Delta_BP26
Smash Ace
I don't know why they don't just make Kirby have something like Jiggly's air mobility instead of it being so bad. I think that'd go a long way towards making him a decent character.
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...none of that is true. His Nair LOOKS good, but the hitbox is weird. Doesn't get above or below DK. It's not really a good gimping tool either. Bair is usually better, and Dair + Fair are awesome gimps if you can land em. But Nair is the kind of move that sets up dtilt locks or retreating.Also, DK's NAir is pretty good, the hitbox seems to cover most of his body and it's great for gimping.
I never said it was his ONLY gimping tool. NAir is useful for gimping because it hangs around for a while (then again, BAir does too) and is a big hitbox. Weak hits like that offstage can be surprisingly destructive. The others are certainly more powerful, though, and are better to land. Really, DK has a great gimping game that is only held back by his bad vertical recovery....none of that is true. His Nair LOOKS good, but the hitbox is weird. Doesn't get above or below DK. It's not really a good gimping tool either. Bair is usually better, and Dair + Fair are awesome gimps if you can land em. But Nair is the kind of move that sets up dtilt locks or retreating.
While he isn't that powerful, he has the super annoying quality of avoiding grabs when he lands. Combine that with his low lag aerials and everyone's obnoxious rolls and he can make matches last quite a while.Yeah, I don't really get what they're going for with Kirby's design at all. Like, yo, let's make a character that has really short range AND lacks the mobility needed to get in close easily. Perhaps it's necessary to balance the overwhelmingly powerful ability of being able to turn into a rock at will?
I mean he kinda has some decent combos going for him once he actually does manage to get in but it's not really an amazing reward worth suffering through his drawbacks for. I hope I'm just ignorant and Kirby's actually better than I think he is right now. I really like the little guy but he just feels underwhelming.
True, but Pika has those same advantages in addition to actual advantages that are more than just a nuisance. The least they could've done was let him keep the killer E3 Uthrow.While he isn't that powerful, he has the super annoying quality of avoiding grabs when he lands. Combine that with his low lag aerials and everyone's obnoxious rolls and he can make matches last quite a while.
The big advantage Kirby has over other characters is that he has on average the lowest landing lag on aerials in the game. I can't think of many other characters who can combo out of their down air spike so easily.Yeah, I don't really get what they're going for with Kirby's design at all. Like, yo, let's make a character that has really short range AND lacks the mobility needed to get in close easily. Perhaps it's necessary to balance the overwhelmingly powerful ability of being able to turn into a rock at will?
I mean he kinda has some decent combos going for him once he actually does manage to get in but it's not really an amazing reward worth suffering through his drawbacks for. I hope I'm just ignorant and Kirby's actually better than I think he is right now. I really like the little guy but he just feels underwhelming.
True, but they're really not safe on shield, aside from maybe a perfectly spaced fadeaway Bair, and even then that might be character dependent. If he had more air mobility, he might be able to space aerials well like Mario does, but alas...The big advantage Kirby has over other characters is that he has on average the lowest landing lag on aerials in the game. I can't think of many other characters who can combo out of their down air spike so easily.
I don't really get the design either. I don't get what I'm supposed to do when I get in to my opponent. It's like they thought he was gamebreakingly OP in Brawl (he was pretty poor in that game too, if you didn't know) so they nerfed just about everything. They took Dthrow's combo/techchase potential from the past two games, and gave it to Diddy, and Luigi, and Mario, and literally over half the characters in the game. This Kirby's Dthrow is useless because it sends opponents too far for a followup.. unless they're at low percent and you can follow up with Upper Cutter, maybe. Yay 16 damage, followed by a freefall! I did discover that it can kinda be used to KO Luma in the Rosalina matchup, by doing Dthrow into fsmash or jab->fsmash, so that's useful I guess.Yeah, I don't really get what they're going for with Kirby's design at all. Like, yo, let's make a character that has really short range AND lacks the mobility needed to get in close easily. Perhaps it's necessary to balance the overwhelmingly powerful ability of being able to turn into a rock at will?
I mean he kinda has some decent combos going for him once he actually does manage to get in but it's not really an amazing reward worth suffering through his drawbacks for. I hope I'm just ignorant and Kirby's actually better than I think he is right now. I really like the little guy but he just feels underwhelming.
iv seem kirby get 70% combos once he gets in...Yeah, I don't really get what they're going for with Kirby's design at all. Like, yo, let's make a character that has really short range AND lacks the mobility needed to get in close easily. Perhaps it's necessary to balance the overwhelmingly powerful ability of being able to turn into a rock at will?
