zeldasmash
Smash Lord
Link and Marth were significantly buffed in the last patch.
Both go down 9 spots........
Both go down 9 spots........
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The ol' 1 2 is a fast out of shield option that kills at ridiculous percents and isn't nearly as punishable as it seems like it should be. It does hamper his recovery but I still think it's good.I feel like Doc gains a lot from customs, though default Doc is severely hampered by his lack of speed.
Come to think of it, except for maybe Soaring Tornado, does Doc gain anything from customs that Mario doesn't?
Water Shuriken does nothing in the MU since pikmin just block it unless it's charged.I Think greninja wins againts Olimar. Because he can pressure him with Water Shurikens and Greninja makes a better damage and has a better neutral game.
Haven't tried to fight Olimar since the patch but I don't think F-Tilt is going to help much here stillThe buff on Greninja's f-tilt seems to be a good tool in this MU as it provides a tool to keep Pikmin away reliably. Since Olimar's recovery lacks a hitbox and is not very fast I see d-air and hydro pump strong tools for edge guarding.
So did Greninja.Link and Marth were significantly buffed in the last patch.
Both go down 9 spots........
Funnily enough, Ness mains talk about this MU a lot. Like, a lot a lot. We think Luigi goes even with or beats us, for a bunch of reasons. Idk I feel like Ness doesn't have too many special tools that give him a 'win' over the plumber. Bair is nice considering Luigi's traction but PS and you're still getting grabbed. Fair isn't all that safe, I'd like to test out frame-perfect SH (buffered) Uairs but meah, if we mess up we take so much damage, and we can edge-guard Luigi with Bair but it can be difficult if they recover properly. He kills just as early off a grab (almost) as we do, so it's rare that we live to where rage makes a significant difference when it comes to killing. And in footsies Luigi's aerials beat out or trade with most if not all of ours.But I do think that Ness and Lucas can kick Luigi's ***.
Oh? That's... Interesting. Doesn't Ness wreck Oli in the air though? I've heard a lot of Ness mains say they think this MU is in our favour, but you've sparked my interest. Any good high level matches to watch on this one? :D(-3) - Fair, nuff said
(-2) - Dash attack doesn't let him land, jab clanks with or beats all his grounded moves and stops pikmin throw, able to play footsies and dash grab anything Olimar whiffs with ease. Not unwinnable but certainly bad
(0/+1) - Pretty even actually, maybe even Oli's favor. Olimar fsmash is great in this MU but but killing is an issue for Oli and a well spaced and timed fireball stops Oli's fsmash and lets him run in for a dash grab.
(-1) - Slight disadvantage, pivot grab and jab keep him out well, just that when Mario puts Oli in the air, it's really hard for Oli to establish himself again.
(-2) - Even until kill%s where sonic can avoid or flat out contest Oli's kill options for days and Olimar can die from one slip up or just getting read once at 100%. Also very hard for Oli to land.
(-2) - Quick Attack > All of oli's moves except perfectly spaced and timed tilts, jab, and nair, Olimar can't really punish Pikachu's pressure game well either. And of course landing is an issue.
(+1) - Oli's favor (Diddy has trouble killing or approaching Oli)
(+1) - Oli's favor (Too easy to kill Luma and Rosa isn't fast enough and doesn't have safe pressure)
- Not enough experience here.
(-2) Think Falcon but add in nair crossups, jab -> anything, and the potential to die at 90 from upsmash.
(-2) TBH not much experience but his Sword is really annoying and Oli in the air is basically without options, MK's ground speed lets him get his openings super easily.
(+1) Yoshi has a lot of trouble hitting Oli and he's forced to approach, hard for Oli to kill but that's status quo for him.
(+1) Keeps Ness out really well and only really has to worry about random dash attacks which beats basically all of Oli's moves.
(+2) Pikmin toss legit beats half of Villager's moveset, fsmash and pivot grab doesn't let him get close enough for the other half.
