Like, it could be 2 frames instead, and if it were -1 on the IASA's I'd probably be fine for it, it would still be as effective as it is for shield poking... Heck if it were suddenly better for follow ups or range? I'd take that for a start up nerf too.So basically Flip Jump is just as powerful as Bouncing Fish but it's trickier to use right? I could see that. I still don't like her frame 1 jab (wasn't necessarily equating it to Mac's, I think Mac's is better, just the speed) but if you say it's adhesive for her kit I'll take your word on it.
But when I try to weigh up her jab as a whole, I'd take Sheik's any day of the week in 99% of situations. Slower, but lower and further reach/high priority, traps into grabs/other things, and is pretty safe. ZSS can't really use her jab any better than Sheiks, but she doesn't have the grab factor/lower IASAs or the hitboxes on it. It's like so close to mediocre but is so helpful to her either way just because it's frame 1 (but I think a lot of characters would still prefer to keep their jabs).
Jab1 -> Up Tilt is actually possible but the range of characters/percents isn't really worth it.
The sweetspot kick can kill horizontally at the ledge around 80%, I'd say the max range of survival is 120-140%, it'll send everyone off the top at that point. The spike hit won't allow Meta Knight to recover from ledge height by 20%ish (maybe less).
It's more powerful than Bouncing Fish in just that sense.
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