RonNewcomb
Smash Journeyman
- Joined
- Nov 29, 2014
- Messages
- 449
Although I agree that the Sheik MU improved for Link post-1.0.8, pretty much all of Link's MUs improved post-1.0.8 because shielding isn't a near-perfect escape by the whole cast anymore. But I don't the Sheik MU went all the way from 30:70 to 60:40 or even 50:50. Sheik approaches from the air a lot, above where the grab can connect. Basically everything A2ZOMG said.@Teshie U Link's grab isn't actually that slow; his pivot grab and dash grab are slow, but not his normal grab. And I have no trouble grabbing Sheik, even if she just landed with an F-Air and tried using F-Tilt. The grab itself comes out relatively early, but might come back in a bit slower than expecting, but it's still good once you get the grab on Sheik, especially if you read her F-Air right.
@ TriTails Link's attacks aren't actually "far too slow", they are of moderate speed and solid up close. Link's N-Air is an example of a solid attack Link has. And as for Link's projectiles, its called jumping backward (hopefully not off the ledge backwards) if Sheik is challenging you or trying to come up, then using the projectile. Otherwise, pull Link's 3213 moveset, then you'll have more speed on his projectiles to truly challenge Sheik.
To be completely fair, Link's got the tools to challenge Sheik and make it at least an even, and that's at the least. If people can utilize Link's tools to the best of their extent, and actually combo his projectiles into his regular attacks like you actually should, you can pull off the most absurd strings and combos out there. All of his projectiles are meant to set up for his regular attacks, and it's absurd what he can actually deal with them.
You guys have to agree 50:50 even would be a good MU count for Link v. Sheik.
I also disagree on 3213; quickfire arrows and The Boomerang are obvious choices of course, but I think Meteor Bombs are the pretty much the worst choice of bomb here. Sheik recovers from normals fast enough that catching our bombs is certainly a thing, and a MB in her hands is a terrible thing for Link. It's not like Link can't spike with Dair given the chance, or that MB would catch her up-B when she's invisible. And when Sheik's Fair train drops off Link at the last stop before the blastzone, he can't make it back without a bombjump. I'll even go Radical and say this is the MU for Giant Bombs, specifically because they don't explode on impact: catching them and throwing them back does nothing. Link can time the toss so they explode en-route, with a bigger hitbox, and in the event both are caught in the explosion, she can't tank damage like he can. (If you like MBs because of some on-stage combos you can do, well, that's what grab does.)
Regarding Fox, I can see that MU swinging from strongly in Fox's favor to maaaybe a bit in Link's favor. Not only did 1.0.8 give Link a grab game that reaches far past his sword where rushdown characters like to wait for a punish, and a throw game that makes Fox combo-food for Link with resultant landing traps afterward with that awesome Uair, and all three hits of Usmash connect reliably on even incidental hits (which happen a lot with trying to swat speedy rushdown types), and all three hits of jab connect more reliably so Fox can't just hop out and Goomba-stop Link in cooldown off the whiff, but a few more patches ago Hylian Sheild started blocking Fox lasers: Fox can't force an approach. And compared to Melee, the one good thing about Gale Boomerang is that it can be beneficial to Link even when reflected: there's only a windbox post-reflection, so in the ground game it helps Link build space between them for another bomb pull.