Any other important MUs I missed? (All customs off keep in mind)
@Gheb_01 Referring to that specific MU
Would Stagnant Shuriken help at all? Intuition says no but I can't remember if it lingers after hit or not.Water Shuriken does nothing in the MU since pikmin just block it unless it's charged.
Haven't tried to fight Olimar since the patch but I don't think F-Tilt is going to help much here still
So did Greninja.
Stagnant lingers after hit, yes, but I think blue Pikmin are immune to it. Stagnant Shuriken would probably have it's uses, but still be pretty limited unless charged fully as well.Would Stagnant Shuriken help at all? Intuition says no but I can't remember if it lingers after hit or not.
He's barely as good as kirby apparently. I think a few more buffs will be beneficial. Nair 12->10 frames, grab range buffed, 3 frame jab, lower IASA on most attacks .Just noticed the '+' and '-' on that list. Derp
So every buffed character besides went down. If only Japan put Ike high so he won't get buffed again(which will happen again at this rate).
I'm jealous.
Quite a bit wrong with this. Swap Luigi and Ness, Lucas and Diddy, Villager and fox, and then Mario with Yoshi and then S Through A- is at least believable.Ladies and gentlemen, children of all ages, welcome to the
/r/smashbros Monthly Voted Tier List Results
Let's get kicking! One quick note before I get going, I managed to accidentally forget the DLC in the extra questions on the poll. My B. TBH these questions provide less information than the tier list itself so with this accident I didn't include them right now. Also a quick reminder that a customs on tier list will be voted on in August (after Evo so discussion can take place prior and interest can go up) and it will have a LOT of improvements (seriously, folks are going to like it). Also remember this list assumes customs are off and that Miis have access to all of their moves. So let's get on with the tier list!
(S) - Best For Tournament Play
(A) - Solo Tournament Viable
(B) - Tournament Viable With Secondaries
(C) - Niche Use
(D) - Not Tournament Viable
(F) - Never Use
Below I do have splits into + and - tiers, and while I don't think they need to be split up THAT much, that's what the numbers showed in comparison for the vote, so just consider them the characters people think are a bit better or worse than the others in their respective categories. (Please for the love of all that is good in the world read that paragraph. The number of people who say "there's too many tiers" each month is enough to make my head hurt.)
ONE LAST NOTE: Remember that three characters were just added to the game, so consider that when seeing how far some characters moved down (as at first glance it might look like a lot more than you would think).
(S)(13.75 | ±0) (13.18 | ±0)
(A+) (12.46 | ±0) (12.43 | ±0) (12.19 | +1)
(A) (11.96 | +3) (11.74 | ±0) (11.52 | ±0) (11.3 | +3) (11.07 | -5) (10.95 | ±0)
(A-) (10.94 | -1) (10.89 | ±0) (10.88 | -1) (10.86 | -4) 15 (10.37 | -2) (10.26 | ±0)
(B+) (9.98 | -2) (9.90 | +3) (9.79 | +2) (9.78 | -6) (9.7 | -5) (9.66 | +3) (9.57 | -1) (9.4 | -4) (9.33 | -8) (9.31 | -10) (9.07 | -9)
(B) (8.81 | -5) (8.72 | +13) (8.64 | -4) (8.6 | -7) (8.59 | -3) (8.51 | +7) (8.24 | -4)(8.11 | -1) (8 | -9)
(B-) (7.64 | -9) (7.54 | -1) (7.49 | -3) (7.46 | -9) (7.17 | -9) (7.09 | -7) (7.03 | -5) (7.02 | -5)
(C+) (6.96 | +4) (6.81 | -13) (6.77 | -4) (6.65 | -7)(6.57 | -5) (6.53 | -5) (6.5 | -1) (6.41 | -5) (6.4 | -7)
(C) (5.88 | -6)
I really think looking at this that a few spots are a bit confusing (someone will show off what characters buffs can do soon enough) but is still seriously interesting to look at and discuss. With that, I leave you all to discuss your thoughts on the list: enjoy!
