• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Character Competitive Impressions

Status
Not open for further replies.

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
Don't see Wario as top either. At least, not right now, as barely anyone uses him.
 

DavemanCozy

Smash Photographer
Joined
May 16, 2013
Messages
1,716
Location
London, ON
NNID
CavemanCossy
3DS FC
0216-1810-7681
In regards to Ganon, that character is easily bottom without customs on. He can't approach safely at all, the most he can do to mix this up is Side-B mindgames and sh u-air for air cover. His punish game being so good is his saving grace. When it comes to teams though, even with customs off, I think Ganon is a much better teammate than Dedede.

Speaking of customs, I'm curious: why are we discussing them? Are there any tournaments that allow them or will be allowing them in the foreseeable future? I know Amazing Ampharos has his project going on with standard sets, which is awesome and I fully support it to lessen the load on time between matches. Thing is, Apex won't be using them this year, and several tournaments just aren't allowing them either.

Just asking because if we count customs, some characters jump a whole tier, some even become viable candidates for an S tier spot. Are we going to keep discussing custom moves in this thread then, even when the Apex ruleset won't be including them if at least for this year only?

One suggestion I made from the very early meta back in October (the game's release) was to create a thread to discuss non-custom meta and a custom meta. However, all I heard back in reply was that it would be too much work, with other responses saying we should stick to whatever the official ruleset ended up being. But even though Apex has already decided, it seems like customs still keep being discussed, so there's clearly a large interest in them. So I ask again: should we keep discussing customs as part of a character's viability in this thread?

I haven't been in this thread for a while, to be frank I'm not going to go back 100+ pages to read everything I missed in the last month while I was writing exams, so if a decision has already been made, it would be cool if someone would let me know.
 

PK Gaming

Smash Lord
Joined
Aug 25, 2012
Messages
1,315
Location
Canada
Thoron+ is disgusting. 31.5%, good shield poke, cannot be spot-dodged or rolled (except point-blank around Robin), and kills early.

Speed Thunder is good for Robin's worst matchups, like Sheik.
No, Thoron+ is actual trash. You lose your arcthunder kill set ups, it takes forever the charge, and the lag after a whiffed Thoron+ is immense. There's a reason why Nairo doesn't bother with it.

I admitedly haven't messed around to much with Speed Thunder, so I can't really comment on it.
 
Last edited:

TTTTTsd

Gordeau Main Paint Drinker
Joined
Sep 29, 2013
Messages
3,999
Location
Canada, where it's really cold
NNID
InverseTangent
Don't see Wario as top either. At least, not right now, as barely anyone uses him.
Solid high tier that I don't think loses TOO hard outside of specific MUs (disjoint, strong range), otherwise most are either winnable or favorable. Basically most of the time he can do whatever he wants because he's above average at everything. And his new Nair is really really dumb : D.
 
Last edited:

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Anyone else get the impression that all the bottom-tier characters in this game are mid-tier?
Kind of. I mentioned this in another thread earlier today but I feel like there are significantly less BTFO matchups in this game than there were in Melee and especially Brawl. It could just be because the game is still so new but nobody really feels Melee Kirby or Brawl Ganondorf levels of god awful yet. The only character I feel like people have already largely given up on is Zelda while people are at least trying to make heavily nerfed characters like Marth, Game and Watch, and Falco work competitively.
 

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
Solid high tier that I don't think loses TOO hard outside of specific MUs (disjoint, strong range), otherwise most are either winnable or favorable. Basically most of the time he can do whatever he wants because he's above average at everything. And his new Nair is really really dumb : D.
Yeah you pretty much nailed it, he's solid all around and doesn't have any exploitable weakness that I could easily see him being comfortably high tier. I'm only repeating what you're saying, though.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Don't see Wario as top either. At least, not right now, as barely anyone uses him.
Which I don't get because I don't think he was hit anywhere as hard with the nerf bat as some characters were. There are some people that talk as if he's practically unplayable now and, like I said in my last post, people are giving Game and Watch and Falco (who are shells of their former selves) more of a chance than him. Wario was kind of a niche character in Brawl though so that may have something to do with it.
 

