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COMPETITIVE Brawl+: Code Agenda

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
^^except for the occasional rocket ship that takes off in my living room its awesome. Not quite sure why it does that.
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Really thats weird because I get more of a Billion dollars worth of fireworks exploding in my basement. Its a major problem as I've almost burned my house down around 20 times already. Can somebody make a new Gecko that allows for a more manageable number of new lines? 257 lines total should suffice.

Falco I think they are saying its epic
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
How come my hitbox property isn't working i counted my lines and x that by 8, does it have something to do with the ffffffff 0000000 do i count those? edit can someone give me the byte count for all the hitbox properties in the OP that is all the codes i am using anyway?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
How come my hitbox property isn't working i counted my lines and x that by 8, does it have something to do with the ffffffff 0000000 do i count those? edit can someone give me the byte count for all the hitbox properties in the OP that is all the codes i am using anyway?
You know how the knee is missing a line and we thought it was 00000000? Well, if you want to add more, that is the start of the next move. You only add in 00000000 when its at the end because it won't accept anymore codes after that. 00000000 doesn't count towards the byte count
 

GimR

GimR, Co-Founder of VGBootCamp
Joined
Nov 2, 2006
Messages
5,602
Location
Maryland
NNID
VGBC_GimR
I have a problem. I wanna use Gecko OS instead if Ocarina.

It doesn't load the game though. the screen just goes black:(

Also the codemanager program doesn't work for me either.

the screen just fills up with random code:( I can't select any of the code outputs I made.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
If it goes black after it starts to initialize the game, then this usually means there are more than 256 lines. If you're using the new Gecko, then there are more than 430 lines.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Mmmkay you do that, you probably did something wrong with the .gct because I played with it (FOUR TESTS, count them FOUR TESTS) and everything was fully functional. shanus is using it as well and has had no freezing.

Probably your code set but whatever.
Meh...maybe Gecko Brawl doesnt like snapshot hacking (i need snapshots either way because i currently have 565 lines of code active, what with textures and all)

It can't be the codeset because...i didnt change it from Gecko 1.07 to Gecko Brawl
 

GimR

GimR, Co-Founder of VGBootCamp
Joined
Nov 2, 2006
Messages
5,602
Location
Maryland
NNID
VGBC_GimR
If it goes black after it starts to initialize the game, then this usually means there are more than 256 lines. If you're using the new Gecko, then there are more than 430 lines.
Well it worked on Ocarina but not gecko, so I dunno.

Is the new gecko out?
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
I'd like to affirm that the newer version of GeckoOS many people are using is not the "one we have been waiting for". The future one will allow code patching, giving support for many thousands of lines of code, and should be available to the public in the near future.

That said, we currently favour the newer version of GeckoOS for the purposes of codesets. Snapshot codes have a certain inelegant feel to them that makes them undesirable for our use, and the extra lines provided by the newer OS is plenty for the moment for Brawl+.
 

NAMQ_DrunkeNFeasT

Smash Journeyman
Joined
Dec 28, 2007
Messages
429
Location
Puerto Rico
I was in love with Ocarina, then gecko os

but now that we can use Snapshot as codesets and thx to maestro26 i learned how, I'm gonna stick with it :)

thx Maestro26:)
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Don't look down on snapshot loading Almas. It works great and I don't think that we shouldn't use it because of the way you activate codes with it.

If we start running out of lines on Gecko Brawl we shouldn't hesitate to use snapshot loading.
 

storm92

Smash Ace
Joined
Feb 6, 2008
Messages
844
Location
SoCal
Don't look down on snapshot loading Almas. It works great and I don't think that we shouldn't use it because of the way you activate codes with it.

If we start running out of lines on Gecko Brawl we shouldn't hesitate to use snapshot loading.
Agreed, its super easy to use once you do it the first time.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Doesn't mean it's the "best method EVAR" I don't like it, at all (because it forces me to use my Windows side of my Mac, which takes YEARS to load for some reason and has crappy internet on the other side).

It's not the method we're going to use, I'm sorry guys. (This AND because Gecko OS build with patching is on the horizon so WHY bother with snapshots? It requires two times the work).
 

storm92

Smash Ace
Joined
Feb 6, 2008
Messages
844
Location
SoCal
I'm not pushing for it once Gecko2.0 comes out (there's no reason), but for now I'd have to say for some people its the best way.
430 lines isn't enough for me.
 

Phantom1987

Smash Apprentice
Joined
Jul 29, 2008
Messages
95
when I try to open a snapshot that contain the hitbox modifier code my wii freezes... I'm guessing I don't know how to use that code... I'm using the hit box modifier code and the specific modifier separetly.. for example:

-hitbox modifier code
-ness bat
-link spin attack, etc...

so... what am I doing wrong???...
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Brawl gecko is awesoMe if your making a different codeset every 5 min tweaking values

Also 430 is more than enough aside from textures
 

Phantom1987

Smash Apprentice
Joined
Jul 29, 2008
Messages
95
can someone tell me how to use the hitbox modifier code??? It continue freezing... do I have to add the character personal modifications to the hitbox codes?? help T_T
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
can someone tell me how to use the hitbox modifier code??? It continue freezing... do I have to add the character personal modifications to the hitbox codes?? help T_T
I recommend you dl 4.0 believe me asking for help on smashboards is like talking to brick wall, no one listens.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Wait, what is this rocket thing everyone's talking about? I thought we were talking about how the deadlands code makes a huge rocket-like noise at the beginning of the match.
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
I was under the impression that they were being goofy saying that its epic level is through the roof.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
I'd like to affirm that the newer version of GeckoOS many people are using is not the "one we have been waiting for". The future one will allow code patching, giving support for many thousands of lines of code, and should be available to the public in the near future.

That said, we currently favour the newer version of GeckoOS for the purposes of codesets. Snapshot codes have a certain inelegant feel to them that makes them undesirable for our use, and the extra lines provided by the newer OS is plenty for the moment for Brawl+.
Inelegant feel? What's that supposed to mean? Sounds like it's just a fancy way of saying you personally dont like it, for whatever reason.

I was in love with Ocarina, then gecko os

but now that we can use Snapshot as codesets and thx to maestro26 i learned how, I'm gonna stick with it :)

thx Maestro26:)
No problemo

Why can't you all be more like NAMQ?

Wait, what is this rocket thing everyone's talking about? I thought we were talking about how the deadlands code makes a huge rocket-like noise at the beginning of the match.
it's a rumbling noise that occasionally accompanies freezes. I got 3 today in a long play session. But...deadlands is the problem?
 

storm92

Smash Ace
Joined
Feb 6, 2008
Messages
844
Location
SoCal
No not at all. I'm talking about an explosion of sounds that appear randomly. Its horrid.
kupo, I had the same exact thing happen to me like 20 times tonight.
It sounds like the speakers are blowing out.

I think it may be the Deadlands code, because the other times I played the Wii for several hours, it didn't happen.
 
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