The basic of MU is Olimar wins in the ground and Greninja wins in the air, yeah, which would make it even basically but you forgot that Greninja can edgeguard Olimar pretty well too since Hydro Pump is just going to propel Olimar way up where he puts himself in a perfect place for Up-Smash or something else. That could cause the MU to sway in our favor.As Fullmoon stated, Water Shuriken doesn't really help against Olimar unless you charge it. The matchup isn't in a favor, per say, but it's a case of Olimar winning the ground and Greninja having the air advantage. The change to F-Tilt hasn't really changed the matchup, either; it doesn't help against the Pikmin compared to other moves. Stagnant's a lingering move that has potential uses, though, depending on what the position of Greninja is relative to Olimar.
Pretty solid on it being a 50:50 or in that range, however.
I think we need to work on a proper Smashboards tier list, this R/Smashbros one is showing a lot of hivemind tendencies (primarily MK being too low and Luigi being overrated to hell, among charizard dropping a spot and swordfighter still being low)Ladies and gentlemen, children of all ages, welcome to the
/r/smashbros Monthly Voted Tier List Results
Let's get kicking! One quick note before I get going, I managed to accidentally forget the DLC in the extra questions on the poll. My B. TBH these questions provide less information than the tier list itself so with this accident I didn't include them right now. Also a quick reminder that a customs on tier list will be voted on in August (after Evo so discussion can take place prior and interest can go up) and it will have a LOT of improvements (seriously, folks are going to like it). Also remember this list assumes customs are off and that Miis have access to all of their moves. So let's get on with the tier list!
(S) - Best For Tournament Play
(A) - Solo Tournament Viable
(B) - Tournament Viable With Secondaries
(C) - Niche Use
(D) - Not Tournament Viable
(F) - Never Use
Below I do have splits into + and - tiers, and while I don't think they need to be split up THAT much, that's what the numbers showed in comparison for the vote, so just consider them the characters people think are a bit better or worse than the others in their respective categories. (Please for the love of all that is good in the world read that paragraph. The number of people who say "there's too many tiers" each month is enough to make my head hurt.)
ONE LAST NOTE: Remember that three characters were just added to the game, so consider that when seeing how far some characters moved down (as at first glance it might look like a lot more than you would think).
(S)(13.75 | ±0) (13.18 | ±0)
(A+) (12.46 | ±0) (12.43 | ±0) (12.19 | +1)
(A) (11.96 | +3) (11.74 | ±0) (11.52 | ±0) (11.3 | +3) (11.07 | -5) (10.95 | ±0)
(A-) (10.94 | -1) (10.89 | ±0) (10.88 | -1) (10.86 | -4) 15 (10.37 | -2) (10.26 | ±0)
(B+) (9.98 | -2) (9.90 | +3) (9.79 | +2) (9.78 | -6) (9.7 | -5) (9.66 | +3) (9.57 | -1) (9.4 | -4) (9.33 | -8) (9.31 | -10) (9.07 | -9)
(B) (8.81 | -5) (8.72 | +13) (8.64 | -4) (8.6 | -7) (8.59 | -3) (8.51 | +7) (8.24 | -4)(8.11 | -1) (8 | -9)
(B-) (7.64 | -9) (7.54 | -1) (7.49 | -3) (7.46 | -9) (7.17 | -9) (7.09 | -7) (7.03 | -5) (7.02 | -5)
(C+) (6.96 | +4) (6.81 | -13) (6.77 | -4) (6.65 | -7)(6.57 | -5) (6.53 | -5) (6.5 | -1) (6.41 | -5) (6.4 | -7)
(C) (5.88 | -6)
I really think looking at this that a few spots are a bit confusing (someone will show off what characters buffs can do soon enough) but is still seriously interesting to look at and discuss. With that, I leave you all to discuss your thoughts on the list: enjoy!
