feardragon64
Smash Champion
How long is a moment?When Mario capes someone, they gain invincibility frames for a moment.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
How long is a moment?When Mario capes someone, they gain invincibility frames for a moment.
lol. I didn't knew that!- Rock Smash can be reflected. It hurts.
Very few of these aren't common knowledge.Pokémon Trainer
- Fatigue will continue to build up after your Pokémon begins to show signs of it, gradually decreasing your knockback to 70%.
- If your Pokémon is KO'd, its fatigue will be at 0 much sooner than it would if switched out manually.
- The Water-Grass-Fire triangle exists in-game, but only affects knockback.
- The line upon switching out a Pokémon with Pokémon Change depends on how many KOs the previous Pokémon made. The line when the Pokémon enters depends on how much damage the opponent has.
Squirtle
- Water Gun can not only push back enemies, but also stop projectiles.
- Getting jumped on during Withdraw leaves you wiggling helplessly on your back.
- Squirtle is agressively cute.
Ivysaur
- While b-air has heavenly range, it does very little damage.
- The sweetspot on d-air is the bulb before it bursts open, not the actual burst. It's a fairly strong Meteor Smash.
- Vine Whip has a sweetspot when not used for tethering. Edgeguarding with it kills about as early as u-smash.
Charizard
- Rock Smash can be reflected. It hurts.
- Fly has super armour in its early frames, making it a very good counter against edgeguarding.
- Your f-tilt, n-air and b-air have a sweetspot on the burning part of Charizard's tail.
The initial hit when the character is being spun around. Give or take a few frames.How long is a moment?
All throws' speeds depend on the character weight. However they also depend on the character performing the throw: "Strong" characters (by stipulation of the game designer) throw quickly, and light characters are thrown quickly.Blackrider said:More stuff: Game and Watch's throw speed is dependent on opposing character's weight.
People gain invincibility while popping out of Yoshi's Egg Lay move as well.When Mario capes someone, they gain invincibility frames for a moment.
Wrong.All throws' speeds depend on the character weight.
I'm assuming that you have tested this yourself then right? I can't verify at the moment, but I will try.Wrong.
Ice Climber's Fthrow and Uthrow ALWAYS go at the same speed.
Idk about other throws, though.
And I HATE THEM.Hmmm I always wondered why I could never do ledge hop attacks as fast as pikapika!...
Sonics spring, side b, and up smash all have invincibility frames.
Hmmm I always wondered why I could never do ledge hop attacks as fast as pikapika!...
Name search moar.
Uh...Sonic's the fastest character?
iirc this also happens with Snake mortars and falco lasers in the right spots.And I HATE THEM.
It's possible for Pit's arrows to become stuck on ledges and other bits of terrain. They retain their hitbox. This is pretty much impossible to do on purpose, but it happens.
This happens with all projectiles, even in Melee and 64.iirc this also happens with Snake mortars and falco lasers in the right spots.
Also if Lucario AS is shielded a certain way, it travels in an offbeat angle depending on the angle of the shield prior from what I've seen, which seems to lose its hitbox to the player who shielded it, also from my observation. I say this because the Aura Sphere HAS hit other players in doubles/FFA matches.
ROB's laser.This happens with all projectiles, even in Melee and 64.
Aura Sphere is unique in that it sometimes hobbles along the ground, a feat which I've never seen any other projectile replicate.
That same hit box also allows you to get kills in non-stocked matches. Example; if you were to Inhale a Ike using his side b and he suicides it counts as a point for DDD. Regardless of who hit him last. Its all thanks to how that hitbox works lolFrom what I remember there are two hitboxes on inhale (at least on D3's), a wind hitbox that can still activate counters (like Marth's), but if shielded will not pull a character, then a "grab" hitbox, where they go into a special animation prior to getting inhaled.
On the same topic of Marth using dolphin slash, you can make Marth do a backwards Up B. No, I'm not talking about reversing an Up B. The situation is similar to what I quoted here. If we took the same conditions as said by Kishin, then if you quickly move the control stick to the right (unlike top right corner), with enough time so that you don't do a reverse Up B, you can actually move backwards while still facing forwards. Not really useful I think though. You just move slightly backwards while facing forwards.If you say, up+b with Marth facing left, then you can quickly slide the control stick to the top right corner and Marth will do a vertical dolphin slash. This allowed him to fast fall earlier than compared to a regular dolphin slash since Marth will hover for a moment before you are able to fast fall.
...who's a player who frequently fox trots with dorf etc?
This is only partially correct. If this was 100% correct, then you would have a much harder time recovering out of shieldbreak stun at 0% than at 100%. But this is true for really really high percents. I'm not sure what the threshold is, but it's really high. I'm guessing around 400%.Shieldbreak stun length decreases as percentage increases.
ROB has the only move that charges automatically BUT only in certain situations (namely, his UpB only charges when he is on the ground, but it is automatic).Pika's quick ledge drop is fascinating. It seems that many more characters have some special physical property than in Melee.
Some have a literal shield (the Links)
some have wall hug and/or wall hop
one character has no traction issues
one character has horribad traction and suffers more shield push
one character has a **** GR, two characters are ***** by GR, and one character resists GR
and apparently one has a really fast ledge drop
Oh, and one character has a faster air dodge than everyone else.
But not everyone has something like this, it appears. I mean... what could Robot have? Or Dedede?
Clank with nothing. Like Marth's specials.Do you mean attacks that clank with nothing or that clank with everything?