HeavyLobster

Smash Champion
Joined
Jun 7, 2014
Messages
2,074
NNID
HeavyLobster43
When it comes to teams though, even with customs off, I think Ganon is a much better teammate than Dedede.
When it comes to teams I think Ganon is the best heavyweight option out there. He's not quite as big a target as Bowser, DK, and D3 while being as if not more powerful. Things get even crazier when you consider how dangerous custom options like Warlock Blade and Flame Wave are in doubles. Really all you need for him to work is a character who's fast enough to bail him out when he gets in trouble, otherwise he'll rack up tons of kills without much trouble.
 

DavemanCozy

Smash Photographer
Joined
May 16, 2013
Messages
1,716
Location
London, ON
NNID
CavemanCossy
3DS FC
0216-1810-7681
When it comes to teams I think Ganon is the best heavyweight option out there. He's not quite as big a target as Bowser, DK, and D3 while being as if not more powerful. Things get even crazier when you consider how dangerous custom options like Warlock Blade and Flame Wave are in doubles. Really all you need for him to work is a character who's fast enough to bail him out when he gets in trouble, otherwise he'll rack up tons of kills without much trouble.
It depends on what we define as a "heavy" character. For example, Ike, Wario and R.O.B. are all around the same weight, and I definitely think that Wario and R.O.B. are better teammates. If we were to include Yoshi, then he's easily better, but that's a stretch to what a heavyweight is and Yoshi is not quite as heavy as he used to be (I believe he's C. Falcon heavy now).

So, if we're talking heavier than basically anyone who's Samus and heavier, then I'd say Ganon is probably close to being the best due to his insane power. IMO it's a tough contest between him, Bowser and DK, they each have their benefits. Like you said, Ganon's benefit is that he probably hits the hardest and he's not as easy to hit as Bowser and DK are. His problems come with dealing with pressure. DK is quite fast for a character of his weight, while Bowser laughs off any attempts to poke him with jabs. Both of these also have moves that help them deal with pressure, but are massive targets themselves.

I am curious about Dedede as a teammate myself, actually. I do not think he's bad in 2v2, probably just hard to play which is why I don't see him as effective as the above. His massive range and Gordos could help out, though I also see both of those potentially getting in the way of his teammate (especially Gordos that are launched back / reflected).
 
Last edited:

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Robin doesn't really zone with projectiles in any kind of an effective way; the whole point of the Thoron is to force the mobility not to be such a crippling issue. If they're moving into your range, hit them with your sword. If they're staying out, charge Thoron. If they try to hang just barely outside of range or are using someone like Shulk who has a longer sword than you Arcfire them. I don't see the dead spot, especially since while Robin's mobility is pretty poor it isn't zero. I mean, Robin isn't fast; it's not easy. If you throw out the wrong move at the wrong time (or don't attack when you need to!) you get punished, and it requires good fundamental defense to escape bad situations. It is, however, doable, especially since so many of those aerials auto-cancel and you do have a pretty serviceable jab (you honestly don't even need your tilts/dash attack that much so their lack of safety isn't a huge deal). Yes resource limits make this even harder yet; you have to really play the spatial control game carefully and smart, but everything that matters recharges fast enough that it isn't crippling.

Emblem Lord I know plays many other fighters so perhaps this analogy won't be wasted. A good parallel character from another fighter is Dormammu from UMvC3. Dorm was honestly a pretty slow guy in a game that was mostly speedy rushdown, but he was one of the best characters in the game. He had a lot of projectiles but spamming them on average accomplished nothing and got you killed. It's not like he was a good support character either; his assists kinda sucked. How did he do it? Well, his normals were really good at stuffing approaches, his punishes hit hard, those non-spammable projectiles were at least really good at sniping people if he had a read, and if you elected to just hang back he'd charge spells which let him rain meteors on the battlefield which was as strong as it sounds. Charging spells in that fast paced of a game with people rushing you was pretty much impossible (there were a few sneaky set-ups mid-combo, totally predicated on you landing that hit in the first place of course). It didn't matter. The mere fact that you could forced people to play around that fact. No one ever wanted to give Dorm breathing room, and his mere presence on the battlefield forced people to play his game. His spells could be the most powerful move in the game you never used just because of what it forced his opponent to do. If you actually did get your rushdown in on him his escapes weren't even all that great, but he at least had high health and was able to use the universal defensive options just like everyone else to endure. That's pretty much Robin except with Thoron instead of Dorm's spells. You can play a full game, never hit the neutral special once, and Thoron can win you the game.