There's a community tier list being made right now, if you want to help out: http://smashboards.com/threads/swf-...n-2-05-new-votes-from-the-1st-of-july.379736/I think we need to work on a proper Smashboards tier list, this R/Smashbros one is showing a lot of hivemind tendencies (primarily MK being too low and Luigi being overrated to hell, among charizard dropping a spot and swordfighter still being low)
What I want to know is, which of us would actually be qualified to collect data and make this list?
Maybe we should do the same as what Melee and 64 did for their most recent tier list, where we let people put in their tier list vote, and the general total is usedI think we need to work on a proper Smashboards tier list, this R/Smashbros one is showing a lot of hivemind tendencies (primarily MK being too low and Luigi being overrated to hell, among charizard dropping a spot and swordfighter still being low)
What I want to know is, which of us would actually be qualified to collect data and make this list?
If DK can consistently KO Luma wouldnt this be made much easier? And it shouldnt be horrible to KO Luma since his damage output and mobility are very good, and once Luma is gone, Rosalina, while still having good aerial game, is mega floaty and has a huge frame making her wholly susceptible to bair walls and especially DK's enormously ranged tilts. If Rosa plays a campy defensive game after Luma is gone I can see that being an issue if the DK player cant catch up, but since DK has some of the better aerial mobility in the game and decent ground speed, I dont see it being incredibly hard to catch Rosa in this state. however with luma I can see her ****ting all over DK but if DK can power through that and beat out Luma I can see the matchup turning pretty quickly-Like I said, Fox runs circles around DK. Most difficult matchup by far.
-DK has pretty much no answers for fireballs other than consistently powersheilding, and Luigi's reward on DK off a grab is good enough to make his weight meaningless. An uphill battle for sure but DK's tilts prevent it from being impossible to win.
-With Luma this matchup is horrible for DK. She can juggle really well and her disjoints give DK a lot of problems. She can net KOs at like 20% with her disjointed down air, and Nair beats DK's entire aerial kit. Also sits really hard for DK to get out of disadvantage.
- I don't have enough experience with this matchup to have an opinion about it tbh.
-Ness keeps DK out really well with his Nair and Fair walls. Ness also has combos on DK that last until back throw kills. Honestly unless the Ness is fishing for grabs DK loses this matchup hard.
-Yoshi eats DK alive and I mean figuratively, literally, in theory, and in practice. Still not as bad as Fox though.
-I'm not sure what this matchup is like post patch but I'm fairly certain Diddy still wins pretty handily.
I have no idea what customs do to any of these matchups because we don't use customs in our scene. They aren't worth dealing with unless EVO shows they're worth the hassle to unlock the damn things lol.
@ TheReflexWonder I'll take your word for it on the Wario matchup because there aren't any Warios in my local scene so I don't have any offline experience with that matchup.
I'm not even close to Dabuz's level. I just mentioned that I've played him fairly close in Rosa dittos because I think it shows something: how much knowledge matters in the match up. My knowledge of Rosa allows me to hang with his Rosa. I mean, the same thing can be said about every character: match up knowledge is crucial. But I do suspect that many people are particularly lacking in their knowledge of Rosa, because unless you play her yourself it's hard to truly get a grasp on how she plays.A few pages back @ Iron Kraken said they went toe to toe with @Dabuz and Iron Kraken has Pit as a secondary. I would be interested to hear both their thoughts on the Pit/Rosalina match up.
Ness just isn't top 3, and top 5 is more than a little bit of a stretch. Also, Lucas is overhyped. Potentially a good character, but needs time to develop and isn't seeing anywhere near the results any of his 'peers' in high tier are seeing.Quite a bit wrong with this. Swap Luigi and Ness, Lucas and Diddy, Villager and fox, and then Mario with Yoshi and then S Through A- is at least believable.
Read my last post! XDamong charizard dropping a spot and swordfighter still being low)
It's a community tier list made by a community that has no business making a tier list.Wait, what happened to Shulk, Mewtwo, Link, Kirby, and Marth that made them drop so many spots?
