Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I want to be the first to say, You Are AmazingNew GeckoOS Brawl is compiled. I need Almas to wake up and check his email to test it.
Respects to you bro. Hopefully it all goes well.New GeckoOS Brawl is compiled. I need Almas to wake up and check his email to test it.
I could kiss you right now, but there's a computer monitor blocking my way.New GeckoOS Brawl is compiled. I need Almas to wake up and check his email to test it.
My Brawl+ Tweaker doesn't limit linesWow... You are pro ShortFuse <_<. Now to find the earlier version of code manager that doesn't limit the amount of lines you're using.
You sir, are awesome.New GeckoOS Brawl is compiled. I need Almas to wake up and check his email to test it.
sure, why notI didn't mention it before, but what I was getting at is this: will we be able to Brawl+ w/ texture hacks?
You are correct in saying that once you are out of hitstun, you have the right to escape. However, you need to understand that there are 4 ways to escape, not one. Escaping via jump, fast fall or an attack is no less than an escape than using an air dodge. Just because you can't use air dodge to escape, doesn't mean you can't escape. You have 3 other options to escape with. What is the problem with escaping via air dodge? Nothing. The problem is that air dodging is better 9 times out of 10 than the other 3 escape options which isn't balanced and certainly doesn't add depth. Escaping combos essentially becomes, "DI well, time the air dodge perfectly" instead of "DI well, think about which of the 4 choices is the better option."But...how is being able to escape what you're supposed to be able to escape a problem? Does airdodging centralize the metagame or something? Is it as banworthy and detested by the community as MK? I simply don't see the point of implementing the code
So you are just going to give up and not even try to see our side of the argument?Trust me MK26, we'll never see eye to eye with them. Everything you want to say, and everything they want to say has been said a million times back and forth.
You are still thinking that the only escape option is an air dodge. I know air dodge looks, feels and fits the definition of "escape," but you are failing to realize that you have 4 escape options, not 1 and that air dodging should not be the best way to escape which overshadows the other 3.Exactly what I said is an issue. Characters like bowser get eaten alive by this. They do not have a safe exit strategy where chars like diddy do. How can you not see this!?!?!?!? Even as posted by DarkSonic, no player is consistently frame perfect, not even Silent_Wolf. As such, there is a 1-5 frame window it'll take for most players to consistently enter the tumble state. As such, any character without a safe exit strategy directly from the tumble is at an innate disadvantage compared to other members of the cast. What is a safe exit from a tumble? Example moves: diddy fair, MK nair/fair/dair, etc.
This is completely wrong. This code does not destroy characters and this code does not extend hitstun. You complain that it buffs offense over defense. It doesn't buff offense directly but rather, indirectly as to play off the decision making skills of the defender. You still have safe options other than the air dodge to escape if your opponent takes away your air dodge option. This is not broken. But if you set yourself up in a position to take away one of the defenders options and they can plow right through it regardless, this is more along the lines of broken.This is the stupidest discussion I've ever seen. Half of my posts which say this just get ignored and not mentioned again because its a KNOWN weakness of this code. Rather than confronting it, it is pushed aside in an attempt to convert more players saying all this idealistic bull**** without even acknowledging the consequences. This is buffing offense in a game where the offense is already dominant and nerfing any character reliant on defensive strategy. I don't care if this makes each each combo I pull as deep as my quantum mechanics course if it makes half the characters in game get the shaft, especially the characters who are already lacking NOW.
In conclusion, I question the skill, knowledge, and opinion of almost any player that doesn't immediately see the repercussions this has on the heavies. Plain and simple. This is broken. This is a biased code which amplifies "strings" aka true combos on heavies. I might as well do speed up the aerials of Falcon, Sonic, Fox, TL, Luigi, MK, Marth anda few others. That gives them more options too!
Strings are not true combos. Strings work when the defense makes the wrong choice and your skill for eliminating options and predicting which of the remaining options left they will take. If they get comboed by a string, its not because they had no choice to escape, rather, they chose the wrong option to escape with. I don't see how this is brokenThis is a biased code which amplifies "strings" aka true combos on heavies
Your accusation of it destroying characters is the fault of your high hitstun, not because of this code.I don't care if this makes each each combo I pull as deep as my quantum mechanics course if it makes half the characters in game get the shaft, especially the characters who are already lacking NOW.
Two things. First, that frame data I collected was before the debug code. Secondly, that first thread wasn't supposed to be 100% accurate at first. It was supposed to be relative frame data to give people an idea of how fast moves are in relation to each other.Although if you want me to outright debate your numbers, I will admit that every since Kupo's infamous "Pit Frame Data" thread I have always been a little skeptical about Brawl frame data (and how it is collected). That being said I'm not dismissing the validity of the numbers outright.
Aww, that's a shame for Almas. Maybe Igglyboo will help you? I can't wait for it to be finished. Thanks your hard work!Almas broke his USB Gecko today so he can't test more. Hopefully it's just the cable (which is mini-usb) and his brother does have a PS3 so the controller cables are mini usb
basically i write to another section of the memory. it's pretty vast. i can't exactly remember how big it is.
almas had code before breaking his usb gecko and it loaded it in the memory but it froze the game (at least it booted). it's probably because he had some sort of ASM goto to go to memory location #2 but never told it to return. that's my guess. we'll have to see. he's out now and I don't have a USB Gecko
if' an ASM goto/return doesn't work, worst case scenario, we move the constants but that's a bunch of lines anyway. but even if that's the case, i'll work on making ocarina always use that location because right now i'm using two memory locations
Just because you can't use air dodge to escape, doesn't mean you can't escape. You have 3 other options to escape with. Does NAT automatically give you these 3 options? No. The game does (except FF during tumble, which is as pointless as NAT). I'll say this 'till the cows come home, being able to airdodge out of tumble is not a negative trait of Brawl, and is definitely not one we need to remove.You are correct in saying that once you are out of hitstun, you have the right to escape. However, you need to understand that there are 4 ways to escape, not one. Escaping via jump, fast fall or an attack is no less than an escape than using an air dodge.
