Pazx
hoo hah
Marth probably still has a decent ledge-trap game. He can punish roll and jump similar to most characters, ledge-hop is simply a bad option in this game, and he has potentially the best punish for standard get up in shield breaker.
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Luigi does not need any toning down. He is barely even top 10, if that.Yes by design I feel he'll always remain atleast high tier and stay top 15 or even top 10. His speed alone is difficult for a ton of characters to deal with. He has great kill options which is what he lacked in brawl. He can get in on zoners well to he's like moving projectile. I do think we will see another balance patch Tho maybe when mew2 comes out and I do hope Diddy sheik sonic and luigi are all toned down a bit. Think it would be great for the game.
Oh wow, it must be so hard for him, being barely Top 10.Luigi does not need any toning down. He is barely even top 10, if that.
Well...top 10s don't need any nerfs. On my tier list I have him as 12th. That and Luigi takes a lot of skill too [Jumpless cyclones, matching combos to DI]. Also he has actually glaring weaknesses compared to the other tops [Luigi has VERY exploitable mobility and poor range.] He's kind of overrated atm but I don't see him ever falling below top 15 in the long run.Oh wow, it must be so hard for him, being barely Top 10.
But seriously, I don't think Luigi needs a nerf because he doesn't invalidate any other characters (or does he? Luigi mains/victims?), he's just really good. He's so utterly likable as a character hardly anyone in the community would accept a nerf to his kit. And he's always fun to watch.
Not to mention that good Diddy matchup.
Speaking of top tier fighters, I could not care less about Diddy, Sheik, Sonic, and Rosalina as actual characters. I have NEVER liked those guys. Note that this doesn't mean I have an issue with them being good or watchable (in fact I really enjoy the way high level Sheik and Sonic play is turning out) but my god these characters are practically nobodies. And Sonic is obnoxious.
I actually wonder if that affects spectator enjoyment though... if Captain Falcon was overplayed and won the most tournaments I'm not sure there'd be an issue...
Whatever you're smoking I'd like some.Oh wow, it must be so hard for him, being barely Top 10.
But seriously, I don't think Luigi needs a nerf because he doesn't invalidate any other characters (or does he? Luigi mains/victims?), he's just really good. He's so utterly likable as a character hardly anyone in the community would accept a nerf to his kit. And he's always fun to watch.
Not to mention that good Diddy matchup.
Speaking of top tier fighters, I could not care less about Diddy, Sheik, Sonic, and Rosalina as actual characters. I have NEVER liked those guys. Note that this doesn't mean I have an issue with them being good or watchable (in fact I really enjoy the way high level Sheik and Sonic play is turning out) but my god these characters are practically nobodies. And Sonic is obnoxious.
I actually wonder if that affects spectator enjoyment though... if Captain Falcon was overplayed and won the most tournaments I'm not sure there'd be an issue...
And just to bring another funny example, Lucario flat out shuts down some characters' options on the ledge with his aura sphere charge if it's big enough. If Lucario is standing near the edge and charging the sphere while facing the stage, AS charge catches all (though, I'd be gladly proven wrong as I only have my own experience to trust) ledge getups, ledge attacks and ledge jumps, leaving characters only two options to either ledge roll or drop down and try to maneuver over him. Even then, rolling isn't really recommended since Lucario is facing you with an fully charged AS ready to fire. Characters are kind of forced to take the route of ledgedropping and either try to hit Lucario through the charge or just get to safety past him. You also have only one shot at it since you really don't want to grab the ledge again without invincibility while Lucario has his AS charged, a moderately big one hits eveyone on the ledge when fired from the stage.Rosalina's ledge traps might be the only exception.
I think most of characters should have followups after grabs but they should be DIable, problem its shield is so broken in smash 4 that the only thing you can use against it its grab since poking is really hard and its only possible risking laggy moves, that makes grab even better and more if you add guaranteed followups after that.Luigi players always downplay how good he is. Yeah he has his issues but e currently has the tools and guaranteed setups that he'll never drop out of top10. I think all the dthrow setups that are guaranteed need to go for all characters personally. Diddy and luigi problem would be fixed.
I personally think Yoshi is very good. He is definitely not going to play like any of the other top tiers tho. In my mind he will feel a little bit like Pika did in Brawl.2) ZSS has other tools to make up for it. Good combo games, A LOT of things guaranteed on hit (think paralize) and really early kill potential (think 40%). I think Nairo kill his opponent around 50% in around half their game.
3) The tilt that leads into other thing is Uptilt and its startup lag is "okayish". Dtilt and ftilt doesnt lead into anything.
4) Dair is amazing punish, i'll give you that.
5) Give you that one too
6) The fact that opponent can shield all day because of no grab make it harder for Yoshi to get in. Like you said a lot of characters don't have a lot of things safe on shield but at least they can dash grab a lot to punish overuse of the shield. Yoshi can't. I know you can do mix up etc but you have to realize that if you miss 1 dash grab, its 20-30% you are getting or your stock if you are around 100%.
I'm not saying Yoshi is bad by any means, I'm just saying hes not good enough to compete at higher level top/high tier heavy metagame. Sadly, custom moves don't help him either... Only 1 is "good"
I agree to all that and yoshi and ness are similar in the fact both are incredibly over rated as well.I kinda feel like Yoshi seems more like Ness instead of pikachu. Mobility spam with spaced fairs or Nair for quick get out move, Up b to hit people from distance, and both recoveries ez pz to **** with in both Brawl and smash 4.
