LiteralGrill
Smokin' Hot~
Literally every single Mewtwo player doesn't use customs.Also not everyone plays with Customs. Best to remember that.
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Literally every single Mewtwo player doesn't use customs.Also not everyone plays with Customs. Best to remember that.
I was able to get all of the same combos with uthrow to work at least until around 80%; how was it nerfed? I actually haven't seen those other throw nerfs claimed elsewhere on the forum; the Sonic boards are all over the place claiming this and that with the only clear agreement being the nerfs to default side-B and back throw. I dunno about Burning Spin Dash (I've seen a few people claim it but no one in a credible way... that is explaining how in specific they verified this), but I'm quite sure Hammer Spin Dash which was the single best side-B variation is the same.B-throw, F-throw, and U-throw took some heavy nerfs. Apparently Burning Spin Dash lost invincibility frames but I don't think that has been confirmed.
Also not everyone plays with Customs. Best to remember that.
I'm a bit dubious about the Nair combing into Grab. Depending on when you land, they can either be in front or behind you. You almost have to 50/50 yourself in order to get the grab. I did however experiment with the set knockback and using it off stage. If you grab the ledge at the right time, the set knockback sends them down at a 45 degree angle away from the stage edge. Not very far, but I think most characters would have to use their double jump and it just leaves them in a horrible spot.Mewtwo has a kill setup in his Nair, actually. Nair has set knockback, Nair Fastfall into Grab into B-throw/U-Throw is valid. Outside of that, not a ton of ways to setup kills but Fair is fast and can steal a kill if they sleep on it.
He has a lot of really good ways to rack up damage though, Dtilt is like, GODLIKE (how is it even better in this game WTF)
Dtilt has a followup for every single percent that isn't like 120 or higher on non-floaties. It's ABSURD. I <3 it to pieces. Interesting find on his Nair!I'm a bit dubious about the Nair combing into Grab. Depending on when you land, they can either be in front or behind you. You almost have to 50/50 yourself in order to get the grab. I did however experiment with the set knockback and using it off stage. If you grab the ledge at the right time, the set knockback sends them down at a 45 degree angle away from the stage edge. Not very far, but I think most characters would have to use their double jump and it just leaves them in a horrible spot.
Dtilt is amazing though, yes. Dtilt -> Utilt -> Aerial seems to be a true combo at lower percents. In theory I guess Dtilt -> Utilt -> Nair -> Grab -> Possibly Dthrow -> Follow Up maybe?
Yeah I can agree with this. His disadvantage doesn't feel too great (although teleport is awesome) but his advantage is amazing and when he gets the hit he certainly can make the most of it in almost all situations.Mewtwo in two words: Glass cannon
Mewtwo's Shadow Ball actually kills earlier than Samus's Charge Shot, below 100% without any rage. With rage I think it becomes one of the scarier moves in the game, ESPECIALLY because Mewtwo is the only wielder of a charge shot who can also reflect.
Apparently Luma now has very slightly less health.So apparently Rosalina made it out completely intact, which is bad.
Of All Characters, I don't want Rosalina and Luma to be the "best."
They have some of the most polarizing matchups matchups in the game.
Customs helps a lot of characters deal with Luma...So apparently Rosalina made it out completely intact, which is bad.
Of All Characters, I don't want Rosalina and Luma to be the "best."
They have some of the most polarizing matchups matchups in the game.
your right not a nerf I use tink and never held my bombs you throw them to get hits with smashes so I see that as a useless thing to keepMy first impression of Mewtwo is pretty solid. So far, I don't think he's one of the top since he has a few things that hold him down (bit slow, floaty, big, somewhat light too?) but he's definitely not bad. Killing is definitely not one of his problems. His Uthrow kills crazy early, his Side B combos into almost everything including F/Dsmash, his Fair is fast, strong and safe, his Usmash kills good and has good range, strong projectile, reflector... He has some decent range on things like Dtilt, and his Jab and Dash Attack have big disjointed hitboxes. Especially his jab like wtf. He's not going to very fun for those who like aggressive playstyles though: defense seems to work much better for him than offense.
I have never ever used this as Peach main. This is barely a nerf, leave alone a heavy one. She merely lost something useless. I have never seen any Megamin or Link use this either.