Robin is probably not as good as Dorm was, but that fundamental gameplan is sound. It's hard; Robin is probably one of the hardest characters to play since you have to be so careful between your difficulties at point blank, your low mobility, and your resource limits. It is, however, very sound, and I have a firm belief its power will only grow with time. Now obviously I'm talking out of pure game theory here; this game is way too young for us to actually be sure which characters are good or bad especially complicated characters like Robin, and Robin isn't even popular locally so it's not like I even see an awful lot of him/her. I just can't help but look at the tools I see and see a powerful character, and it's easy not to worry about early difficulties since Robin is transparently a very difficult character to play (but difficult to play does not necessarily mean bad).

@ ParanoidDrone ParanoidDrone Robin's only aerial that doesn't AC out of a shorthop is dair. Dark Fists is also just so scary on ledges; it's hard to ledge trap Ganon when he can throw out that kind of a hit at whim.

@ Conda Conda I dunno; I think that's biases from old smash games talking. All of the past smash games had characters who were good at everything that mattered alongside several specialist level strengths (64 Pikachu, Melee Sheik, Brawl MK), and that distorted the metagames by making a lot of specialists just obsolete with the further question of why play a specialist at all when you can have specialist level strengths with no weaknesses of significance at all. A lot of other fighters have avoided that problem over the years, and I think 4 avoids it for the first time in smash series history. In these other fighters, sure the well rounded Ryu types always do well, but the specialists who are supposed to run into problems just overcome. Just look at least year's EVO and how well Snakeyes placed in SFIV with Zangief, a super extreme character who I'm pretty sure allegedly has several hard counters. While I would agree that high tier "well rounded" characters are safer and easier, I'm not really convinced they're better than the more extreme guys; often the extreme characters require more creative thinking in certain match-ups but can make it work and then proceed to ruin everyone's day when that happens.
Legit analogy except Dorm had 2 things over Robin. A good movement option with teleport that was good for mix-ups as well.

And WAAAAAAAAAAAAAAAAAAAAAAAAAY better normals...like holy **** wtf why are a keepaway chars normals this good?
 

DavemanCozy

Smash Photographer
Joined
May 16, 2013
Messages
1,716
Location
London, ON
NNID
CavemanCossy
3DS FC
0216-1810-7681
like holy **** wtf why are a keepaway chars normals this good?
Marvel vs Capcom is a series that shines on good balance design
:happysheep:

Solid high tier that I don't think loses TOO hard outside of specific MUs (disjoint, strong range), otherwise most are either winnable or favorable. Basically most of the time he can do whatever he wants because he's above average at everything. And his new Nair is really really dumb : D.
His bike also got buffed nicely, even without the parts being used as projectiles. The size of that thing is enormous now, and he can just ditch it to use it as an un-reflectable projectile along the ground. Wario is very solid.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
In regards to Ganon, that character is easily bottom without customs on. He can't approach safely at all, the most he can do to mix this up is Side-B mindgames and sh u-air for air cover. His punish game being so good is his saving grace. When it comes to teams though, even with customs off, I think Ganon is a much better teammate than Dedede.
That's not even how the character works at all...

The reason Ganondorf is actually decent in this game is because pretty much the vast majority of the cast NEEDS to block against the threat of Ganon's DA and N-air, the latter of which actually has low enough landing lag to be used as a safe approach. I mean seriously, if you don't have something like Luigi's Fireball, what do you even do when Ganon charges at you? Unless you have the spacing of a god, pretty much everything you can do against Ganondorf can feasibly be covered and punished for huge damage. It's also important to realize the sheer range on Ganon's B-air, D-tilt, DA, and Wizkick. Character is mad scary in midrange, and shielding and dodging are much bigger commitments in this game than compared to Brawl, and it's worth keeping in mind Ganon's standard grab game is a lot more rewarding than most other grab games.

