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hypersonicJD
Samus vs ROB is well into ROB's favor; he's superior to Samus in every corner, even projectile game. He doesn't need a projectile to actually whomp Samus, he can actually use his reflector against Samus' projectiles. His reflector may be bad, but Samus' approach in both ground and air are worse, so of he times the reflector right, he won't get punished by Samus.
He's better at footsies, zoning and spacing, and his Gyro can be spammed at Samus like crazy, used with mind games and with his aerials, something that Samus will absolutely hate. Secondly, ROB has more moves that combo AND KO, while Samus...uh...very, VERY lacking in KO and combo set ups. Thank you poor mobility and horrible moves.
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On an unrelated topic; back a couple pages I talked about how to solve Link's problems with bombs against shielding characters and how to use them as a mind game. I thought of another way this would work for Link, because if he reads the opponent right, he could nail in a D-Smash, U-Smash, U-Tilt, N-Air or Spin Attack if the opponent rolls right to him. If the opponent rolls back, however, he has Gale Boomerang or the time to pull out yet another bomb and do the same set up.
The Smashes and Spin Attack are probably better solutions at low to high damages, while U-Tilt would be good for higher damages or juggling opponents at low damage, N-Air would be good at moderate damages for Link to set up for a dash attack, Spin Attack or F-Tilt read (depending on where the opponent techs, rolls or lands).