KB and damage was nerfed yes.Was the knockback on Sheik's Bair nerfed? Because if not I don't see that damage nerf accomplishing... much of anything, really. Bair is mostly used for edgeguarding which it will still do just as well if the KB hasn't changed, and I guess it makes Bair chains across the stage less damaging but Fair chains are generally superior for that.
Yeah, Sheik is probably #1 for now. It's early to throw that out there but with Diddy nerfed pretty hard and their surrounding characters either unchanged (Zero Suit, Rosalina) or nerfed (Sonic) I can't see anyone challenging Sheik for the #1 position if she was widely considered #2 prepatch.
I think the kb on sheiks Bair was nerfed pretty bad.Was the knockback on Sheik's Bair nerfed? Because if not I don't see that damage nerf accomplishing... much of anything, really. Bair is mostly used for edgeguarding which it will still do just as well if the KB hasn't changed, and I guess it makes Bair chains across the stage less damaging but Fair chains are generally superior for that.
Yeah, Sheik is probably #1 for now. It's early to throw that out there but with Diddy nerfed pretty hard and their surrounding characters either unchanged (Zero Suit, Rosalina) or nerfed (Sonic) I can't see anyone challenging Sheik for the #1 position if she was widely considered #2 prepatch.
The only thing I could see challenging Sheik is relative changes in matchup dynamics. For example, if you had a terrible matchup against Diddy Kong, you just got a huge indirect buff in that Diddy is no longer nearly as dangerous. If Sheik has bad matchups against any of these characters, that may hurt her a bit. Similarly, having bad matchups against, say, Kirby or Swordfighter might actually matter now.Was the knockback on Sheik's Bair nerfed? Because if not I don't see that damage nerf accomplishing... much of anything, really. Bair is mostly used for edgeguarding which it will still do just as well if the KB hasn't changed, and I guess it makes Bair chains across the stage less damaging but Fair chains are generally superior for that.
Yeah, Sheik is probably #1 for now. It's early to throw that out there but with Diddy nerfed pretty hard and their surrounding characters either unchanged (Zero Suit, Rosalina) or nerfed (Sonic) I can't see anyone challenging Sheik for the #1 position if she was widely considered #2 prepatch.
Seriously. Earlier I snapped a shield with a Shadow Ball then FSmash.I noticed that Mewtwo's shadow ball eats shields like crazy. It doesn't break them or anything, but it often makes it so that the opponent can't block the next attack if it comes fast enough.
Attention all Marth playersYou can jump/act out of Confusion before Mewtwo gets any guaranteed followups, but it at least forces a situation where Mewtwo can make a prediction and maybe punish you.
Mewtwo has a kill setup in his Nair, actually. Nair has set knockback, Nair Fastfall into Grab into B-throw/U-Throw is valid. Outside of that, not a ton of ways to setup kills but Fair is fast and can steal a kill if they sleep on it.
He has a lot of really good ways to rack up damage though, Dtilt is like, GODLIKE (how is it even better in this game WTF)
He feels really solid to me, like, he really FLOWS well. I think he's good for people who like spacing and capitalizing off of it. Not really offensive but more of a guy who hangs in neutral (not defensive 100% either) and converts stuff off of a solid poke. Seriously DTILT IS WACK GOOD
Item tilting is a staple of high level mega man play. Ninjalink probably had the most advanced item pellet game of the notable mega man players and would use this quite a bit. Item fsmashing was rarely used by mega man, but I remember seeing a few links use it.I have never seen any Megamin or Link use this either.
Yeah last I checked this was actually true. Others might not be a stomp but I would find it very hard to believe that (assuming customs) she has no bad MUs at all.Pretty sure custom sheik stomps rosalinas face in.
Don't even think the changes are so drastic anyone noticeable surpasses him now.Obviously, Diddy Kong is significantly nerfed. Hoo Haw still works just fine, it's just no longer nearly as powerful. FAir is also nowhere near the demon it once was. Now he basically plays like how a speedy character should play. I expect him to drop a few positions, likely to where Yoshi, Greninja, and other good but not OP characters are. His neutral is still very strong, but other characters get a lot more chances to beat him now.