Ganondorf doesn't need a strictly safe approach in this game when he can effectively make up for being hit 6 times by getting in just 2 hits, and when a lot more of the meta is ground based compared to other Smash games. It's not exactly a bad thing that Ganondorf is heavily punish based, when you factor that in neutral, he is able to force his opponent to be really careful with how they use their options due to his sheer threat and ability to easily beat a lot of options with his attacks. This isn't even factoring how ridiculously better Ganon's overall positive state is than everyone's. There's just situations where only Ganondorf can end a stock so effortlessly.

I do agree with @Ray_Kalm he fits around about the middle of the cast in terms of overall power.
 
Last edited:

Road Death Wheel

Smash Champion
Joined
Jan 28, 2014
Messages
2,149
Location
Canada,Ontario
NNID
Kairos-Xman
3DS FC
2406-5636-9789
That's not even how the character works at all...

The reason Ganondorf is actually decent in this game is because pretty much the vast majority of the cast NEEDS to block against the threat of Ganon's DA and N-air, the latter of which actually has low enough landing lag to be used as a safe approach. I mean seriously, if you don't have something like Luigi's Fireball, what do you even do when Ganon charges at you? Unless you have the spacing of a god, pretty much everything you can do against Ganondorf can feasibly be covered and punished for huge damage. It's also important to realize the sheer range on Ganon's B-air, D-tilt, DA, and Wizkick. Character is mad scary in midrange, and shielding and dodging are much bigger commitments in this game than compared to Brawl, and it's worth keeping in mind Ganon's standard grab game is a lot more rewarding than most other grab games.

Ganondorf doesn't need a strictly safe approach in this game when he can effectively make up for being hit 6 times by getting in just 2 hits, and when a lot more of the meta is ground based compared to other Smash games. It's not exactly a bad thing that Ganondorf is heavily punish based, when you factor that in neutral, he is able to force his opponent to be really careful with how they use their options due to his sheer threat and ability to easily beat a lot of options with his attacks. This isn't even factoring how ridiculously better Ganon's overall positive state is than everyone's. There's just situations where only Ganondorf can end a stock so effortlessly.

I do agree with @Ray_Kalm he fits around about the middle of the cast in terms of overall power.
Also ganons u smash being god tier anti air, in both knock back and damage, as well as the non existant end lag that makes that moves so bloody safe.
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
Shall we take a look at Izaw's link?

 
Last edited:

Nobie

Smash Champion
Joined
Sep 27, 2002
Messages
2,251
NNID
SDShamshel
3DS FC
2809-8958-8223
I was just messing around with Dorf only to discover that at the right distance his Wizard's Foot sails right over Ness's PK Fire and hits him before he can even finish. Just being able to neutralize that move's zoning potential feels huge.
 

thehard

Smash Lord
Joined
Nov 29, 2014
Messages
1,067
NNID
Barbecutie
Speaking of customs, I'm curious: why are we discussing them? Are there any tournaments that allow them or will be allowing them in the foreseeable future? I know Amazing Ampharos has his project going on with standard sets, which is awesome and I fully support it to lessen the load on time between matches. Thing is, Apex won't be using them this year, and several tournaments just aren't allowing them either.

Just asking because if we count customs, some characters jump a whole tier, some even become viable candidates for an S tier spot. Are we going to keep discussing custom moves in this thread then, even when the Apex ruleset won't be including them if at least for this year only?

One suggestion I made from the very early meta back in October (the game's release) was to create a thread to discuss non-custom meta and a custom meta. However, all I heard back in reply was that it would be too much work, with other responses saying we should stick to whatever the official ruleset ended up being. But even though Apex has already decided, it seems like customs still keep being discussed, so there's clearly a large interest in them. So I ask again: should we keep discussing customs as part of a character's viability in this thread?

I haven't been in this thread for a while, to be frank I'm not going to go back 100+ pages to read everything I missed in the last month while I was writing exams, so if a decision has already been made, it would be cool if someone would let me know.
http://smashboards.com/threads/character-competitive-impressions.367669/page-241#post-18303183

Shall we take a look at Izaw's link?
that set is so so amazing
 
Last edited:

the king of murder

Smash Lord
Joined
Dec 23, 2009
Messages
1,100
Location
In a bizarre legend
NNID
Dragongod
3DS FC
4656-7323-6978
I was just messing around with Dorf only to discover that at the right distance his Wizard's Foot sails right over Ness's PK Fire and hits him before he can even finish. Just being able to neutralize that move's zoning potential feels huge.
I think I did the same thing with Robin's Archfire.
 