Only difference of course is Yoshi has no killing throws and weight.
That's not a neutral move though, Ness uses that to follow-up after sending you off-stage or into the air. He needs to use the aforementioned moves to gain stage control first. PK Thunder doesn't work that great on Yoshi, though, due to the nature of his recovery he can almost always just clank it with Nair. God forbid if Ness uses it from below Yoshi, then he just gets DownB'd.You must not be playing Ness mains if they're not taking advantage of their UpB.
I don't see ROB inherently winning the Falcon MU. If it is the advantage is small. Sure, ROB has projectiles (and Gyro can hamper approaches) but it's not like Falcon struggles to close distance. Falcon also has an impressive juggling game and ROB really doesn't like that. Falcon also outranges ROB on average (I believe that, excepting FAir, ROB's moves that are longer-ranged are a lot slower). I suppose ROB can juggle Falcon just as well but it really feels to me like the Captain should have the edge.And Falcon is overplayed! ...only FG. Seriously, I verse, not even kidding, 7 Falcons to any other character. Good thing the matchup is even for Luigi...and Rob's favor.
Little Mac's hated enemies, in order:Someone a while back, possibly @ Thinkaman (?), was saying that Meta Knight is Little Mac's worst matchup. Would they (or anyone else) be able to elaborate on that, especially with characters like Sheik around?
You're right about the falcon MU ROB struggles against rush down characters.I don't see ROB inherently winning the Falcon MU. If it is the advantage is small. Sure, ROB has projectiles (and Gyro can hamper approaches) but it's not like Falcon struggles to close distance. Falcon also has an impressive juggling game and ROB really doesn't like that. Falcon also outranges ROB on average (I believe that, excepting FAir, ROB's moves that are longer-ranged are a lot slower). I suppose ROB can juggle Falcon just as well but it really feels to me like the Captain should have the edge.
I've been meaning to ask about ROB for a while. He's decent but I don't see him in the top third of the cast (where I've seen him placed in a couple of tier lists). He has some good throws but poor grab range, his spacing game took a big hit from Brawl, and his recovery is also worse. His projectiles are fairly good, but his Gyro can be picked up and used against him. He's also very weak to juggles. I'm not seeing what makes him that exceptional that he's placed so high.
Hopefully a while.How long untill we have an official tier list?
I can empathise. I know what it's like to play a multi-character or multi-class game, where you don't want to sink hours of time and dedication, and become attached, to a character that ends up being poop. But Smash 4 doesn't really have that problem, and you won't notice the shortcomings of your character until you're placing at tournaments.Why do you need one?
Seriously, we know by now who is worth playing and who isn't. And we have a pretty good idea as to has potential worth investigating.
this.Why do you need one?
Seriously, we know by now who is worth playing and who isn't. And we have a pretty good idea as to has potential worth investigating.
Nah, as someone who mained Luigi in every Smash game I know the problems that can be exploited. In every single game it has [and most likely always will be] range and mobility. True, mobility can be rectified slightly by cyclone, but range is an issue. Most the top tiers have some formed of ranged attack that can keep Luigi away [Sheik: Needles, Diddy Kong, aerials/banana, Rosalina, Luma, Ness, projectiles etc etc]. I'm not saying Luigi is bad or anything, I'm just saying if people capitalize on keeping him out better, he could see top 15 by the end of it. On the flipside, if Luigi masters perfect pivoting, his range actually increases a bit to compete. Then I could say he's a solid 10. I think he's 12th though atm. So really, it's player dependant. Luigi has a lot of techniques to master to play him at his best. He's very technical, but rewarding.Luigi players always downplay how good he is. Yeah he has his issues but e currently has the tools and guaranteed setups that he'll never drop out of top10. I think all the dthrow setups that are guaranteed need to go for all characters personally. Diddy and luigi problem would be fixed.
1. As long as the terms are well-defined in whatever intro post you end up making, I don't think it matters too much what they're called.You could always just refer to my tier list, as it's officially the best
Anyway a check list for character specific discussions (soon?)
1. Character's "power level"; Strong, Good, Weak, Unexplored (the less options the better, could do with snazzier terms)
2. Changes between games
3. Strengths/Weaknesses
4. Match ups against "relevant" characters.
5. Areas underutilised that players should be working on/developing (future predictions).
6. Custom moves and their impacts/changes to the character's capabilities (assuming AA's custom presets)
7. Overview of neutral, advantageous and disadvantageous states
Thinking of pushing 4 characters per "wave".
Other than what ParanoidDrone posted...You could always just refer to my tier list, as it's officially the best
Anyway a check list for character specific discussions (soon?)
1. Character's "power level"; Strong, Good, Weak, Unexplored (the less options the better, could do with snazzier terms)
2. Changes between games
3. Strengths/Weaknesses
4. Match ups against "relevant" characters.
5. Areas underutilised that players should be working on/developing (future predictions).
6. Custom moves and their impacts/changes to the character's capabilities (assuming AA's custom presets)
7. Overview of neutral, advantageous and disadvantageous states
Thinking of pushing 4 characters per "wave".