ChronoPenguin
Smash Champion
The KB isn't the same, but the difference isn't large.
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i ****ing love this move seriously, it's one of my favorite moves as wario, it's just too goodThe frame data on Wario D-Tilt is absurdly good (hits frame 5, IASA 18). It is -11 on shield, but Wario's hand isn't a grabbable hurtbox, so it's almost entirely safe on shield when decently spaced against non-tethers, and that's assuming they react to it immediately. It's Pikachu/Meta Knight D-Tilt levels of safe.
It has two hitboxes with the same power/knockback; one on his glove and one on his finger. The glove hit sends more outward and the finger hit sends more upward. The finger hit gives slightly better for frame advantage but the glove hitbox has priority if they're in range of both, and it's obviously hard to space so well every time. Thankfully, all that really means is that the second hit of D-Tilt -> D-Tilt will combo just as well as the first one even if it's slightly stale from just being used immediately before.
Because the knockback is relatively low, it doesn't send opponents into tumble until absurdly high percents. That means opponents never go into tumble, which means that Wario D-Tilt is un-DI-able.
Wario D-Tilt's frame advantage is significantly affected by Rage, but the following numbers all assume 0% Rage on Wario with the glove hitbox:
When the opponent is at 0%, it has +1 frame advantage at worst on the whole cast.
D-Tilt has +5 frame advantage against most characters at 40-50%, which allows it to true combo into itself, Dash Attack, and Half Waft (the last one with prior momentum via a run turnaround or being very close to the opponent before D-Tilting).
D-Tilt has +8 frame advantage against most characters at ~80%, which allows it to true combo into Jab, Dash Grab, Neutral-B and D-Smash (the last two with prior momentum via a run turnaround or being very close to the opponent before D-Tilting).
This move is quite possibly the best low-risk hit confirming tilt in the game.
Saying Greninja is a worse Sheik is like asking Luigi to be Green Mario
This is accurate, in my Throw KO Percent testing the differences from Speed and Shield compared to default were only by a few percent. Buster and Smash, on the other hand... lol.The KB isn't the same, but the difference isn't large.
Kirby seems to have better matchups the more useful his copy ability isKirby doesn't just win a MU because his pikmin toss beats out Olimars pikmin toss that is nonsense.
I wouldn't give a number to it. However Pik-Kirby garners more respect in that Olimar can't throw Pikmin indiscriminately knowing that Kirby has grounded projectiles that over-power his in a clash, allowing him to put pressure on Olimar to approach him. Kirby has great tilts for CQC, Kirbys more mobile on the ground, and bolsters multi-jumps in the air.
On the other hand..
Kirby still doesn't enjoy challenging disjointed hitboxes which is exactly the reality of Olimar once he actually challenges kirby, even though Kirbys CQC game is impressive. You're not going to throw Pikmin in CQC/mid-range and yet Olimar can still compete because Kirbys hurtboxes are far more exposed.
I'm aware of the Olimar players on FG growing complacent when Kirby copies them. I don't believe that is at all an appropriate representation, as it simplifies Olimar to being solely Pikmin-toss. Theres not enough Olimar players who like to box or more likely, not enough who expect someone like Kirby to put out any sort of demand for them to.
That's the misconception right there. She doesn't "invalidate" the hydrant or fruit. GP our fruit in mid range will get her punished, and our hydrant is immediately refreshed if she tries to GP it. Again, we can fair the hydrant and run up behind it to punish rosa. She doesn't get to GP for free in this matchup at all unless the Pac-Man doesn't follow behind his projectiles.Pac man wins the Rosalina matchup ?
Yeah... no. She invalidates 2 of his best tools and beats him up close with large disjointed hitboxes. And Luma. Luma exists. Pac man is solid but saying he beats Rosalina is just... pushing it.
Maybe they just don't know the matchup? :V@ Shaya
Sonic is our worst matchup. And we have called boards over to discuss matchups plenty of times. They just don't always show up because few people respect our character.
I disagree but I respect your opinion regardless.That's the misconception right there. She doesn't "invalidate" the hydrant or fruit. GP our fruit in mid range will get her punished, and our hydrant is immediately refreshed if she tries to GP it. Again, we can fair the hydrant and run up behind it to punish rosa. She doesn't get to GP for free in this matchup at all unless the Pac-Man doesn't follow behind his projectiles.
Our Dair has a strange property that allows it to kill Luma immediately, and our attacks come out much faster than hers in close range.
@ Shaya
Sonic is our worst matchup. And we have called boards over to discuss matchups plenty of times. They just don't always show up because few people respect our character.
That matchup is firmly in our favor. People just think that Pac gets camped out which isn't necessarily truemegaman bad for pacman? the only time i use pacman is against megaman in tournament.