Yonder

Smashboard's 1st Sole Survivor
Joined
Oct 9, 2007
Messages
3,549
Location
Canada,BC
NNID
Skullicide
3DS FC
4055-4053-1813
Which I don't get because I don't think he was hit anywhere as hard with the nerf bat as some characters were. There are some people that talk as if he's practically unplayable now and, like I said in my last post, people are giving Game and Watch and Falco (who are shells of their former selves) more of a chance than him. Wario was kind of a niche character in Brawl though so that may have something to do with it.
I think Wario is a high tier. He really didn't change much sans losing an arguably better F smash in Brawl. But his D smash and U smash were fixed immensely. Nothing else worth noting has changed, although losing bike parts is a bit of a shame. Waft is still amazing though. He's fat, and moves fast with moves that aren't super slow [some are even super fast, like D tilt, fair, etc] I don't think he's the top of the pack since he lacks range, something that holds Luigi back too. But Wario can approach better than Luigi, but lacks those amazing combos.

So I think he's somewhere in lower high tier. Not a top but a solid character nonetheless. He didn't get home run batted like Game and Watch with the nerf bat.
 

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
It's worth noting that Wario benefits a lot more in this environment than Brawl's. Lack of grab release helps immensely and I don't think he has a matchup as bad as Meta Knight in Brawl.

He isn't as mobile in the air as in Brawl which is probably a turn off for some, but honestly the nerf is justified otherwise he would've been ridiculous with his Brawl aerial acceleration/deceleration in this game.
 
Last edited:

TTTTTsd

Gordeau Main Paint Drinker
Joined
Sep 29, 2013
Messages
3,999
Location
Canada, where it's really cold
NNID
InverseTangent
It's worth noting that Wario benefits a lot more in this environment than Brawl's. Lack of grab release helps immensely and I don't think he has a matchup as bad as Meta Knight in Brawl.

He isn't as mobile in the air as in Brawl but honestly the nerf is justified otherwise he would've been ridiculous with his Brawl aerial acceleration/deceleration in this game.
Brawl Air Speed with his new Nair would be...good lord.

I want to SLEEP, sir!
 

Road Death Wheel

Smash Champion
Joined
Jan 28, 2014
Messages
2,149
Location
Canada,Ontario
NNID
Kairos-Xman
3DS FC
2406-5636-9789
Ganon has so many great moves, but they are stuck in a charachter with such low mobility. Otherwise I would have agreed with Ganon being mid tier.
while mobilty is impoertant that would change ganons arch type completely and would probably make him top tier.
ganon can persseure people by just approaching much less actually attacking.
and seriously people need to start walking on ganondorf. run= dash attack shield or jump, walk= everything. hes already slow so i dont think it maters to much.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Shall we take a look at Izaw's link?
I'm not even that big of a fan of Link but I appreciate the fact that he's no longer Potato Tier in this game. I feel like a good number of buffs and nerfs in this game were justified. Mario, Luigi, Ness, Bowser, Captain Falcon, and Yoshi actually being functional for the first time in years (or even for the first time) is a nice change of pace.

Add in: I also appreciate that it seems like more people are giving a larger portion of the cast an actual shot, even if they don't scream top tier like Diddy or Sheik. Again, maybe it's just because it's still early but I like how there actually seems to be a decent amount of diversity at tournaments for the time being.
 
Last edited:
Joined
Mar 17, 2009
Messages
6,345
Location
New York, NY
3DS FC
5429-7210-5657
I have always wondered how doe Pac-man deal with shields?
The same way every other character should deal with shields. By doing nothing and waiting for them to drop it or roll and hitting them.

Shields are so bad in this game. Some of these discussions are going to look kind of silly in a few months.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
I thought Link's D-tilt always had the meteor hitbox. Has that hitbox been shifted from the hilt and is now farther down the sword?

