But on the other hand, Falco has a legitimately strong Jab (probably one of the best jabs in the game), a stronger U-air, a better F-air for edgeguard kills, and his grabs are no longer regulated to just being D-throw since B-throw kills and U-throw sets up for a U-air kill (F-Throw is the odd man out but it's pretty freaken cool aesthetically). We also cannot forget his second biggest change which is Falco no longer goes into freefall with Phantasm giving him a much better recovery overall.
Though I do agree: Falco's blaster nerf is the biggest of all his changes, and is crippling. However, it's only crippling if you look at it in comparison to Falco in Brawl. Falco's frame data coupled with the engine changes makes me understand where they were trying to go with Falco's design when you examine the whole package. It's just his hitboxes on some of his moves are janky and there isn't enough to compensate for his lack of a god-tier projectile.
F-throw at low percents apparently combos into Falco Phantasm. That's all I know about F-throw aside from using it to throw someone off the ledge and going for a hard Falco Phantasm meteor read.
Falco's frame data, the changes in the engine, and everything makes him, as many have said before including Shofu recently, an honest character. He can't exploit anything like in previous games, but that puts him at both an advantage and disadvantage. All of Falco's moves even Blaster when used in the right moments or even Fire Bird, @
pawclaw got a gimp off of it with against Big Boss's Ike a while ago:
https://www.youtube.com/watch?v=dQktIelaG8E, just work and flow. He is one of the few characters that can combo out of almost all of his grabs and make use of his grabs well. Every move has a purpose and works well: Jab is a jab, Ftilt spaces and can sort of combo into itself if someone decides it's a great idea to walk into Falco over and over, Dtilt launches, punishes, and kills; Utilt acts as an anti air, combos, juggles on the ground, and kills later; Dash Attack sets up combos and can sort of punish because of its late hitbox, Up Smash combos, is sort of an anti air, and kills so long as the first hit doesn't screw Falco over; Down Smash spaces, kills, and is a fantastic OOS move; Side Smash punishes incredibly hard, Nair combos, Uair combos, kills, and can sort of be used for an approach due to its low landing lag or it auto cancels - I need to check it -; Fair still gimps, but not brokenly, acts as a good aerial interrupter because of its priority, and racks up damage; Bair kills and spaces - I feel like Falco can RAR sort of well -; and Dair meteors like other meteors unlike his godplayer meteor in previous games.
On Specials, Fire Bird is a recovery, Falco Phantasm acts as Falco's burst movement option, meteors, and does free damage; Reflector spaces, reflects, and does free damage; and Blaster? Well, it can't zone or wall out people, but it can still gimp if it hits right after a second jump, it interrupts, and it's free, but usually risky damage. That's his advantage: being a solid character.
The disadvantage? Nothing, absolutely nothing to exploit. If Falco could exploit his Bair, then he'd be insane; Wolf could, but Wolf's Bair, I think, wasn't as strong as SSB4 Falco's and Brawl functioned differently. Even his customs don't give him anything to exploit. Reflector Void? Yeah, if it hits, it'll do some damage, but try landing that in the air. It's not as easy when you're on the ground. Granted, it gives Falco a ranged version of his Uair.
In terms of moves, Jab combo, Up Smash, Blaster, and his grab range are the only issues I feel Falco have. Jab is great, it's a frame 2 Jab, but it doesn't actually connect from Jab 2 to Rapid Jab which is easily SDI or is it DI? out of. Floaties like Kirby and Jigglypuff will get out almost instantly. Hell, Jigglypuff might not want to go out, instead, Jigglypuff might want to get close and land a Rest. I've been KO'd a couple of times because of that. For Kirby, it's a free way of get out, let Falco end the Rapid Jab or just Stone the poor bird. If anything, Jab might be able to combo to Utilt and maybe Reflector since they both come out at frame 5. People have tried Jab 1, Jab 2, grab, but I don't know if that's worth it. Up Smash suffers from the first hit's knockback sometimes being too much which whiffs the second hit and probably makes it the weakest Smash in the game - the first hit does 4% and whiffing the 12% second hit really sucks. At the same time, Up Smash might not connect if Falco's fighting a short or crouching character and is facing away from them. The animation will show Falco's foot phasing through them and nothing happens. Blaster, well, we covered that already. Grab range is also another hitbox issue. Falco's hands... I mean just look at them; his fingers are freaking long and his hands are big, but his hitbox might be smaller than Fox's which means whiffed grabs will show his hand phase through people. I think Ganondorf also suffers from this.
Add in his mobility, but once again, from a balancing standpoint, it makes sense. Brawl Wolf didn't have SSB4 Falco's power, but he made it up with being able to string attack after attack, having attacks move him, and being able to survive much longer than Fox or Falco, so his air speed was justified since if he was slow in the air and on the ground and had those attacks, he probably wouldn't be hold his status on the tier. Fox's basically a fragile speedster with burst attacks - Up Smash, Uair, Side Smash, Down Smash, Bair, etc. Fox will run around people racking up damage. Falco is more like a glass cannon; he hits hard, but won't be able to take a lot of hits even with his fast falling whereas Ganondorf is a mighty glacier and Captain Falcon is a lightning bruiser, but also an all or nothing fighter.
To sum this up, Falco to me is part of the purely fundamentals based character of Marth, Lucina, Kirby, Ganondorf, Zelda, Mario, Dr. Mario, and even Little Mac. Nothing major to abuse from them and in the end, it's the player's skill that will take them wherever. Hmm, I feel like adding the Pits to here too now that I think about it. Maybe DK and Bowser? How about Charizard or Meta Knight? Technically, all characters can be considered fundamentals based, but some characters have something that puts them ahead or defines them like Peach being a technical character, Link having access to an arsenal to wall out people, Rosalina & Luma being a puppeteer and puppet type character, or Diddy being Diddy.
What unique gimps do Mario even have? I mean, Swordfighter has a cape-like move and I think one of Zelda's customs for Nayru's Love does it too; and Greninja has Hydro Pump, those cover the two gimping tools Mario has. Unless you're talking about something I don't know of.
Can Mario gimp with his Nair? I think Captain Falcon can if he only hits with the first part of his Nair, Fox can too with his Nair, and maybe Luigi, Yoshi, and Dr. Mario.