Dabuz
Fraud at Smash
Any other important MUs I missed? (All customs off keep in mind)
@Gheb_01 Referring to that specific MU
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It's July 2015 and I just learned this!Pikmin have item priority so they lose to regular attacks unless you have a pikmin on you. If a pikmin is on you olimar's pikmin attacks always win if you challenge them.
Is it kind of like Villager's turnip aerials, in that you can shield and punish them... except you can just straight up beat them with attacks (unless you have a pikmin on you, apparently?)To add to the Olimar discussion, Dabuz himself told me during the friendlies we played online that Olimar in the air is pretty underwhelming. So his weakness is basically being taken off the ground, once he's in the air he becomes a lot less irritating and he doesn't have nearly as much range in the air as he does on the ground.
It's a bit like fighting Little Mac but harder, once Olimar is in the air he's a lot weaker.
Can't downB help with SA?(-2) - Dash attack doesn't let him land, jab clanks with or beats all his grounded moves and stops pikmin throw, able to play footsies and dash grab anything Olimar whiffs with ease. Not unwinnable but certainly bad
What do you think of Olimar vs Greninja? I see it as even but I was wondering about your thoughts on it.(-3) - Fair, nuff said
(-2) - Dash attack doesn't let him land, jab clanks with or beats all his grounded moves and stops pikmin throw, able to play footsies and dash grab anything Olimar whiffs with ease. Not unwinnable but certainly bad
(0/+1) - Pretty even actually, maybe even Oli's favor. Olimar fsmash is great in this MU but but killing is an issue for Oli and a well spaced and timed fireball stops Oli's fsmash and lets him run in for a dash grab.
(-1) - Slight disadvantage, pivot grab and jab keep him out well, just that when Mario puts Oli in the air, it's really hard for Oli to establish himself again.
(-2) - Even until kill%s where sonic can avoid or flat out contest Oli's kill options for days and Olimar can die from one slip up or just getting read once at 100%. Also very hard for Oli to land.
(-2) - Quick Attack > All of oli's moves except perfectly spaced and timed tilts, jab, and nair, Olimar can't really punish Pikachu's pressure game well either. And of course landing is an issue.
(+1) - Oli's favor (Diddy has trouble killing or approaching Oli)
(+1) - Oli's favor (Too easy to kill Luma and Rosa isn't fast enough and doesn't have safe pressure)
- Not enough experience here.
(-2) Think Falcon but add in nair crossups, jab -> anything, and the potential to die at 90 from upsmash.
(-2) TBH not much experience but his Sword is really annoying and Oli in the air is basically without options, MK's ground speed lets him get his openings super easily.
(+1) Yoshi has a lot of trouble hitting Oli and he's forced to approach, hard for Oli to kill but that's status quo for him.
(+1) Keeps Ness out really well and only really has to worry about random dash attacks which beats basically all of Oli's moves.
(+2) Pikmin toss legit beats half of Villager's moveset, fsmash and pivot grab doesn't let him get close enough for the other half.
Any other important MUs I missed? (All customs off keep in mind)
@Gheb_01 Referring to that specific MU
I can only see this being useful for Little Mac as he is amoung the only characters that gains forward momentum and can capitalize of the shield pushback, via jolt haymaker. In theory, I can see this working well with Kirby in tandem with hammer.I can't remember if I posted this a while back, but I forgot to put it on public on my channel. I thought it was kind of neat.
I think it's less about forward momentum and more about the raw damage output. I could only get this to happen with attacks that deal something like 23+%, which requires some charging and/or for your character to be named Ganondorf.I can only see this being useful for Little Mac as he is amoung the only characters that gains forward momentum and can capitalize of the shield pushback, via jolt haymaker. In theory, I can see this working well with Kirby in tandem with hammer.
Could you elaborate?![]()
- these two are probably pretty close to even. Both are challenging matchups in their own way.
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I wouldn't go so far as to call it important due to him not being popular, but how does Olimar fair againstAny other important MUs I missed? (All customs off keep in mind)
Kalm is the Bizzarro Flame of Smash 4. The game he plays is different from the one most of us play. He often wins before the game is even over, and the results screen is meaningless.I have to agree that ROB's definitely not one of our worst. He's not great, and definitely a pick I'd respect in tournament, but I think A2's right in that which it's just a quirk of Kalm's playstyle. His playstyle gets him all-or-nothing results. If you remember his last tournament where it was strictly low/mid-tiers, Lob mentioned in light of what happened that Robin might be one of Ganon's worst MUs, when Kalm himself said it was dead-even, and only a matter of performance.
I also agree about Villager being totally winnable. Though, I still think he's definitely one of our worst, I'd take a Villager over Sheik or Rosa any day. I do wanna comment though that while GanonTB did marvelously in that match, and the Villager was good too, but imo, Villager can be a bit dirtier than was shown.
https://www.youtube.com/watch?v=Lt1CCQwjI4k - this set of Gungnir vs. Ranai's a good example of what makes it such a tough MU in some cases. Not that it's not tough in all cases, but should the Villager be so inclined to safe playing like Ranai... yeah.
All the same, totally agreed on all points.
