kupo15
Smash Hero
^^except for the occasional rocket ship that takes off in my living room its awesome. Not quite sure why it does that.
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You might wanna consider moving out of NASA.^^except for the occasional rocket ship that takes off in my living room its awesome. Not quite sure why it does that.
I get this too. TOLD YOU SMK!^^except for the occasional rocket ship that takes off in my living room its awesome. Not quite sure why it does that.
I too get this.^^except for the occasional rocket ship that takes off in my living room its awesome. Not quite sure why it does that.
You sure this is causing it? I heard it from other sources (Swordfish, Shamus) that it was likely stage freeze. My console keeps crashing when I pick a stage.Take off Buffering modifier.
You know how the knee is missing a line and we thought it was 00000000? Well, if you want to add more, that is the start of the next move. You only add in 00000000 when its at the end because it won't accept anymore codes after that. 00000000 doesn't count towards the byte countHow come my hitbox property isn't working i counted my lines and x that by 8, does it have something to do with the ffffffff 0000000 do i count those? edit can someone give me the byte count for all the hitbox properties in the OP that is all the codes i am using anyway?
Meh...maybe Gecko Brawl doesnt like snapshot hacking (i need snapshots either way because i currently have 565 lines of code active, what with textures and all)Mmmkay you do that, you probably did something wrong with the .gct because I played with it (FOUR TESTS, count them FOUR TESTS) and everything was fully functional. shanus is using it as well and has had no freezing.
Probably your code set but whatever.
Well it worked on Ocarina but not gecko, so I dunno.If it goes black after it starts to initialize the game, then this usually means there are more than 256 lines. If you're using the new Gecko, then there are more than 430 lines.
Well it worked on Ocarina but not gecko, so I dunno.
Is the new gecko out?
Agreed, its super easy to use once you do it the first time.Don't look down on snapshot loading Almas. It works great and I don't think that we shouldn't use it because of the way you activate codes with it.
If we start running out of lines on Gecko Brawl we shouldn't hesitate to use snapshot loading.
It is, but any limit is bad if you know what I mean. We said the same thing about the 256 line limit and we were wrong =)Also 430 is more than enough aside from textures
Yeah, agreed haha.It is, but any limit is bad if you know what I mean. We said the same thing about the 256 line limit and we were wrong =)
I don't hear that sound and i am using geckoos_brawlIm using snapshots. Maybe then my wii won't attempt to take off into outer space
I recommend you dl 4.0 believe me asking for help on smashboards is like talking to brick wall, no one listens.can someone tell me how to use the hitbox modifier code??? It continue freezing... do I have to add the character personal modifications to the hitbox codes?? help T_T
I already replied to your question =\I recommend you dl 4.0 believe me asking for help on smashboards is like talking to brick wall, no one listens.
Inelegant feel? What's that supposed to mean? Sounds like it's just a fancy way of saying you personally dont like it, for whatever reason.I'd like to affirm that the newer version of GeckoOS many people are using is not the "one we have been waiting for". The future one will allow code patching, giving support for many thousands of lines of code, and should be available to the public in the near future.
That said, we currently favour the newer version of GeckoOS for the purposes of codesets. Snapshot codes have a certain inelegant feel to them that makes them undesirable for our use, and the extra lines provided by the newer OS is plenty for the moment for Brawl+.
No problemoI was in love with Ocarina, then gecko os
but now that we can use Snapshot as codesets and thx to maestro26 i learned how, I'm gonna stick with it
thx Maestro26![]()
it's a rumbling noise that occasionally accompanies freezes. I got 3 today in a long play session. But...deadlands is the problem?Wait, what is this rocket thing everyone's talking about? I thought we were talking about how the deadlands code makes a huge rocket-like noise at the beginning of the match.
No not at all. I'm talking about an explosion of sounds that appear randomly. Its horrid.it's a rumbling noise that occasionally accompanies freezes. I got 3 today in a long play session. But...deadlands is the problem?
Oh. In that case...I have no idea what you're talking about.No not at all. I'm talking about an explosion of sounds that appear randomly. Its horrid.
kupo, I had the same exact thing happen to me like 20 times tonight.No not at all. I'm talking about an explosion of sounds that appear randomly. Its horrid.