can someone explain how
is a good mu for
but
isnt? both combo
for days and have short range, easily beat by dtilt/ftilt. is
s combo ability really that much better to the point where its disadvantageous for
?
Kill power, mainly. Mario's kill power is sub-par, and the longer Ganon lives, the harder he can bust you up.
Don't all of these characters just edge guard Ganon to death? Like, why is this never a factor in talking about Ganon? His recovery is quite terrible, his aerials have poor range and startup outside of uair and nair (and even then he can't afford to trade offstage), and his air speed is poor.
What. Uair beats
everything. That's not an exaggeration. You can't challenge Uair. It's a big bad F6 disjointed bicycle of pain. It's true Ganon's actual
recovery is bad, but as long as he's able to choose when to use it, he's fine, since any edgeguarding attempts when he hasn't used his recovery can be slapped aside with the flick of a c-stick. The only way you're
ever going to challenge
anything Ganondorf does is if you beat out the start-up, which is possible usually, but not against Uair
The idea you can deal with Meta Knight's air camping is idealistic. You cannot. Meta Knight has the control. Up air is strong, but it is not disjointed, and you're trying to out prioritize a disjointed frame 4 move.
Uair isn't a sword or anything, but it is disjointed. It's not as noticeable because it's a vertical disjoint instead of a horizontal one, but it's definitely there.
Outside of punishing ledge jumps (which are too low to the ground to get anything other than aerial Down-B), how would Ganondorf possibly land a footstool on an opponent in a real match? Am I missing something?
Ganon's Dair sets up footstools. Courtesy of
Gungnir. Watch the second Dair.
But D-Air requires an opponent to miss their tech, which isn't difficult to react to. It will become less likely that players miss their techs as they get accustomed to doing so with time and experience.
You can get a guaranteed
footstool out of a Dair at specific %'s. It's incredibly situational, difficult to pull off, and won't happen very often, but when it does Ganon can take a stock with ease.
Also, I specifically wouldn't put the MK vs Ganon matchup as very far from even, 55:45 at worst either way. Both can kill each other well (MK has kill setups and Ganondorf can abuse MK's weight) and get a lot of reward on-hit. MK has speed but Ganon has range.
In general, there's a significant difference between
committing to an approach and
making a hard read to approach. Ganon
commits to all his approaches, meaning, if he doesn't land the approach, he's going to get punished. This also means he
is not playing Rock Paper Scissors just to approach. He doesn't always need to outright guess what his opponent will do to get it. Ganondorf has
five meh, but workable approaches, Nair, Flame Choke, Dash Attack, Wizkick, and empty hop-->grab/something else.
He doesn't have a good approach game, by any means, but nobody can just wall him out for free.
My point is, there's no "win button" in any of Ganon's matchups, advantaged or disadvantaged. You can't just say "this one tactic is a hard counter and thus it's 99:1".
Ganondorf can always outplay his opponent, and his opponent can always outplay Ganon.
This honestly applies to Smash 4 matchup discussion in general. You should never find yourself saying anything along the lines of "Well, X can tap dance, and Y can't, so X wins 100:0 easy win" unless you have some sort of infinite out of a grab. That's by far the easiest way to give Y a free win when you come across a competent one.