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http://www.mediafire.com/?sharekey=a99ad2b8c7a06f936e7203eb8736812943d1641334f46a735be6ba49b5870170I used Brawl Gecko without incident. I wasn't using Deadlands.
Could someone link to the set? I haven't even seen the Deadlands code around.
Yeah, same here.i need 4.0 thats not all jumbled like the one above
thats great kupo :D, gonna love that codeNew code, we can change electric hitlag. I also moved the 1 line tech code to beta section
The sound effects and such will and it will still have more emphasis than normal attacks, but it won't be as dramatic. Scenic fluff like that doesn't add competitiveness to the game and it detracts from the flow and makes DIing easier to do.Hmm, I liked how whenever you pulled off a knee or Zelda's upskirt the game would basically direct all attention towards that, but it is a bit over the top. I just hope it still keeps that feeling of impact.
Didn't think of that. I was using Notepad.Download open office, and it should run fine.
I have open office, and when I open it, it's good & normal.
The Fix for Giga and Company is for Independent Pokemon (Correct me if Im wrongDidn't think of that. I was using Notepad.
Death Boundary mod? Hitbox mods?
This is godly. But why the CSS Fix for Giga and Company?![]()
Actually WordPad works fine too, and it comes standard with Windows iirc.Didn't think of that. I was using Notepad.
Death Boundary mod? Hitbox mods?
This is godly. But why the CSS Fix for Giga and Company?![]()
Her Usmash is already good enough as it is, she can link THREE of them on most characters in the game, giving a total of 45% (discarding DI, I'm sure if you DI, you can get 30%, which is still a hefty amount to deal). Her Usmash, if anything, deserves the nerf. >_>My only fear is Zelda's Usmash. It relies on hitlag in order to land all the hits. The hitlag keeps the opponent in place and thus the next hit of her Usmash hits the opponent before they are sent upwards, and then refreshes the hitlag. This happens up to the last hit of the Usmash, which is the KB hit. It already happens at 50% hitlag that Zelda's Usmash has too little hitlag to keep certain opponents in it for the entire duration. If they leave hitlag before the next hit lands, then they get sent upwards before the next hit lands and thus leave the attack before it's complete, always avoiding the final hit, which is the only hit that can KO. It's an electric attack, and I don't want to see it get worse just because Knees and LK's do a quick freeze frame.
She can only link 3 of them like that at the low percentages. When the percentages get higher, if the characters don't get hit by final hit, then the move is made useless, because it'll never kill.Her Usmash is already good enough as it is, she can link THREE of them on most characters in the game, giving a total of 45% (discarding DI, I'm sure if you DI, you can get 30%, which is still a hefty amount to deal). Her Usmash, if anything, deserves the nerf. >_>
That's the plan, I was just saying that the electric hitlag would be just another nerf to it (doesn't mean it's something we WANT to happen) for the reason I mentioned earlier.Why not buff the U-smash not only to avoid itself linking into itself but also to give her another vertical KO option.
Once the one liner teching code is fixed, his murder choke will have ALL the options it had before the teching code.ganon's aerial sideB should have a grounded effect, just long enough to jab. im pretty sure get-up attacks make this useless atm.
Hmm...Once the one liner teching code is fixed, his murder choke will have ALL the options it had before the teching code.
SPUNIT FIX IT PLZ!!! D:
U-Smash doesn't keep them in hitlag the entire time normally.My only fear is Zelda's Usmash. It relies on hitlag in order to land all the hits. The hitlag keeps the opponent in place and thus the next hit of her Usmash hits the opponent before they are sent upwards, and then refreshes the hitlag. This happens up to the last hit of the Usmash, which is the KB hit. It already happens at 50% hitlag that Zelda's Usmash has too little hitlag to keep certain opponents in it for the entire duration. If they leave hitlag before the next hit lands, then they get sent upwards before the next hit lands and thus leave the attack before it's complete, always avoiding the final hit, which is the only hit that can KO. It's an electric attack, and I don't want to see it get worse just because Knees and LK's do a quick freeze frame.
The one liner does that, not the one we're CURRENTLY using... The one liner has not been fixed at all yet (can't tech on floors I hear or some other bugs with it).@SMK: I thought the newest teching code uses brawl's regular teching system? You shouldn't be able to tech his sideB anymore. >_>
Yea.... -___-Oh this'll be interesting :D