^-^
I believe it was mentioned by Sakurai that it meteors once his sword "tips", but I'm not sure. As for it meteoring in past games, I don't know as well.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
Shall we take a look at Izaw's link?
NO! *closes eyes*

jk, they were good matches. Reminds me of their Brawl Falcon vs Link matches, except more exciting and the characters are viable this time around :bee:
Link's pretttttyyy annoying to fight in this game. Toon Link even more so, but I haven't seen many people play him for some reason? Toon Link is still super good, people never seem to mention him in this thread, but I have a feeling he could very well be a contender for top 20.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
8,158
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
The fact that Link got very noticeable buffs while Toon Link got nerfs to some of his best moves
probably gives the skewed impression that Link is better than Toon Link now.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
The same way every other character should deal with shields. By doing nothing and waiting for them to drop it or roll and hitting them.
So I know that if you put your shield up and nothing strikes it, you have to wait (number please?) frames if you shield drop.

Will you have this increased drop time no matter what? Or can you hold your shield for X amount of time, and then the shield drop frames will go to normal?

In regards to Pac-Man though, he's special. Unless you are point blank next to him, it will take him +12 frames to grab you. I would just stay in my shield and then empty hop out of it or grab him if he runs at me to up B.
 
Last edited:

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
NO! *closes eyes*

jk, they were good matches. Reminds me of their Brawl Falcon vs Link matches, except more exciting and the characters are viable this time around :bee:
Link's pretttttyyy annoying to fight in this game. Toon Link even more so, but I haven't seen many people play him for some reason? Toon Link is still super good, people never seem to mention him in this thread, but I have a feeling he could very well be a contender for top 20.
For what it's worth, I personally believe Ganondorf has slight matchup advantage against both Link and Toon Link. He has a better midrange than they do, and does better edgeguarding and juggling them than the other way around.

The main differences in the matchups is against Link, Ganondorf gets to shield camp a lot more in that matchup because Link's throws are awful, and Link is easier to gimp at low percents. However against Toon Link, he is lighter, has slightly shorter range, and Ganondorf has better Flame Choke followups on him. Neither of them really have strong DAs or F-tilts that Ganondorf is afraid of, and their F-airs/Z-airs are not fast enough to disrupt Ganon heavily on the ground.

I believe both Links have problems that prevent them from being higher tier characters in spite of decent zoning gameplans and generally good normals. Link lacks good throws. Toon Link lacks safe setups. Both of them also sorta have trouble when you are outside of their Jab range.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
8,158
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
Random topic starter: So the DK boards are lamenting about blind spots on a lot of his moves
(usually when very close to DK) and his smashes not being particularly strong for their speed. Thoughts?
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
So I know that if you put your shield up and nothing strikes it, you have to wait (number please?) frames if you shield drop.

Will you have this increased drop time no matter what? Or can you hold your shield for X amount of time, and then the shield drop frames will go to normal?
AFAIK it's no matter what. Shield dropping simply takes extra frames if you weren't hit by anything.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Random topic starter: So the DK boards are lamenting about blind spots on a lot of his moves
(usually when very close to DK) and his smashes not being particularly strong for their speed. Thoughts?
DK in a nutshell to me:

+Good tilts
+Down-B does a crapton of damage, especially to shields
+SideB shield breaks have to be respected and can be set up viably
+The killer B-air (can be ducked under, but still a killer)
+Up-B is always underestimated, though very unsafe if used predictably
+DA and D-air is actually very good in this game
-Good projectiles are a nightmare if used correctly, because DK still has a terrible F-air and is huge
-Hard to gimp, but not hard to harass offstage
-Even though D-air is much better, you really, really just don't want to be juggled as DK
-Airdodge changes are actually pretty bad for DK in this game because a lot of his threat hinged on him forcing your juggles to be really perfect to prevent him from turning around situations.

I think he has some fairly obvious counters, but at the same time some of his matchups are really good. I don't think his specific move blindspots are as big of a deal as the fact DK is huge, and his Smashes have always been iffy aside from D-smash.

So I know that if you put your shield up and nothing strikes it, you have to wait (number please?) frames if you shield drop.

Will you have this increased drop time no matter what? Or can you hold your shield for X amount of time, and then the shield drop frames will go to normal?

