So the reward for punishment from an AD is not enough, in our eyes, and thus the tumble code fixes this by forcing the defender to wiggle in order to do it. This
A. makes it no longer nigh instantaneous.
B. Puts the defender at risk of screwing up the DI of the next hit.
If this is the case, people should simply use their fastest aerial against the attacker, or jump, or use up-b.
Or people can just learn when the air dodge can be a viable option or not. This code does not force you to do a certain escape option. This code is bringing this one escape option (which clearly over powers the rest) down to the level of the other options so that you have to decide which is the appropriate escape option of the four depending on the situation your put in. This makes it so that the air dodge isn't the best choice to minimize your damage at all times. This does
not mean that the air dodge is a useless choice indefinitely because it all depends on the situation your opponent puts you in and your skill and ability to recognize if you can air dodge to escape or not and perform it.
If you attempt to wiggle out and air dodge because you think you have enough time and your wrong causing poor DI on the next hit, that is
your fault. You should have jumped, attacked, or fast fell. One of them is the right choice depending on the situation and its
your responsibility to pick the right one, not the game's.
If you don't support this code, then you're proposing to hold the player's hand and saying that its ok to not be skilled at escaping the bad situations they were forced into by a good player, and that its wrong for them to be punished for choosing the wrong action; so they should be able to use this one option all the time when in doubt to minimize damage.
The risk associated with the NAT is so high that it may no longer be used. In every other situation, if it gets predicted, you get hit again. In this case, you get hit, and are sent to a worse place than usual trying to perform the AD.
If you suck at making fast decisions so that the wrong decision puts you in a worse place than you were before, then that is
your fault. There is nothing wrong with blocking a viable escape option as to punish them if they try it anyway. Air dodging can be used if the opponent doesn't block that escape option.
Also, even if the reward is worse for the punishment, the fact is that you are still punishing them. That should click something in the defender's min to do something different, unless they like getting hit.
So you are saying that if I hand in a 10 page essay that I clearly did a D job at doing because I didn't care about the assignment, that I should get a C? A "C" is a bad grade and is punishment for not striving to do well on the paper so its good enough to click in my head to not do it next time even though I deserved a "D", right?
And will a worse punishment not click in their heads also? In fact, it would be a more powerful click for them to remember more vividly their mistake. If you make the wrong choice because the defender blocked that option causing massive punishment, there is nothing wrong with this. If you risked a defensive move that got you punished even worse because you risked instead of choosing another option that you know you would have escaped from, this is not unfair. There is nothing wrong with a punishment to equal the mistake you made.