This wouldn't surprise me actually. Lucas has a lot more spacing tools than Ness, particularly Zair and PK Fire, and if Luigi can't get in he has trouble. Not to mention Lucas's magnet heals more and can blast Luigi away if he tries fireballs.I have this secret hope that Lucas does better against Luigi but we need more time for that meta to develop. <3
I'm aware of how it works. I'm just confused as to why people are thinking so low of them. (not that they're all great characters, but they all seem better than their actual spots on that list)It's a community tier list made by a community that has no business making a tier list.
That kind of thing just tends to happen in this situation, it's amazing that it's as good as it is.
Edit: To clarify, nothing bad happened to any of them. Marth and Link got some great buffs in the patch, don't know about the others, not nerfed at least.
My point was that these people don't know enough to say, and that Shulk and Marth in particular definitely hard characters that /r/smashbros doesn't know well to judge accurately. That goes for all of them though, none of them I would say are easy to use and that equals people thinking much less of them.I'm aware of how it works. I'm just confused as to why people are thinking so low of them. (not that they're all great characters, but they all seem better than their actual spots on that list)
He's amazing against Luigi, which is specifically why I argue he is A and not A-. I still think Ness is top 3, he's only truly beaten by Shiek and Rosa, all his other "bad" matchups have work arounds, with the top two being the only ones that he has none.This wouldn't surprise me actually. Lucas has a lot more spacing tools than Ness, particularly Zair and PK Fire, and if Luigi can't get in he has trouble. Not to mention Lucas's magnet heals more and can blast Luigi away if he tries fireballs.
ledditWait, what happened to Shulk, Mewtwo, Link, Kirby, and Marth that made them drop so many spots?
Sheik is more manageable than Sonic arguably. Both are eck though. Also Ness has a slew of evenish MUs across the board and Luigi and Diddy are still both arguably losses, on top of a few other random characters like Megaman. Other top tiers have better MU spreads.He's amazing against Luigi, which is specifically why I argue he is A and not A-. I still think Ness is top 3, he's only truly beaten by Shiek and Rosa, all his other "bad" matchups have work arounds, with the top two being the only ones that he has none.
This is a very interesting read. I dread fighting Rosalina with Pit and would have definitely placed it as quite heavily in Rosie's favour. Nice to know there's hope for the wingéd wonder yet!- Rosalina vs Pit -
Explain please? In my experience, all anyone has to do against f-smash is shield it and hey, there's a free shieldgrab. Not sure how Rosie is any more vulnerable. Unless you're referring to, say, u-smash being easier to connect due to Rosie's height, which would be very useful to keep in mind....his smash attacks (which aren't that difficult to land against Rosa)...
This I can definitely agree with. Approaching Rosie and her mobile meat shield is not fun.But Rosa still wins the neutral pretty solidly. Normally Pit's neutral game relies on his spacing tools and his grab game. But Rosalina wins the spacing game against Pit as long as she has Luma, so Pit is forced to go after Rosa, and Pit doesn't have the speed like Pikachu/ZSS/Sheik where he can easily apply safe pressure.
I'm taking notes on this one. I'm learning so much, thank you for the info~Alright I just had a really solid match against an Olimar and finally figured him out.
Quite simply, any instance wherein a pikmin is away from Olimar, the pikmin is vulnerable to damage. Kill the pikmin.
It's astounding how much pressure you put on Olimar by doing this at every opportunity. Suddenly Olimar's at a continuous disadvantage, and you have every opportunity to keep the pressure on him...
On an aside, I was playing Ike in said match and think he has a really good MU. Meaty disjoints that kill pikmin in one hit? Yes please. Nair that hits every attached pikmin, while simultaneously being Ike's best approach tool? You don't have to think laterally if Olimar can't pressure you at all.
His Pika MU is even at worst.It's kind of funny on how Pit is the most balanced character than Mario in Smash 4. Mario is more of 'speedy weak guy' compared to Pit.
