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COMPETITIVE Brawl+: Code Agenda

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
jiggs doesn't work because you need to add the new info lol. He just gave you the first line of the 3 lines. We still need to play around with the new values we want to give her.

Rest values
250F4B64 0E058115
0FOOPP0E 00580000
FFFFFFFF 00000000

I added the damage keeping it the same and I also kept the flower as well. If you don't want the flower, change the red to the normal attack property. Link is in the OP. I also kept the original launch angle, if you want to change it, its the orange. The yellow needs higher values to make it an awesome move. The blue numbers are the original kbs for the move.

4B=OO
64=PP


Why does the deadlands code not work? In training mode, the mansion falls apart but not in brawl.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Kupo do you mind addressing why changing the tech code value makes it so airdodges are buffered into techs even though you're out of hitstun and that's not how teching is suppose to work.

Please?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I have no idea. It must be a bug in the code. I already told spunit that it doesn't work properly for the floor. I also use no AD in tumble so I never came across that.

Does anyone know why luigi's mansion doesn't break in vs mode but it does in training mode? I'm sad :(
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Kupo last time i used deadlands it worked for me, mind reposting the code?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Kupo last time i used deadlands it worked for me, mind reposting the code?
I figured it out. Apparently I used a different code that was much much shorter. Giza gave me the right code so everything is good now. Its going to kick FDs *** so much :)

I also don't understand the hitbox code. I tried ness's bat and the sound didn't change.

I have falcon's knee first, then ness's bat
Code:
065A9800 00000064
09065023 00169033
135D1E03 00200000
85A00000 00000000
0A123E32 0016902C
123E3200 01690000
8BA05276 0A143E32
0016902C 143E3200
01690000 8BA05276
0A163E32 0016902C
163E3200 01690000
8BA05276 0A183E32
0016902C 183E3200
01690000 8BA05276
 

Phantom1987

Smash Apprentice
Joined
Jul 29, 2008
Messages
95
I tried the infinite line method but I couldn't open the SD card in the vault... Apparently I cannot access the SD card when I'm playing brawl+ but I can when it comes to vB... any idea why is this happening ? =S
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
jiggs doesn't work because you need to add the new info lol. He just gave you the first line of the 3 lines. We still need to play around with the new values we want to give her.

Rest values
250F4B64 0E058115
0FOOPP0E 00580000
FFFFFFFF 00000000

I added the damage keeping it the same and I also kept the flower as well. If you don't want the flower, change the red to the normal attack property. Link is in the OP. I also kept the original launch angle, if you want to change it, its the orange. The yellow needs higher values to make it an awesome move. The blue numbers are the original kbs for the move.

4B=OO
64=PP


Why does the deadlands code not work? In training mode, the mansion falls apart but not in brawl.
So if you want this move to kill around 20-30% again, doing 28% (what it did in melee), without the flower but with fire, you would use... well, something like this:

250F4B64 0E058115
1C4B9D?? 00580000
FFFFFFFF 00000000

That sets the damage to 28%, leaves the growth rate alone, but moves up the base knockback to 157, from 100. I don't know what the fire ID is. =(
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
So if you want this move to kill around 20-30% again, doing 28% (what it did in melee), without the flower but with fire, you would use... well, something like this:

250F4B64 0E058115
1C4B9D?? 00580000
FFFFFFFF 00000000

That sets the damage to 28%, leaves the growth rate alone, but moves up the base knockback to 157, from 100. I don't know what the fire ID is. =(
Cool is this back room approved (for the beta)? I didn't know you could add fire! I hope somebody knows how, then we could make Roy.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
No, it is not broom approved. At least not yet. We may end up using a slightly different appropriation of launch speed. Those are just values that I initially came up with that would work for getting the move to kill at ridiculously low percents again.

And you can change any move's affect to anything. Like, if you wanted to, you could make bowser's ftilt have darkness, his dsmash have ice, and his fsmash have fire, and his usmash have electricity (like giga bowser, basically). Not saying we would do that, but you could. Currently, jiggs's rest uses the flower+fire effect, when we don't want it to give the flower.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
No, it is not broom approved. At least not yet. We may end up using a slightly different appropriation of launch speed. Those are just values that I initially came up with that would work for getting the move to kill at ridiculously low percents again.

And you can change any move's affect to anything. Like, if you wanted to, you could make bowser's ftilt have darkness, his dsmash have ice, and his fsmash have fire, and his usmash have electricity (like giga bowser, basically). Not saying we would do that, but you could. Currently, jiggs's rest uses the flower+fire effect, when we don't want it to give the flower.
Why no flower? I agree it should be removed, but I don't want more people accusing Brawl+ of being Melee 2.0
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
If it kills at low percent there isn't any point in the flower, it just looks stupid.