Tell me more about how this might be used with Ganondorf...I think it's less about forward momentum and more about the raw damage output. I could only get this to happen with attacks that deal something like 23+%, which requires some charging and/or for your character to be named Ganondorf.
Got a chance sit down and practice this matchup over the weekend and I think at worst it's even for Fox, more than likely it's his favor though. He has an easier time securing the kill than Yoshi does and pressures him pretty hard in neutral considering eggs really aren't very useful in the matchup. Aside from having to respect Yoshi's combo breaking moves I don't find him to have anything particularly hard for Fox to deal with.Since Fox seems to have moved into the spotlight again recently now would probably be a good time to look at his matchups. My region is whack so I can't take customs into account and base the whole thing on personal experience and results. Some characters are excluded due to a complete lack of matchup information [Ryu and the Mii characters mainly] as well.
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By any chance, were you playing Tweek? He is a Wario secondary that has played wario in tournament specifically for DKWill's DK before.I just played against the best Wario on Anthers and we talked about the DK vs Wario matchup. We put it slightly in DK's favor for these reasons:
DK can't get edgeguarded offstage. Without any move with downward knockback it doesn't matter how many Bairs or Fairs or Bikes he throws out, DK can always make it back.
Wario doesn't have many answers for DK's tilts. He gets outranged by almost all of them unless he uses his Bike.
DK's damage output flat out beats Wario's.
DK can edgeguard Wario. I've talked about his edgeguarding before, and his massive range on his aerials catch many of Wario's options.
But Wario has some pretty neat stuff that makes the matchup very winnable.
Wario's unparalleled ability to cover ledge options combined with DK's crappy ledge options make for a very happy Wario. Chomp covers everything sans ledge roll which can be punished on reaction.
DK has to respect Chomp as a landing option. Otherwise he gets eaten. If DK had a sword he'd be fine but he doesn't. So this makes juggling very mindgame based (moreso than usual).
Basically, DK wins mostly because of his range and tilts. I really didn't think DK had any good high tier matchups but hey that's one.
Scorpion Master confirmed
What respect?MK finally getting some respect lets's go!
Actually i tried Dr Mario and he really struggle against some character. He's a goos secondary, but he's unviable aloneJust looking at this tier list how are Mario and Doc that far apart? It just doesn't make sense to me Doc is a very solid character that shouldn't be put that far behind him in viability because of a slightly worse recovery and combo game. He has good combos and lots of kill power. His neutral is almost identical to Marios along with most of his kit.
He does better than Mario at some matchups because of his short hop game but overall his mobility is just way too bad with nothing to compensate for it. (Unlike Luigi)Just looking at this tier list how are Mario and Doc that far apart? It just doesn't make sense to me Doc is a very solid character that shouldn't be put that far behind him in viability because of a slightly worse recovery and combo game. He has good combos and lots of kill power. His neutral is almost identical to Marios along with most of his kit.
the quick pills are better onI feel like Doc gains a lot from customs, though default Doc is severely hampered by his lack of speed.
Come to think of it, except for maybe Soaring Tornado, does Doc gain anything from customs that Mario doesn't?
Let's not forget that Ike and Falco both went up a considerable amount for their buffs. Bias, much?>Charizard gets major buffs
>Drops a spot
*sigh*
Yeah, I guess my perspective is being clouded by the fact I've played a lot of Doc with customs.I feel like Doc gains a lot from customs, though default Doc is severely hampered by his lack of speed.
Come to think of it, except for maybe Soaring Tornado, does Doc gain anything from customs that Mario doesn't?
I think at least in regards to Lucas. Ryu is really only going to go up with time. Roy I don't know.Take Note that all the recent DLC characters are in Top-Tier. Bias?
Yeah, I feel like CEO did a lot for peoples' perspective on the Diddy nerf. If you watched any of Zero and MVD in Top 32 it was easy to see he still has a top tier neutral and is far from Sheik when it comes to killing.Diddy still perceived top 10 by the public after nerfs surprises me. I agree with it, but I was expecting more of a kneejerk "oh he's mid now" reaction from the first list after the patch.
Lungi still has absurd kill setups from DThrow. For some characters, the mobility issue is relevant. Tanks like Bowser can't exploit it.I think it's silly to put Luigi at third. He still has his traction issue as well as bad aerial mobility which means he gets zoned and juggled hard. I see no reason to put him above ZSS, Diddy, or sonic.
People are overreacting to the Diddy nerf as well. Up air was broken, but he still has ridiculous kill options.
Roy is clearly very high tier. He's got basically everything Captain Falcon has (save the knee, and bair walling is basically just fair walling) but with disjoints. Not to mention he also often kills just as early or earlier.
how about these dudes
what do these MUs look like
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I expect DK to lose to Fox, Ness, Diddy, and Yoshi, but Sonic, Rosa, and Luigi I'm on the fence about. In customs, however, I see DK beating Yoshi and maybe diddy as well (Storm punch would probably kill diddy's recovery like every other edgeguard move does and i dont know if Yoshi has much he can do about the range of some of DK's customs other than egg spam, not to mention Kong Cyclone being the unchallenged king of custom moves)