Speaking of Mario, what top tier does he beat?
It could potentially be a form of conditioning. Noticing habits like that could be very useful.This is a very interesting read. I dread fighting Rosalina with Pit and would have definitely placed it as quite heavily in Rosie's favour. Nice to know there's hope for the wingéd wonder yet!
Few questions, though, if you will.
Explain please? In my experience, all anyone has to do against f-smash is shield it and hey, there's a free shieldgrab. Not sure how Rosie is any more vulnerable. Unless you're referring to, say, u-smash being easier to connect due to Rosie's height, which would be very useful to keep in mind.
Or you could just mean that Rosie's made of glass and can't withstand a fresh f-smash to the face. In which case, I'm right there in your corner.
This I can definitely agree with. Approaching Rosie and her mobile meat shield is not fun.
That said, how about when Luma's KO'd? Can Solo!Rosie still hold her own against Pit? I feel like her toolkit's fast and strong enough to hold off Pit, at least while she waits out the clock. She's got decent KO power and good frame data, everything Pit does is just punish bait if she's quick enough to shield -> grab / smash. It's difficult to get close enough to challenge her, solo or otherwise.
Unless I'm doing it totally wrong and I shouldn't try challenge her. I just struggle to consider how Pit can keep his head in this MU, since Rosie can do damn near everything he can and has a puppet to play keepaway.
I'm taking notes on this one. I'm learning so much, thank you for the info~
EDIT: What's the consensus on Olimar deliberately throwing Pikmin at you to bait a response? I know the Olimar I spar with just tosses them at me with the knowledge I'll instinctively shorthop n-air them off. Is it a useful trick or am I just that gullible?
On -- Everything you said is kind of in theory. Sure once Luma is gone he kinda has a chance but be specific. What move does DK have that can get rid of Luma? It's like saying Little Mac sucks because "you just get him offstage and gimp him." But there's so much more to it than that, which is why he isn't considered to be the worst. It's too early to put concrete numbers on matchups. DK isn't fully explored and frankly, neither is Rosalina (or anyone else.) This game is still new whether people want to admit it or not.If DK can consistently KO Luma wouldnt this be made much easier? And it shouldnt be horrible to KO Luma since his damage output and mobility are very good, and once Luma is gone, Rosalina, while still having good aerial game, is mega floaty and has a huge frame making her wholly susceptible to bair walls and especially DK's enormously ranged tilts. If Rosa plays a campy defensive game after Luma is gone I can see that being an issue if the DK player cant catch up, but since DK has some of the better aerial mobility in the game and decent ground speed, I dont see it being incredibly hard to catch Rosa in this state. however with luma I can see her ****ting all over DK but if DK can power through that and beat out Luma I can see the matchup turning pretty quickly
Maybe 60:40 Rosas favor?
as for Sonic, I feel like a lot of DKs tilts and aerials could **** up sonics approach options especially since most of his moves likely have priority over Sonics spin dashes/whatever other moves turn him into a blue circle. Sonic doesnt have any significant ranged game, though his combos would probably work exceptionally well on DKs large frame. However since Sonic has a relatively low damage output and DK severely outdamages him, could DK turtle through this MU? Could it be even for both characters? We'd probably have to ask DKWill.
As for Luigi I can see what you mean, but isnt Luigi also susceptible to DKs aerial strings and tilts since he lacks any range options besides fireballs? And fireballs dont net KOs. Also remember that DKs tilts pretty much set up into every combo he has and his aerial strings are terrifying as hell. Uair is probably one of the scariest moves in the game outside of his Bair. I'd honestly call DKs Bair, Uair, and all his tilts some of the best moves of their kinds in the game because of how fast/powerful/large they are.
Good point. Just adds onto my theory that Olimar's playstyle is as much about controlling the opponent as it is the Pikmin.It could potentially be a form of conditioning. Noticing habits like that could be very useful.