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Smash Journeyman
- Joined
- Jan 6, 2015
- Messages
- 302
Just wanna put it out there to all this "extremely overpowered" talk that Winner's Finals involved ZSS getting five sub-80% up-B KOs in a row against R.O.B.
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I don't know of Pikachu that much but I'm pretty sure that he hasn't trouble killing at all.This is the problem with customs, giving some characters extremely overpowered individual moves that admittedly weren't designed with balance in mind, and thus increasing the balance gap between the worst and the best characters in the game while people argue that customs improve it.
HSB is essentially an aerial smash attack that is difficult to punish if used right, has low startup, a lot of range even for the strongest hit and high power with practically no drawbacks for a character who was designed to have trouble killing to make up for his strengths. I have a feeling that people support customs just because it makes their character stronger. As much as I love custom Ganondorf and Falcon being able to go under BF with improved recovery, I'd never claim customs are good for the metagame.
If Pikachu doesn't have trouble killing, who does?The best angle is usually diagonally,
I don't know of Pikachu that much but I'm pretty sure that he hasn't trouble killing at all.
Based on past arguments, I imagine the list would consist of:So HSB is unhealthy, and what else? Wasn't this asked a little while back and no one gave an answer? I legitimately want people to write out lists of customs they have issues with (I imagine the lists would all look similar).
I'd say Pikachu has noticeably better killing ability than Diddy and Shiek at this point.If Pikachu doesn't have trouble killing, who does?
It is much better to forget about customs as a whole than it is to start forbidding the use of certain moves, especially when customs are fundamentally imbalanced and unfair. DLC characters won't get any from the looks of it, and some characters get ridiculous moves that resemble the likes of ZSS' default up b which is a ridiculously good move and was also mentioned earlier. We do not need more of those. Some of the polarizing customs that I have experience / am aware of include:When I see "customs aren't good for the metagame", I read it as "moves aren't good for the metagame". You can't make such broad statements. So HSB is unhealthy, and what else? Wasn't this asked a little while back and no one gave an answer? I legitimately want people to write out lists of customs they have issues with (I imagine the lists would all look similar). It just doesn't make sense to me otherwise, because "customs" are as much Jumping Inhale and Wizard's Dropkick as they are Heavy Skull Bash and Kong Cyclone. Pls specify
Sakurai said he doesn't have a problem with custom moves being "ways to cheat your friends". We already have customs that get their utility massively increased by glitches or obvious oversights, such as HSB being used with smash input which you mentioned, effectively doubling its KO power. Another example is Palutena's lightweight which can be activated whenever you're on a platform, or Lucario's snaring aura sphere KOing at 0% out of Villager's pocket (broken strat in doubles) if it hits the opponent on frame 1. Then there are a bunch of customs (easily most of them) that are clearly the result of time shortage in the development of the game. This mostly resulted in useless moves but also in critical oversights with some outright broken ones, and I truly hope the community gets over the excitement eventually and thinks about this rationally.Who admitted that customs weren't designed with balance in mind anyway?
That still leaves Pikachu losing to 49 characters though. When claiming someone isn't bad at something in this game, you're claiming they are better at it than a good portion of the cast. People just often forget that latter part, which is particularly apparent in many "this character is at least mid tier" comments.I'd say Pikachu has noticeably better killing ability than Diddy and Shiek at this point.
Well, one of these moves has a pea-sized hitbox and requires Lightweight to be a guaranteed confirm, and the other one surrounds a third of the character's body and is useful anywhere, anytime, even from short-hop.Lightweight: Can be activated on a platform at all times even though it should be limited normally, in addition Diddy's dthrow to uair KOing at 120% was a big deal before 1.0.6 but for some reason Palutena doing the same at 70-80% isn't.
I find it hard to believe that an Up-B, a move that puts you in helpless fall, can ever be called "almost unpunishable". Moreover, most of these 50% kills can be attributed people not yet realising the "neutral" Smashville and T&C overwhelmingly favour Brawler (and Sheik, but that's another story).Helicopter Kick: Probably the best single KO move in the game, almost unpunishable, fast, can't be SDI'd out of and can kill at around 50-60%.