I mean he kinda has some decent combos going for him once he actually does manage to get in but it's not really an amazing reward worth suffering through his drawbacks for. I hope I'm just ignorant and Kirby's actually better than I think he is right now. I really like the little guy but he just feels underwhelming.
Luigi can.I can't think of many other characters who can combo out of their down air spike so easily.
Unfortunately Mario does that better. At least Kirby is still the cutest character in the game.iv seem kirby get 70% combos once he gets in...
no reward *cough*
i was not arguing who does it better iv just said what iv seen. in one combo.Unfortunately Mario does that better. At least Kirby is still the cutest character in the game.
All of those 'nerfs' are because he's been patched up in important ways. Up B is so much better than ever before, especially grounded. Down B is amazing now, breaks shields, and is much faster to use in bursts - you can actually fit it into your game now. It does stuff in the air now too!Since Melee, Bowser was only 2 "units" heavier than DK. Bowser had quite the survivability in both games, but simply because of his notably worse recovery option, he couldn't compete there. MK didn't live forever so don't even mention him, but GW sure.
What the developers put intentionally or unintentionally isn't a problem unless it's game breaking (which besides infinite cape, wasn't a problem).
Ur right. DK has been a struggle for me to play and enjoy as the power has been stripped away from him, but then every DK main from Brawl shares the same sentiment as I do. Since most of the Smash 4 competitive group hails from Brawl, of course we're going to have a problem with this incarnation of our ape. DK is my favorite character hailing from 64 days and switching to a new character on a simple whim is a slap in the face. Character loyalty is important to me so switching to and fro isn't a reality. Now, since ur saying DK is fast, let's take a look and see his air speed is comparatively worse, ledge roll is worse, his pivot grab range is slower and worse, his hitboxes on his tilts comes out 1 frame later (with gaps), smashes have weaker/gaps/worse hitbox placement/come out slower.
DK isn't any faster from Brawl to now, so the nerf in power is beyond inexplicable. Your imaginary developers must explain why they didn't raise his mobility(in a noticeable way) at the extreme expense of his power. Brawly Kong would've translated well into this game (even without MC and the worsened DI).
Not trying to sound bogus or anything, but since you didn't play Brawly Kong, you don't necessarily have the same sentiment as others who did. Planking was something DK mains used a lot. In fact, Will was even accused of doing such an act in WHOBO 4 where he beat Rich Brown (Olimar) with such a tactic. DK's air "pressure" is throwing out bairs and frame trapping with Uair. Otherwise Nair is a subpar approach option (and gimping one), Fair is......and dair.......His ledge game is worse with the removal of ledge invincibility and ledge options for him do suck (his ledge roll is among the worst distance and lag wise). Only real ledge option is to jump or neutral. Trump is something that DK's can take advantage of, but it's so obvious that I don't see the value, unless ur playing a scrub.
If you watch will play he using nair really well off stage. But whatever guess that doesn't matter.Will and I spoke quite a bit about DK today and although he is displeased with DK's sour spots and how certain moves lack hitboxes, he is overall pleased wtih DK.
Next time we talk I will ask him about d-tilt because im pretty sure its unpunishable on block.
BTW he gimped me with Nair in tourney today.....soooo yeah
Maybe some of you...don't know wtf you are talking about?
Possibly?
meh, don't mind me.
I think an easy fix is to make Kirby's Inhale frame 5 ish and revolve him around the fact he can copy anyone.The issue with Kirby's design is that if you buff his airspeed, he steps on Jigglypuff's toes as an aerial poking character. I mean, a little buff wouldn't hurt (he's only above Ganon, Luigi, and Dedede, right?) but there's only so far you can take it. For the most part, they tried to make all characters have unique playstyles and I'm not sure what you'd do with Kirby to have him good but still make him unique.
While you're at it, make it a proper command grab so you can't shield it. (Although given how shields work I guess Kirby can just sit there Inhaling forever until it breaks?)I think an easy fix is to make Kirby's Inhale frame 5 ish and revolve him around the fact he can copy anyone.
One of my fondest memories as Dedede involved trying to inhale a Mac while he stood there shielding it, then he rolled through me and hit me from behind before I could stop inhaling to put my shield up.While you're at it, make it a proper command grab so you can't shield it. (Although given how shields work I guess Kirby can just sit there Inhaling forever until it breaks?)
Woah woah woah back up, I know I've tried rolling away from an Inhaling Kirby before and he caught me before the roll fully kicked in. Is rolling behind him the trick, or is it just Little Mac having insane frame data on his roll?One of my fondest memories as Dedede involved trying to inhale a Mac while he stood there shielding it, then he rolled through me and hit me from behind before I could stop inhaling to put my shield up.
