I know I'm late but
Damage input is on par with Ganon, but he has a formidable projectile this game (possibly the best) to get in. Throw strings are amazing and can be used to follow up with more stuff. He can gimp a lot of characters with bluffs due to his nature and Gordo.
He is underestimated but only because not many people are giving a closer look to him.
I personally see him on the lower end of the cast. Maybe lower-mid/upper-low ish.
As most already put it, he's a polarized character. I believe he has great MUs against most heavyweights (probably somewhat close against Charizard and probably DK with customs on BF, but otherwise fairly doable and favorable). He also does extremely well against characters will poor kill options. Basically, any MU where he's not rushed by his opponent to act, and instead
react, he can pull it off reasonably well. The more I play against Sonics, the more I feel it's not as completely horrendous as I first thought it was. Still not a walk in the park by any stretch of the imagination, but definitely not as one-sided.
Character bias pls.
He gets however camped pretty hard, and his fast fall speed, large frame, heavy weight and removal of Vectoring makes him combo video sandbag worthy.
His Gordos are just as polarized as he is; it's fairly hard to deal with Gordos when they get reflected at you, but if your opponent shields them or eats them it's tremendous positional advantage. The latter doesn't really happen often, but there's definitely an extra layer of complexity with Gordo Throw on stages with slopes and walls to effectively mix-up your approach with them. Inconsistency on Gordos is the piece of the puzzle D3 players need to figure out to make the most out of this arguably iffy move.
His grab strings are decent, until rage kicks in and there's no more follow-ups possible with anything. The fact a character that is so centralized on his grab game at any stage in the game doesn't have a kill throw is perplexing. Fresh BThrows kills Sonic at 140%ish from the ledge. It's absurd. Hell, they even went a notch further and nerfed our throw game. Somewhere, in Japan, some TripleD player was bodying everyone with some secret broken grab tech. Has to be, if they decided to nerf us.
His edgeguarding game is above average, probably among the best 5 in the game. He gets edgeguarded somewhat easily by a key few, but otherwise, you can generally recover from so low nobody can reach you and safely get the ledge.
Top 8 is pretty ludicrous. He's a counter pick character for the time being. Luckily for him, I'm somewhat masochistic when it comes to picking characters, so I'm fine with having some rough (read : terrible) matchups.
Also, does his UAir beat like every DAir?
As a general rule, you don't want to be above your opponent. This is even more true against Dedede.
The move beats goddamned Wizard's Foot, every divekick dair gets punished into a stock, counters will protect against the first hit and the rest of the multi-hit will proceed to completely wreck your attempts at protecting your landing.
Seriously, don't even try to challenge this move.