You heard it here first: we can't use customs unless they're worse than defaults. (Honestly, this is nearsighted. A character whose customs are direct upgrades is less versatile than a character with sidegrades. Mario can tailor several of his moves to maximise his matchup spread, but WFT is basically stuck with Jumbo Hoop and Weighted Header, and is thus much more predictable.)Luma Warp, Dark Fists or any custom that's an obvious upgrade with very little or no drawbacks: Self-explanatory, creates obvious balance bias towards characters who have these.
I have heard no one describing these things as foolproof. If anything, they're just as "foolproof" as default FLUDD and default Cape.Gust Cape, Tempest, Jumbo Hoop or any custom that serves as a foolproof gimp on most characters when used right: No character should have such free tools to get stocks off if we want a metagame where characters don't have completely polarized MUs.
I can name eight low-tiers that get dramatically better with customs: all 3 Miis, Palutena, Wii Fit Trainer, Kirby, Marth, Dr. Mario. The top-tiers get barely anything compared to the transformative boons these peeps obtain. Giving Pikachu one more kill-confirm does not change Pikachu as much as giving Brawler an actually usable horizontal recovery.Hammer Spindash, Gravity Grenade, (Heavy Skull Bash, Luma Warp) or any custom that makes an already good character better: Probably the largest category, this is bad because it doesn't make the game any more balanced but instead creates even more gap. Even if some low tiers benefit from good customs as well, it only applies to a few. What this results in is that some good characters become even better and some bad characters become even worse in relation to the rest of the cast.
Source, please - the odd wording implies to me that this is being taken out of context (as is par for anything the man has ever said).Sakurai said he doesn't have a problem with custom moves being "ways to cheat your friends".
1) Palutena uair has a massive hitboxLet me just jump onto a few of these:
Well, one of these moves has a pea-sized hitbox and requires Lightweight to be a guaranteed confirm, and the other one surrounds a third of the character's body and is useful anywhere, anytime, even from short-hop.
I can name eight low-tiers that get dramatically better with customs: all 3 Miis, Palutena, Wii Fit Trainer, Kirby, Marth, Dr. Mario. The top-tiers get barely anything compared to the transformative boons these peeps obtain. Giving Pikachu one more kill-confirm does not change Pikachu as much as giving Brawler an actually usable horizontal recovery.
uh I just want to say...Sheik's Penetrating Needles aren't that good, and the majority of Sheik mains stick to default needles in most matchups. They don't 'one shot' shields; they do create serious shield pressure, but that's it. The issue is the lack of range in comparison to normal needles and lower amount of needles (which can be good and bad). They're also much harder to pull off needles -> bouncing fish with. Gravity Grenade is actually good, but it doesn't really do loads for Sheik. It creates another kill setup, but it's generally difficult to land and doesn't affect games too much. The one thing it can do is punish people who don't react to it by the side of the stag with a stage spike, but this is situational, and Sheik is usually better off going for her normal edgeguarding anyways as it is more consistently effective.1) Palutena uair has a massive hitbox
2) Rosalina gets Luma Warp, a Brawl Falco Laser and a faster recovery. Sheik gets Penetrating Needles (like, one shots shields) and Gravity Grenade. I'm sure other top tiers get other things that widen the gap between top and bottom tier. Poor Zelda gets literally nothing with customs and probably lands in a tier herself. =P
@ Cassio I thought of you when I was looking at Lucina's fsmash the other day. It has comparable knockback to Zelda's reappear hit of Up B from 50% and starts outscaling it at 95% vs heavy/midweights.
Cool frame 10 move that requires a lot of skill and precision to land.
Oh wait...
ZSS's Boost Kick put ZSS in a 50/50 where the opponent holds left or right and ZSS usually has to follow the DI or the opponent will pop out of the move.so the horizontal boost kick is making people go "Ban Customs" but not the Vertical Boost Kick? Intresting...
