could accomplish that as well.
Now, evidently Sakurai didn't like how competitive it was. He wanted an environment where everyone had a chance of winning and emphasized the whole thing on his perception of fun. That's fine in my books -- cater to the casual players. There's more casual Wii players than hardcore, anyway. But hell, why did he have to leave out the depth completely? It's like he said "No, no, no, you're doing it wrong. THIS is how you have fun."
You can't just tell someone how to enjoy a game, and that's the vibe that Brawl gives off. We're not altering it because we don't like Brawl, because then we'd just go back to Melee. Brawl+ is a way of saying "We really like Brawl, but we want to play it this way."