This I can attest to moreso. Greninja requires a lot of spacing with some moves (notably Fair and Uair), and definitely has high mobility.Oh and I feel like Greninja is more like a hybrid of ZSS/Marth than whatever/Sheik.
Mobility/trap/spacing based characters, throw in some smash pokemon archetypes and voila.
I used him because I feel HE outcamps megaman and beats him close up.That matchup is firmly in our favor. People just think that Pac gets camped out which isn't necessarily true
Just because you have a tool versus a character doesn't mean you win the matchup or make it even. It just gives you another option which the opponent has to be wary of but I doubt he'd be a total fool and disregard it anyway. You can't just assume that Pac Man will be "unleashed" in the future while assuming your opponents are fools. You have to look at the current state of Pac Man and analyze him from there as well as looking at the general skill level of whatever character you're analyzing Pac Man against. If that was the case we'd be having discussions about a "perfect" Diddy vs "perfect" Sheik but we don't.Many Pac-Man mains feel that we don't lose any matchups, but at the same time, we don't beat characters very hard (except little Mac).
Similar to Mario in that regard.
We always have something up our sleeve to handle the opponent, but we don't really invalidate that many characters.
Then again, we are still discussing matchups atm. We've gone over most of the "perceived" top tiers, but still have many more matchups to discuss.
Then when it comes to results, Abadango and Chef Pac have backed up many of our matchup theories so far, and neither utilize all of Pac-Man's options yet.
What are the opinions of those two players on those match ups?Many Pac-Man mains feel that we don't lose any matchups, but at the same time, we don't beat characters very hard (except little Mac).
Similar to Mario in that regard.
We always have something up our sleeve to handle the opponent, but we don't really invalidate that many characters.
Then again, we are still discussing matchups atm. We've gone over most of the "perceived" top tiers, but still have many more matchups to discuss.
Then when it comes to results, Abadango and Chef Pac have backed up many of our matchup theories so far, and neither utilize all of Pac-Man's options yet.
tiny brawler has falco height jumps, he just falls slowYeah of all the characters I think ZSS is the best comparison with Greninja. They have a far closer playstyle than Greninja and Sheik do. Also their mobility is pretty much neck and neck, like most of their stats are only 1 place apart when you rank the characters. They are probably tied for best overall mobility in the game, I know tiny Brawler is a mobility monster but his vertical mobility (jump height and fall speed) isn't great.
If Pac-Man is getting outcamped, the rest of his move set still exists. Outside of smashes and grab, his moves come out pretty quickly and trampoline beats shields + pulls people out of defensive maneuvers, along with being pretty safe against the characters we're considering for outcamping him.I see two main ways Pac-Man loses. If his opponent is one of the best zoning characters, he gets outcamped and has a really poor toolset for escalating the conflict beyond a losing attrition battle (and eating the pellet just doesn't work in practice; the healing would need to be approximately 3x as big for it to be enough to offset the hits he'll take trying to generate the pellet).
Pac-Man doesn't have to go over there either. Why does he have to approach? Continuous Fair launched hydrants put neutral in his favor unless Rosalina chooses to rush him down.My experience with Rosalina (and what dabuz did to abadango at APEX) strongly suggests to me that Rosalina has a large advantage in this MU since she simply does not have to approach ever and Pac-Man has very poor options to get in on her.
If Pac-Man is under the ledge when he uses Up B, he's not in much danger. The trampoline will save him from meteors and he should be ready to tech stage spike attempts. Between his floatiness, second jump, and side B, he shouldn't have much trouble getting to this point.He can use the up-B to multi-bounce which is really slow with really limited movement leaving him open to both being swatted out of it and to having his trampoline stolen out from under him, or he could use his side-B which literally draws a line telling his opponent where he's going to go as he recovers.
Pac-Man can certainly be edge guarded, but I don't think it's as easy as you're making it out to be.Against a typical character maybe he can be just dynamic enough to muddle through, but against the characters with very high mobility who are also extremely strong off-stage, he has a big problem. We could argue precisely how many characters this is, but I think it's at least safe to include Sheik, Sonic, Fox, Pikachu, Zero Suit Samus, Captain Falcon, and Meta Knight. Characters with poor recoveries in those MUs generally can do "okay" by focusing on center stage and relying on power hits to minimize the off-stage game. Pac-Man's zoning game is more about preventing the loss of space than gaining space (if his opponent is already at center stage, his projectiles are not the best pressure to make them move) and Pac-Man is significantly lacking in power moves so many off-stage exchanges will happen in these match-up. It would be rational to conclude that this style of match-up is also a big losing point for Pac-Man.