I'd imagine Kirby's is equally flawed.
Mario isn't particularly bad, why is this surprising?! His attacks come out quick and have little ending lag, particularly aerialsAlly's Mario just destroyed every top tier in this game on stream.
I'm so hyped right now, excuse me while I do backflips.
What stream was that?Ally's Mario just destroyed every top tier in this game on stream.
I'm so hyped right now, excuse me while I do backflips.
EvenMatchupGaming - Neo Canada 5. Stream is done but here's the past broadcast: http://www.twitch.tv/evenmatchupgaming/v/3720893?t=5h7m39sWhat stream was that?
I said Nair was buffed, and if you going with Marth, of course it's going to gimp. Will is literally the only kong main I've seen that hasn't complain (openly) yet. I guess he just rolls with the punches. I know what I'm talking about.Will and I spoke quite a bit about DK today and although he is displeased with DK's sour spots and how certain moves lack hitboxes, he is overall pleased wtih DK.
Next time we talk I will ask him about d-tilt because im pretty sure its unpunishable on block.
BTW he gimped me with Nair in tourney today.....soooo yeah
Maybe some of you...don't know wtf you are talking about?
Possibly?
meh, don't mind me.
KD3 has better grab rewards than DK...his Up B is notably weaker in terms of damage output and is worse on block. 14 extra frames of end lag on DownB don't make it anything more than a mixup. His dair and fair have awful endlag and landing lag.All of those 'nerfs' are because he's been patched up in important ways. Up B is so much better than ever before, especially grounded. Down B is amazing now, breaks shields, and is much faster to use in bursts - you can actually fit it into your game now. It does stuff in the air now too!
His spikes are fantastic, especially since nearly everyone else's spikes that used to be dominant in brawl got reduced in effectiveness.
His bair is still a beast, his up air is one of the best, he gets follow-up rewards from throws (more than most of the other fatties), he has great ways to break shields, with still the best poke range -to- speed ratio of all of the heavies.
Also the thing that makes him definably better than the other heavies when it comes to footsies and having multiple effective options - low landing lag and end lag on aerials. No other fatty can air-to-ground the way DK does, which gives him great speedster-esque options.
1) is a great ideaYou know, I've gotta say... Two random thoughts:
1) For as much as Smash pros like making money from Smash, why don't they give paid private lessons to people? With Smash Wii U it's even easier - you have a microphone to give commentary between bouts and coach people. I'm sure there are people that would pay for that.
2) Why isn't there a single, centralizing site for tournament announcements and organization? Just a clean place that lets you know which tournaments are and are not streamed, let's you sort by location, results, etc. Too often I see that people have no idea a tournament is going on or being streamed.
Just quick thoughts.
I suppose my issue is the format its in, then. It's just not as clean as I'd expect? Not like I could do better, but.1) is a great idea
2)........you're on SB where that info is all available.
And bad recovery.I'm honestly not surprised with Mario winning. Mario is pretty good outside of low damage and only main KO move being Usmash.
Dose this make mario top tier? no really? i mean is it not the gerenral concensus that having good MU's against top tiers and other character from other tiers the basis of being top tier in a form?Ally's Mario just destroyed every top tier in this game on stream.
I'm so hyped right now, excuse me while I do backflips.
Watching those matches, Ally proves they're winnable matchups if you basically have Mango level reaction time, at which point you're just playing a completely different game from everyone else.Dose this make mario top tier? no really? i mean is it not the gerenral concensus that having good MU's against top tiers and other character from other tiers the basis of being top tier in a form?
yea it was like crazy the things he did out of hit comfirms that i generally thought were going no where.Watching those matches, Ally proves they're winnable matchups if you basically have Mango level reaction time, at which point you're just playing a completely different game from everyone else.
Seriously, I'm just honestly baffled by how ridiculous he is at this game. He makes reads that honestly shouldn't exist, but again, once you reach a certain level of reaction time, it's not even the same game anymore.
This wasn't like...a ledge snap punish was it? Because punishing Sheik for sweetspotting the ledge imo is probably going to be her biggest problem as the metagame develops. I mean, universal ledge snap vulnerability affects everyone, but I'd say Sheik probably out of everyone is most noticeably affected by this.@ Man Li Gi
I'm not a fool. I know he is lacking. The question is do those nerfs disallow him to do what he always done. Slow the game and force opponents to deal with his buttons. Time will tell.
Also I was playing Sheik not Marth. Dunno if that matters in terms of match-up relevance.