While you're at it, make it a proper command grab so you can't shield it. (Although given how shields work I guess Kirby can just sit there Inhaling forever until it breaks?)
Although I was under the impression that Kirby's copy powers kind of sucked (heh) in Smash with a few exceptions, is that because he legit doesn't get much use out of them or because it wasn't worth the risk of Inhale? (Which a buff would hopefully fix.) I mean, I can't see him getting much use out of Bowser's flame breath.
Nope nope. I dunno where people get this impression, but Kirby gets basically exactly the same power he copies, although sometimes it's a little scaled down to Kirbysize. The sword he gets from Marth and the punch he gets from DK are smaller, for example. Although the DK punch is still deceptively large, and the shieldbreaker is still a useful disjoint! Also, Bowser/Charizard flame breaths are
amazingly good, actually. It's literally free damage when spaced well, especially since you're using it on big heavy characters.
I've said it before, but Kirby is undisputed top tier with certain powers. Generally projectiles. Samus, WFT, Robin... literally any good projectile, he can use very well. It's just that actually getting those powers requires enormous risk. If you were to ever play Kirby vs. someone that stayed mobile, and you desperately wanted to grab their power, so you keep trying... you'd be amazed how much damage you take over the course of the game from just that.
Also, if Kirby could somehow have Pikmin Throw every game, people would be up in arms to ban him. It's horribly overpowered.
Woah woah woah back up, I know I've tried rolling away from an Inhaling Kirby before and he caught me before the roll fully kicked in. Is rolling behind him the trick, or is it just Little Mac having insane frame data on his roll?
It depends on distance. Close to Kirby is the "grab" part, and far away is the windbox part. If the windbox is pulling you in, you can shield it, or roll away for free. The only time the windbox is useful is if your opponent doesn't know how to space their moves against Inhale, and they try to Fsmash you or whatever from too far away, whiff, and then get pulled in by the windbox during their move's ending lag. In other words, it's useless against competent players.
Ally's Mario just destroyed every top tier in this game on stream.
I'm so hyped right now, excuse me while I do backflips.
I was laying in bed not-sleeping last night, so I decided to look at Twitch on my phone. I loaded in just in time to see the very last game, in which he bodied Mr. Pikachu. It was quite amazing.
Watching those matches, Ally proves they're winnable matchups if you basically have Mango level reaction time, at which point you're just playing a completely different game from everyone else.
Seriously, I'm just honestly baffled by how ridiculous he is at this game. He makes reads that honestly shouldn't exist, but again, once you reach a certain level of reaction time, it's not even the same game anymore.
I'm going to have to watch the rest of his matches before I can really judge, but I think he's winning because he's good
and because his character has options. The match I saw, he looked simply dominant. I can guarantee you if he had dedicated his time to a character with fewer options, and lower quality options,
like Kirby, he would still be capable of winning, but the struggle would have been more obvious, and it would be hard to say he "looked dominant."