In regards to Pac-Man though, he's special. Unless you are point blank next to him, it will take him +12 frames to grab you. I would just stay in my shield and then empty hop out of it if he runs at me to up B.
Shield drop is 7 frames like in Brawl, just you are forced to hold shield slightly longer in this game. Also the other thing people don't talk about that is HUGELY important is the universal nerf to spotdodge (starts up in 4 frames in this game if I recall. Biggest winner from this change is Ganondorf, and to a smaller extent tether grabbers).
 
Last edited:

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
Random topic starter: So the DK boards are lamenting about blind spots on a lot of his moves
(usually when very close to DK) and his smashes not being particularly strong for their speed. Thoughts?
It's true, and unfortunate. His uptilt hits very strangely (I think Bowser's does too) and Fsmash simply misses people right in front of him. I don't know what other blind spots he has? Although frame 22 fsmash is slow, frame 14 upsmash and 11 downsmash are plenty fast, and very very strong. I dunno what else to say, he seems solid.


SPEAKING of solid, even if Kirby does end up bottom tier, I feel like he's capable of solo winning tournaments. MAYBE not a national, but he really has the tools needed to get through any scenario. He does fine against (arguably beats, but we're thinking it's about 50:50 after discussion) Sheik, and Diddy Kong is tough but he has the tools to beat him as well, especially since he has one of those lovely rapid jabs you can just hold out to beat bananas or grab attempts, and he would love to go offstage against Diddy. His hardest matchups (imo) are Yoshi, Sonic (please delete this character), Marth (please keep saying Marth is bad so I don't have to play more of them), and whatever other characters are amazing at running away and throwing projectiles, Toon Link comes to mind. Otherwise he does well/okay against most of the currently-thought-of top tiers.

I dunno, I feel like people are literally taking beds and laying them on top of Kirby, and then taking naps or something.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
It's true, and unfortunate. His uptilt hits very strangely (I think Bowser's does too) and Fsmash simply misses people right in front of him. I don't know what other blind spots he has? Although frame 22 fsmash is slow, frame 14 upsmash and 11 downsmash are plenty fast, and very very strong. I dunno what else to say, he seems solid.


SPEAKING of solid, even if Kirby does end up bottom tier, I feel like he's capable of solo winning tournaments. MAYBE not a national, but he really has the tools needed to get through any scenario. He does fine against (arguably beats, but we're thinking it's about 50:50 after discussion) Sheik, and Diddy Kong is tough but he has the tools to beat him as well, especially since he has one of those lovely rapid jabs you can just hold out to beat bananas or grab attempts, and he would love to go offstage against Diddy. His hardest matchups (imo) are Yoshi, Sonic (please delete this character), Marth (please keep saying Marth is bad so I don't have to play more of them), and whatever other characters are amazing at running away and throwing projectiles, Toon Link comes to mind. Otherwise he does well/okay against most of the currently-thought-of top tiers.

I dunno, I feel like people are literally taking beds and laying them on top of Kirby, and then taking naps or something.
I would honestly hate for Kirby to be outright good, because he's just a PAIN to play against if he wants to slow the game down. He just forces a lot of conventional spacing to be unsafe, and even though he sucks (inb4obviousjoke) in neutral, you really just don't want him to get in and then start edgeguarding.

Though I'm with deleting Sonic competitively.
 
Last edited:

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Robin is pretty bad. I'm not sure how bad but he's far from viable. He has kind of a blind spot in front of him where his options are very few and unsafe ... a bit like WFT though probably not as bad. His mobility is also quite pitiful. These two weakneses make a pretty terrible combo because characters with good close range options have no issue taking advantage of it. They are more mobile than Robin after all - everybody is.

In the same hand, characters with big hurtboxes can be pressured with ease and Robin should have no issues killing them. Unfortunately pretty much all of these characters [except Rosie of course] seem pretty average or bad so having an advantage against the likes of DK or DDD means little. ROB might be an exception but I don't think he's better than average so beating him wouldn't help Robin a whole lot. It's a pity because Robin could've been a really unique and creative character but at this rate he's not onna be viable.

:059:
 
Status
Not open for further replies.
Top Bottom