That is not a problem. You're talking like these options are the characters you pick at the Character Select Screen, where one will give you an inherent advantage and the others are weaker. I can see the metaphor, but ADing is not Meta Knight. It has counters. If you're hit high enough up that an AD won't get you to the ground, I can predict your airdodge and hit you during cooldown.What is the problem with escaping via air dodge? Nothing. The problem is that air dodging is better 9 times out of 10 than the other 3 escape options which isn't balanced and certainly doesn't add depth. Escaping combos essentially becomes, "DI well, time the air dodge perfectly" instead of "DI well, think about which of the 4 choices is the better option."
I already told you I played the set with both hitstun at .48 and .484. I actually played with it again today for an hour at .482. Stop trying to twist my words and get your facts straight. Give me examples of safe escapes for heavies that doesn't involve using my second jump or up+b leaving me as a sitting duck. You can have fun playing a game where it holds your hands combo'ing the big characters just so you can get that extra knee you couldn't before. I'm in this for balance and playability. You can add your up down left right a+b starts to tumble, doesn't mean its an unbiased addition.Y
Your accusation of it destroying characters is the fault of your high hitstun, not because of this code.
Have fun playing a game where there is little to no, skill, depth, and creativity in escaping combos. Don't expect to drag me and others down with it simply because you don't want to actually address the core of the problem and spend the effort in being skilled at escaping combos instead of letting the game do it for you.
No, it is not always the best option out of an air dodge. I have given strict examples. You said you didn't think Diddy's fair is a good option out of tumble. Have you tried it? Do you realize how its a brick wall in priority? How about MK nair? Or g&w nair or dair? Do I need to keep listing examples? Just because you always mash air dodge doesn't mean everyone does. It can be quite easy to see that your opponent is going for this approach and punish them directly out of tumble. However, can you do that with bowser?ARGUMENTS FOR NAT:
- Airdodge is almost always the best option to escape a combo, as it is quick, and puts you in a much better position (especially if you can AD into the ground into shield and roll away etc.), so why wouldn't you airdodge?
This point has not been refuted by anyone.
Well I just proved your main statement wrong. So yeah?- Because Airdodge is always the best option, it makes the other options useless.
Cuz you'd ever want to miss an L-cancel. Just like with a heavy, 99% you would ever want to air dodge or waste your second jump to just escape a trivial combo. Who are you kidding?This destroys the balance, which destroys the choice, which destroys the DEPTH. With NAT, your escape options are more balanced, and thus you actually have to choose between several options, which is good. Remember how everyone dismissed Manual L-Cancel because it's extra tech skill without a choice? This puts more choice and depth into the game, so what's the problem?
Because adding something isn't black and white. You just made an elaborate post saying the benefits, but dismiss the costs without even evidence besides a hunch? Well I just gave data which proved otherwise for a few random character boards.MK26 has argued that it is unnecessary to add this depth. That it is being added just because it can. If we have the opportunity to add depth to the game, why shouldn't we? Dash Dancing, Dash Canceling, and NASL all add depth to Brawl+, but they are not "necessary". What determines what is necessary? I just see it as a way to throw your opinion into the argument. Again, "necessary" or not, if we have the means to ad depth, why shouldn't we?
Wait, you haven't played any people with it either? I'm sorry but how can you even judge a code which is supposed to add depth when you are playing against a CPU? Its not desperate to tear it down on technicality. Its simple that it is a biased code.I was very skeptical about NAT at first, and I still haven't fully adjusted to it (having not played against humans with it yet), but I really must side with Kupo on this one, because his argument is the only one that holds weight and makes sense, while the others seem to be desperate attempts to tear it down on technicality.
EDIT:
Also lol @ "What's the depth in choice?"
That may end up being extremely biased an opinionated.How about instead of arguing NAT vs. no NAT, how about we discuss a possiblity of a code compromise? What if there was a character specific code that gave each character a certain amount of frames after hitstun for which they could not airdodge? (e.g., MK has fast aerials and multiple jumps, so he'd have a lot of frames, while Bowser really needs his airdodging, so his would be low).
I bet the game is overwriting it on startup.Here's an update:
Good news: Almas' USB Gecko lives!
Bad news: My code isn't injecting properly...yet
You're trying to tell me that projectile modifications are more important than this?I don't believe this no DI while using projectiles nerfs characters like link and samus not to mention spacies and ya'll here wasting time with taunt canceling...that needs to be fixed firstly it is as bad as the triple jump glitch. c'mon, kupo i thought you said PW was working on it...
ok. i'll wait yet again....but i am telling you melee talks to me in my dreams, it tells me to come home and laser camp with fox..I could give you reasons why taunt cancel drastically improves the competitive level of gameplay, but the list is far too extensive.
Are you kidding? Have you tried the new Fox?ok. i'll wait yet again....but i am telling you melee talks to me in my dreams, it tells me to come home and laser camp with fox..
i've been using fox from since i brought brawl...his offense is great, but his defense(lasers are lacking) i play like i am fighting a pro and fox needs his laser precision back. i am a true fox main...i probably was the first to figure out that illusion trick on jungle japes..the illusion to grab the opposite side of the ledge...heard someone else discovered it though. edit: you see metaknight took fox's spotlight when it comes to offense i know i've been his victim twice once at a tourney and online..the defense part is what makes fox versatile and not just offense, he is already outclassed there :/Are you kidding? Have you tried the new Fox?