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So I won last night's biweekly; I played Ganon in all but one game. Seems like he loses pretty badly to Shulk. Still awesome. Any good custom ganon vids around I should be watching?
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I believe Vex used custom dorf and got pretty far. I believe some vids are uploaded on the CLASH tournament youtube channel though I haven't seen them myself yet.So I won last night's biweekly; I played Ganon in all but one game. Seems like he loses pretty badly to Shulk. Still awesome. Any good custom ganon vids around I should be watching?
I think Ganondorf & Shulk go even, Shulk has enough punishable moves & most of his attacks are slower than Dorf.So I won last night's biweekly; I played Ganon in all but one game. Seems like he loses pretty badly to Shulk. Still awesome. Any good custom ganon vids around I should be watching?
This is an interesting point that I've heard you make before.Character boards are not reliable sources when it comes to matchup information.
No where is really reliable sources on match up information.Character boards are not reliable sources when it comes to matchup information.
Right, that's a huge reason why I'm reactivating the result based matchup chart. It's well on the way.Once a character has multiple representatives across multiple regions that's when the flow of ideas start to get really going. Right now, so many players either bounce between characters or are already keeping to the strongest characters in the cast, with a cast of mid 30s to over 50 it's pretty hard for anyone to actually get exposure to a fair portion of the characters in this game...
Ehhhh I wouldn't be too sure. Most of the Ganon's think Shulk is an even, but volatile matchup. When Shulk switches to smash mode both characters are going to be dying super early.So I won last night's biweekly; I played Ganon in all but one game. Seems like he loses pretty badly to Shulk. Still awesome. Any good custom ganon vids around I should be watching?
That's Ganondorf's matchups across the board if you ask me.volatile matchup
Does Ganon even have any advantagous MUs? It seems like every charcter board besides the Marth boards believe their character have an easy advantage against Ganon whenever he is discussed. Makes me question if he really is a "mid" tier.
Yeah pretty much. Anything less than a 7:3 advantage against Ganondorf is pointless because he gets so much reward that none of your advantages matter if you get hit. The only characters (customs off) that I think Ganondorf has a significant disadvantage against are Sheik, Rosalina, ZSS (maybe), and Villager. Pikachu can be rough too, but if he misses edgeguarding you at early %'s, well, he's going to have a fun time. All the four characters mentioned skew Ganondorf's risk:reward in a way that's really hard to deal with.That's Ganondorf's matchups across the board if you ask me.
Ganon has explicitly favorable matchups against the following characters:Does Ganon even have any advantagous MUs? It seems like every charcter board besides the Marth boards believe their character have an easy advantage against Ganon whenever he is discussed. Makes me question if he really is a "mid" tier.
I believe Vex used custom dorf and got pretty far. I believe some vids are uploaded on the CLASH tournament youtube channel though I haven't seen them myself yet.
Ganondorf seems like a character that, at first glance, would get walked on by Meta Knight, but I am not fully convinced it's that terrible. I think it is largely stage dependent. I also think poor match up experience and unfamiliarity plays a big role. If you give Ganondorf too much respect he winds up throwing out moves until he hits you, and in that case Meta Knight dies. If you don't respect him enough, he'll eventually hit you in neutral in an instance where you wouldn't have expected, and the same result occurs. If Meta Knight plays properly, Ganondorf struggles.Yeah pretty much. Anything less than a 7:3 advantage against Ganondorf is pointless because he gets so much reward that none of your advantages matter if you get hit. The only characters (customs off) that I think Ganondorf has a significant disadvantage against are Sheik, Rosalina, ZSS (maybe), and Villager. Pikachu can be rough too, but if he misses edgeguarding you at early %'s, well, he's going to have a fun time. All the four characters mentioned skew Ganondorf's risk:reward in a way that's really hard to deal with.
As for matchups that Ganondorf does well in, he does well in basically any matchup where he significantly outranges people (D-tilt for life) or has an even easier time killing than usual. Off the top of my head, Kirby, Wario, Little Mac, Jigglypuff, G&W, and (maybe) Meta Knight. There's probably more, but I'm already pushing my knowledge by putting Meta Knight (who I have very little experience against, but seems to have things Ganondorf does well against) there.
