Conda
aka COBBS - Content Creator (Toronto region)
Correct regarding "when tiers decide the match, things don't bode well for that characters."lemme know when major TO's hosting regional tournaments are allowing customs. Till then I will just keep acting like they don't exist.
Because for discussion purposes, they don't.
Wario - Great aerial footsies, COMMAND GRAB MIX-UPS, solid recovery, Waft is scary and demands respect. Though this could be bias since Malcolm lives in my region.
I lose hope for DK when will lost to keitaros diddy at a local. Will is a much stronger player then Keitaro or at least at the time he was. idk how much better keitaro has gotten in these last two weeks.
When tiers decide the match, things don't bode well for that character.
Ike? No. He fares no better then Marth vs the top tiers except Sonic imo due to having a reliable jab. Rob? Yeah, I can see it. Puff? Ehhh. Respect pound and she is less scary.
Peach? What has she done? Does she beat any top tiers?
Thats what this all comes down to in the end. Can this character beat or at least hold their own vs the best chars. If they can't then thats when the label of unviable comes out.
Can this character SOLO a tournament.
For readers and onlookers, what he means is that a characters can be "solid" and "work", but if another characters is so much MORE solid and works in so many different ways (mixup potential, and higher skill ceiling due to more decision-making to master), then your "solid" character suddenly - compared to others - likely won't perform solidly.
It's too early to realise what characters this applies to, or to what extent. A solid character may be worse than one higher up in the tiers for clear reasons, but a good player may be able to break through and give himself a player advantage with good knowledge of matchups. Of course, this depends on the opponent not having the same knowledge.
When BOTH players have the same matchup knowledge (unlikely, but a necessary example to emulate mature-meta play), then it comes down to what character is more solid & has more options, and who has the advantage in the matchup. It also comes down to player-based elements as well, such as mindgames, conditioning, trapping, and so forth. And these player-based elements are something tier lists try to take into account regarding the potential a character has when played to their strengths - often those strengths lie in their ability to capitalize from mixups, mindgames, and such.
It's only early tier lists that take the on-paper attributes super literally and seriously. Once the meta develops, then we also begin factoring in the rewards characters earn based off of mixup potential, option variety, and such - something more difficult to tell when players are not playing in a super knowledgeable way yet (understandably).
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Regarding Peach - she has a lot of playstyle variety available via floating and jump-cancelling, but people are still not sure if she's worth learning and if the rewards will be there. People are understandably hesitant to make her movement options second-nature, because it takes a ton of practice to get to that point (Which you need to be as peach to play her properly). She requires more brain-processing during matches than a lot of other characters, and that can clog up your brain during a match. Meanwhile if you play Diddy, you're clear to figure out when to grab, banana toss, and monkey flip.
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