"I think it's probably more interesting that you can almost cheat a little through customizing your character."Sakurai said he doesn't have a problem with custom moves being "ways to cheat your friends".
Balance on a competitive level and balance on a general level are very different things. They didn't want any direct upgrades to previous moves because it would completely and utterly invalidate the previous move's existence even in casual play/free-for-all/whatever.If customs weren't made to be balanced, then how come every custom comes with a built in disadvantage(s) in correspondence with its advantage(s)?
How come they weakened the power of dragon rush? If they weren't worried about balance in the slightest, then why bother adding drawbacks at all...
I apologize from the deepness of my heart.Lightweight: Can be activated on a platform at all times even though it should be limited normally
Yeah she's definitely on my BS list, lost my first tournament set to this nonsense. But knowing that Lucina has a long range disjointed similar version of this only makes me hate the move more. At least it doesnt drag you into the air first.@ Cassio I thought of you when I was looking at Lucina's fsmash the other day. It has comparable knockback to Zelda's reappear hit of Up B from 50% and starts outscaling it at 95% vs heavy/midweights.
Cool frame 10 move that requires a lot of skill and precision to land.
Oh wait...
He's trash basically. Dies to Warios regular bike at reasonable percents, love fighting him.What are the opinions about Mewtwo now? Still considered 'mid tier'? How many matchups does he win and lose as of now? I still think he's about as bad as in Melee, maybe just slightly better.
In terms of viability, what hurts Mewtwo more than anything is that he has hard matchups against fast-movingI wouldn't call him trash. Just exceptionally average (in summary). Nothing explicitly awful as a whole but nothing....well, exceptional either. His advantages are strong but so are his numerous disadvantages. That's just me as far as Mewtwo goes, most people think the same way from experimentation with him.
Course that could've changed by now but I have no idea.
Ban Heavy Skull BashESAM's going to EVO @CT_ESAM 36s37 seconds ago
"'Im not gonna remake twitter'
'Im not gonna lose a SFL local this whole summer'
'Im not going to EVO'
Im apparently a compulsive liar~"
ESAM back for real
His up air makes me sad in this game.What are the opinions about Mewtwo now? Still considered 'mid tier'? How many matchups does he win and lose as of now? I still think he's about as bad as in Melee, maybe just slightly better.
So HSB is gonna win EVO?ESAM's going to EVO @CT_ESAM 36s37 seconds ago
"'Im not gonna remake twitter'
'Im not gonna lose a SFL local this whole summer'
'Im not going to EVO'
Im apparently a compulsive liar~"
ESAM back for real
Most of those characters have a means of getting around it, though. Dedede N-Air beats it all around. Bowser's N-Air clanks it out fine, and neither of those have significant endlag. DK can fastfall -> Up-B and clank it out with that. I just feel like people have more clean, safe options than they're giving themselves credit against it.I think Ness PKT1 is a liability when used against characters with good high recoveries (read: burst mobility) because they can just sidestep the ledge and reach Ness quick enough to smack him for using PKT1. Not as much of a liability as it was in previous games because at least PKT1 moves fast now but it's still not something I'd throw out against a recovering Sheik, Pikachu or ZSS. PKT1 is a great option vs heavies and characters with bad mobility while they recover, though. It's best vs characters who fall into this category and don't have a fast aerial to clank with it. So I think it being "free damage" is MU dependent really, but I wouldn't rule that description out vs like Bowser.
I read this, and hit the Like buttom immediately. I swear the biggest troll move Sakurai made in this game was regarding Mewtwo's weight nerf. Give me another Smash Tour before this please...Mewtwo would be good if he was heavier. It really is as simple as that IMO. .
It depends on the character and their options to cancel but I believe that he can change direction so you only get the tail.I haven't seen a lot of high-level Ness play, but I hear people toss around the idea that PKT1 is free damage offstage. It doesn't have a significant disjoint outside of the tail, and you can clank it out with aerials before it hits you. Is the free range of movement too unpredictable to reliably do that?