Quite a few people give Ganondorf bad matchups because they assume he just can't do certain things. He can't approach (Dash Attack, Wizkick, Flame Choke, SH Nair, and empty jump to a grab all work as bad, but functional approaches), he can't land (Nair, Wizkick, plain old Airdodge, and even Fair work for this), he can't recover (his recovery is bad, but unless he's in a position where he's forced to use it, he can just Uair to beat almost every edgeguard attempt). It's pretty easy to glaze over other things (like D-tilt outranging everything and Ganon having the best Dash Attack in the game) when you think a character just can't do critical aspects of the game
Customs on, or off?Ganon has explicitly favorable matchups against the following characters:
Isn't in "blatantly unfavorable"?Ganon has explicitly favorable matchups against the following characters:
Most of his matchups are honestly about evenish, the main blatantly unfavorable matchups are like:
I'm probably biased because most of my experience so far is online with all that entails (please can I get a job soon so I can have disposable income to attend local events please) but it seems to me that dealing with Ganondorf is easier if you play reactively and let him be the one to commit to stuff. Also, you know, Rosalina.Yeah pretty much. Anything less than a 7:3 advantage against Ganondorf is pointless because he gets so much reward that none of your advantages matter if you get hit. The only characters (customs off) that I think Ganondorf has a significant disadvantage against are Sheik, Rosalina, ZSS (maybe), and Villager. Pikachu can be rough too, but if he misses edgeguarding you at early %'s, well, he's going to have a fun time. All the four characters mentioned skew Ganondorf's risk:reward in a way that's really hard to deal with.
As for matchups that Ganondorf does well in, he does well in basically any matchup where he significantly outranges people (D-tilt for life) or has an even easier time killing than usual. Off the top of my head, Kirby, Wario, Little Mac, Jigglypuff, G&W, and (maybe) Meta Knight. There's probably more, but I'm already pushing my knowledge by putting Meta Knight (who I have very little experience against, but seems to have things Ganondorf does well against) there.
Quite a few people give Ganondorf bad matchups because they assume he just can't do certain things. He can't approach (Dash Attack, Wizkick, Flame Choke, SH Nair, and empty jump to a grab all work as bad, but functional approaches), he can't land (Nair, Wizkick, plain old Airdodge, and even Fair work for this), he can't recover (his recovery is bad, but unless he's in a position where he's forced to use it, he can just Uair to beat almost every edgeguard attempt). It's pretty easy to glaze over other things (like D-tilt outranging everything and Ganon having the best Dash Attack in the game) when you think a character just can't do critical aspects of the game
Luigi has a fireball, Waaay superior damage, and a KO confirm. Mario has none of those things.can someone explain how is a good mu for but isnt? both combo for days and have short range, easily beat by dtilt/ftilt. is s combo ability really that much better to the point where its disadvantageous for ?
Are you entirely sure this is the case? You will definitely cut out PKT2 in half but we have invincibility frames that I know for certain Marth can't beat with his counter, and thus I'm sceptical atm of Mac. If this is towards the latter half of the move then I understand though.Using Mac's Down-B on Ness's PKT2 -will- hit him and KO at, like, 20% offstage. When Ness hits it, he slows down enough to get caught by the hitbox instead of blowing past it. Granted, Mac is totally dead afterward, and Marth does the same thing but recovers afterward, but as bad as the matchup seems onstage, I'd say that's still quite good to know.
I seem to beat it pretty cleanly in all the times I've used it. Marth's Counter comes out faster upon activation, but I'm pretty sure Ness can be hit by both with good timing.Are you entirely sure this is the case? You will definitely cut out PKT2 in half but we have invincibility frames that I know for certain Marth can't beat with his counter, and thus I'm sceptical atm of Mac. If this is towards the latter half of the move then I understand though.
Luigi is actually good now, that's what changed!What has changed?
Hmmm, intriguing. I'll look into it if I get the chance.I seem to beat it pretty cleanly in all the times I've used it. Marth's Counter comes out faster upon activation, but I'm pretty sure Ness can be hit by both with good timing.
Actually, with some number-crunching, here's a good sign: I believe PKT2's invincibility frames last until the end of the sweetspot (Frames 1-10). Mac's Counter actually takes 17 frames to come out (compared to Marth's 5), but the hitbox is enormous and it slows down the opponent being Countered by Mac to 1/2 speed upon activation, giving it an effective activation speed of 9 (well, technically 8.5, but, effectively 9) frames against Ness.
Given that Little Mac would have to be touching Ness upon PKT2 activation for it to hit on Frame 1 (which would be dumb and unsafe to begin with), this pretty much guarantees that the invincibility will not help Ness avoid the hit. Marth would have to back up a bit to prevent that from happening, but Mac does not.