You're sleeping on trampoline.In what aspect would the Pac-Man fans argue the above analysis is significantly wrong and that Pac-Man does very well in some or all of these match-ups?
Which Pac-Man can do if done properly.And Rosa isn't even a hard matchup tbh. Abadango just didn't know the matchup. He tried to zone Rosa out...
I agree.Just about every Pac-Man main on this board has researched the rosa matchup further and come to the conclusion that it isn't in Rosa's favor.
Sheik, Pikachu, Sonic, Fox, and Toon Link are among the worse, 40:60 at best IMO. To me, 40:60 means the opponent has a clear advantage, but you can still win. I think he loses to Mario, DDD (can't KO this guy...), Link, Falcon, and probably others, but I don't think worse than 40:60.Also not intending to be antagonistic, but Pacman seems to have a very high opinion on their match ups, potentially the most overrated I've ever seen (Marth mains, kettle, black). Is there a single match up you/your board considers worse than even?
I said the same thing a while ago.I tend to see Pacman as this heavily option rich character... but I don't know how they suddenly give him good match ups with everyone, I really don't. Sonic in Brawl was an exceptional option rich character but still "sucked", or was commonly seen as a gimmick.
Yes, trampoline only does so much, and KO'ing is not one of those things. He's never making top tier because of his grab, and outside of ledge traps he can't KO reliably. Even then, the traps have some counterplay.I don't believe his shield/grab issues are remedied by trampolining, enough. He has a very poor ground game (imo) while having exceptional aerials, but I don't find they can act as a wall of fortitude like Mario. Being generally very condition-specific combined with very steep requirements to get kills just doesn't scream to me functional enough of a kit to succeed in more match ups than most "perceived top tiers" can boast.
This goes both ways. Lots of people still don't know how to fight him either. Many of the faster characters can run through fire hydrant, and many players still waste time trying to smack it at Pac-Man instead of realizingDefinitely agree Pac has room to grow and it's good there's so much theory and various options to crack open match up discussions (most characters play a majority of their match ups statically unfortunately). Over the long term if it works out I'll be happy to be wrong, but right now I can't help but be skeptical.
can someone test this with TL's fire arrows?
What the hell, why does this only work on Sheik?
Sakurai, please.
So the Pac-Man boards feel that they are basically a marginally worse Brawl!Metaknight when it comes to MU spreads? Because that sounds a lot like Brawl!Metaknight, just without stomping on the bottom 25% of the cast.Many Pac-Man mains feel that we don't lose any matchups, but at the same time, we don't beat characters very hard (except little Mac).
Similar to Mario in that regard.
We always have something up our sleeve to handle the opponent, but we don't really invalidate that many characters.
Then again, we are still discussing matchups atm. We've gone over most of the "perceived" top tiers, but still have many more matchups to discuss.
Then when it comes to results, Abadango and Chef Pac have backed up many of our matchup theories so far, and neither utilize all of Pac-Man's options yet.
*goes to pacman boards*So the Pac-Man boards feel that they are basically a marginally worse Brawl!Metaknight when it comes to MU spreads? Because that sounds a lot like Brawl!Metaknight, just without stomping on the bottom 25% of the cast.
I'm going to be very blunt right now: I'd argue that calls for a reality check for your board as a whole. Pac-Man is not Brawl!MetaKnight. Nor is he in the same realm as Sheik, Diddy, Sonic, etc. He's a good character yes, but not THAT good. He might be bottom of the top 10 portion of the list at best. And that's probably pushing it considering you have to think about Sheik, Diddy, Rosalina, Mii Brawler (if we're talking customs here as well), Sonic, ZSS, Yoshi, Mario, Luigi, Captain Falcon, Ness, some would argue Greninja is still very good just overly anti-hyped due to his nerfs... and importantly I don't think anybody in that list is claiming to have a MU spread like the one the Pac-Man boards are apparently claiming. Diddy used to before the nerf, Sheik I've seen a few times where she might have a slightly negative MU.
If people see a character board trying to claim a spread like that, with a character that is most likely not top 10, what incentive do they have to even bother trying to have a discussion?
I'm not going to claim I'm an expert on Pac-Man or anything like that, but I'd suspect that you have some 6-4s that should be 5-5s, and some 5-5s that should be 4-6s. Keep in mind 4-6s are certainly still winnable, it doesn't suddenly mean that your top players can't consistently win the MU (particularly when there are so few Pac-Mans, so your top players probably have a lot of experience in that MU while their opponent doesn't).
I mean...isn't that what 60:40 basically is? A slight advantage?*goes to pacman boards*
*Notices 60:40 is a slight advantage*
that explains it