Someone should take Marth, texture hack him, make him slower, change hitboxes, add fire, ect.
What does that make:
ROY
 

ratts

Smash Apprentice
Joined
Mar 19, 2009
Messages
84
the problem would be trying to have regular marth and roy in the same match.
 

NAMQ_DrunkeNFeasT

Smash Journeyman
Joined
Dec 28, 2007
Messages
429
Location
Puerto Rico
If it kills at low percent there isn't any point in the flower, it just looks stupid.

Someone should take Marth, texture hack him, make him slower, change hitboxes, add fire, ect.
What does that make:
ROY
/hug <CloneHat>

I want this, roy in brawl, change overall all he's hitbox properties, add fire to he's Neutral B, Side B *thirid Down and 4th down*, and to he's Up+B

no tippers, more heavier, slown in the air

we can have roy back, people do this, plz

we can do this and actually have roy in tourneys

an example:
- an usb gecko to change codes on the fly
- have the roy texture on red marth and have roy playable only if no marth is going to be used, if a player wants marth, then disable the code aon the fly *cross fingers so it doesn't crash*

and we may have roy on brawl

*** JUST AN OPINION ***
 

ratts

Smash Apprentice
Joined
Mar 19, 2009
Messages
84
I'm also sticking with snapshot right now 430 is not enough. between 600 and 1000 would be good, until we get music swapping on sd cards.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
/hug <CloneHat>

I want this, roy in brawl, change overall all he's hitbox properties, add fire to he's Neutral B, Side B *thirid Down and 4th down*, and to he's Up+B

no tippers, more heavier, slown in the air

we can have roy back, people do this, plz

we can do this and actually have roy in tourneys

an example:
- an usb gecko to change codes on the fly
- have the roy texture on red marth and have roy playable only if no marth is going to be used, if a player wants marth, then disable the code aon the fly *cross fingers so it doesn't crash*

and we may have roy on brawl

*** JUST AN OPINION ***
We *might* do that eventually but first we want to get brawl+ going with a standard ruleset and codeset.

And we'd probably link them to character costumes (you know, Marth's red costume would be Roy's moveset and texture hacks). Hopefully we can do that, but right now it's not a priority (and won't be for some time).

If someone else feels like doing that, then by all means. You can even play around with Marth's moveset on our current codes to make your ["Roy" moveset so we have something to work off of...later.
 

Phantom1987

Smash Apprentice
Joined
Jul 29, 2008
Messages
95
well.. now I can open the sd card (thanks GHneko!!) but my new problem is... the wii freeze when it is loading the snapshot... so... anyone can help me?? I don't know what I am doing wrong :(...
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
That texture crap for more lines is confusing me. i changed the properties of my gct file and now i can't change it back to normal even when i make a new one, all it does is ask me to open it with ex. windows explorer..anyway how do i get my old gct file back? My gct.file is now a bin.file wtf..i wanna just use the old 256 screw that new way.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Use the code manager to make the gct file? I dunno.

Anyway, I found out that the ID for the fire effect is 05, so the rest code should be:

250F4B64 0E058115
1C4B9D05 00580000
FFFFFFFF 00000000

For 28% damage, default (75) growth rate, 157 base (original base was 100), and fire effect but no flower. Should kill most characters at between 15-30%.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
We *might* do that eventually but first we want to get brawl+ going with a standard ruleset and codeset.

And we'd probably link them to character costumes (you know, Marth's red costume would be Roy's moveset and texture hacks). Hopefully we can do that, but right now it's not a priority (and won't be for some time).

If someone else feels like doing that, then by all means. You can even play around with Marth's moveset on our current codes to make your ["Roy" moveset so we have something to work off of...later.
Maybe someday we could make Mewtwo too. Splice up Lucario's moveset (like replacing Luc's fair with Wolf's, since Wolf's fair is like Mewtwo's, give him a sped up version of Pika's up B, Lucas' nair, etc.)
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
Ahh nvm it seemed my icon just changed. ok, now i am stuck where i have my gct file all the codes it's like 280 lines or something, how do i convert it to a bin.file and what is the tweaker i DL everything already, but i need a step by step..is anyone gonna load a tutorial on youtube with this? edit: leaf can you meet me in the iirc and give me the step by step?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
And it freezes (got one at the end of a match - everything stopped, home menu still worked but no other buttons were responsive).

/me is sticking with snapshot hack that provides 12,000 lines
Mmmkay you do that, you probably did something wrong with the .gct because I played with it (FOUR TESTS, count them FOUR TESTS) and everything was fully functional. shanus is using it as well and has had no freezing.

Probably your code set but whatever.
 

Finns7

Smash Ace
Joined
Aug 1, 2008
Messages
896
Ok the dtilt fix should be included and the upb fix should be too only after a slight kb decrease, is it possible for semi spike on 2nd hit? If not, the first hit had the property at the very tip of the sword.
 
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