The problem with Vortex is that you're basically put into a repeated set of situations where you have to guess, and there's no skill involved in guessing right. A mix-up situation is a reasonable reward for gaining positional advantage (note that Smash has this), but you shouldn't get a continuous sequence of them until the opponent guesses right. Particularly when the damage output for each incorrect guess is so high, as it is in some versions of SF4. Three wrong guesses (which is only a 1/8 chance) and you've basically lost the round with some characters.I don't think vortex were the worst things ever. It's just the characters that they were attached to. So a lot of times characters would be able to abise you on knockdown but when you knocked them down you couldn't cover all of their options.
I was a strong supporter of SFxT 1.0. It was a pretty thoughtful game where you had to manage your switches and it had good footsies / neutral play without being super dependent on vortex. However, all the SF4-morons were like "this game has too many timeouts! We don't want to have to think about how to use two characters at once!" and eventually Capcom relented and basically ruined the game by taking out everything that was good about it. It's now a very vortex-heavy game and when you switch doesn't matter because you effectively never regain any health no matter how long you sit out. One of the worst patches I've ever seen.I'm a Street Fighter x Tekken man myself. Has everything I love about fighters and what I feel makes them great.
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