Just because Yoshi can outrun Ganon and throw eggs all day doesn't mean he gets murdered, it just meansLuigi is actually good now, that's what changed!
Yoshi also totally murders Ganon, it's pretty sad to watch.
I'm not saying I disagree but why do you think Greninja is a blatantly unfavourable MU for Ganon?Ganon has explicitly favorable matchups against the following characters:
Most of his matchups are honestly about evenish, the main blatantly unfavorable matchups are like:
Nothing, I assume. In customs, there is wizard dropkick, for a slightly better approach, but Wario also gets speed bike as a trade-off. It seems ganon has to throw out a risky read option to outplay Wario's neutral.What can Ganon do to a campy Wario?
Have you ever actually played the matchup though? There's so much more to it than egg toss. Just one successful fair by Yoshi can link into strings that deal like half a stock's worth of percent. Fair -> jab 1 -> dtilt -> dash attack is a thing and it puts Ganon in a position where Yoshi can easily frame tap him with Egg Toss into just about everything. It's a mix of Yoshi's disgusting damage output from an advantaged position and Ganon being particularly bad when put in a disadvantaged position that makes this matchup so bad. There's hardly a character in this game that has as much room for error against Ganondorf as Yoshi does.Just because Yoshi can outrun Ganon and throw eggs all day doesn't mean he gets murdered, it just means he has to play really patiently and not foolhardly rushing into eggs to get Yoshi.
I play both characters but I don't think I've ever played the matchup. I'm a little ***** and hate the feeling of losing trades, so I'd probably give Ganondorf more respect than I should. I'm not saying that Ganondorf's spacing tools don't deserve respect, but with Wario excelling at counterpokes and taking advantage of small mistakes, Wario likely does well for himself whenever Ganondorf does more than U-Air and B-Air, which Ganondorf will likely have to do if he actually wants to get in, since Wario wants that Waft. Ganondorf has to respect the Bike due to regenerating hitboxes and Wario's relative safety with Bike ditching. Getting off the ledge sounds like hell for Ganondorf, too.Nothing, I assume. In customs, there is wizard dropkick, for a slightly better approach, but Wario also gets speed bike as a trade-off. It seems ganon has to throw out a risky read option to outplay Wario's neutral.
@ TheReflexWonder do you know about this matchup?
CORRECTION: what can Wario do to a campy Ganon? Ganon wins neutral with Nair and Dtilt just fine. Nair will even beat the bike.What can Ganon do to a campy Wario?
Ganon goes even vs the Pits. Spacing heavy matchup. Ganon is heavy enough to survive Fthrow for a while. Both Ganon and Pit need to make reads for KOs either in footsies or offstage.How do people feel about Dark Pit vs Ganondorf?
It's really boring but Ganon kills so much earlier on random hits that I don't think it's bad. Because Ganon easily kills the Hydrant, he doesn't get walled out that easily. He's forced to guess past the Trampoline, but Pac Man risks a lot more going for air to air in this matchup than in many others.Isn't in "blatantly unfavorable"?
You can just look at the hydrant to knock it over, but how does he fare against the on stage trampoline and Pac-Man's SH retreating fair/fruit approaches?
Customs off afaik. 55:45 Ganon. It's a guessing game in neutral that favors Ganon. Metaknight also needs fairly specific setups to be scary while Ganon just lands 6 hits and kills.Customs on, or off?
Luigi in this game has a broken fireball and combo game. That is the big change.In Brawl, Luigi was one of ganondorf's most manageable matchups due to shield push vs traction and edgeguarding.
What has changed? When you ftilt luigi's shield, he slides back so hard, he starts moonwalking when he shield drops? His recovery is pretty much free to ganondorf's nair/uair
I fail to see the advantage. Ganondorf's normals are all above 10 frames excluding jab at 8. Meta Knight is too small to be hit by auto cancelled back air consistently, and all of his aerials incur significant landing lag. In close quarters, Ganondorf loses, and Ganondorf has limited options dealing with Meta Knight's defensive play, particularly when he's in the lead. It's hardly a guessing game when you cannot commit to half of the actions available without being open to a combo.Customs off afaik. 55:45 Ganon. It's a guessing game in neutral that favors Ganon. Metaknight also needs fairly specific setups to be scary while Ganon just lands 6 hits and kills.
Thank that Ganon for letting him charge waft for free?CORRECTION: what can Wario do to a campy Ganon? Ganon wins neutral with Nair and Dtilt just fine. Nair will even beat the bike.