Ah, here we go, Yoshi main here, reporting for duty! Yoshi IS pretty good, but he has clear cut problems with killing and that he heavily relies on either winning neutral or being able to easily reset to it, and anyone who can hinder that pretty much beats him by default. Thankfully, Yoshi's insane mobility, landing mixups, landing coverage, etc allow him to easily play to his strengths in the majority of match ups, but some top tiers who outclass him or have tools that beat out his mobility and mixups *cough*Sheik*cough* give him problems.
He DOES however seem to have a very strong match up spread. He may not beat any (many?) top tiers, but he only loses to a few, at least imo, mostly just going even with most of them. For example, lemme just throw out a rough top 10 characters estimation (in no order, just a general average consensus of characters that seem to be popular top 10 choices) and Ill give you my opinion on Yoshi's match ups with them. So with that, a rough top 10 (not counting Yoshi, and this isnt my personal opinion, just what I tend to see considered top 10 a lot):
And going down the list:
- Even, maybe slightly in Diddy's favor since Yoshi has a hard time killing. Yoshi, especially now that he has a normal shield, has always been a hard character to lock down and/or grab, so Diddy has a hard time getting in on Yoshi due to Yoshi's safety. Yoshi has the mobility to weave around Diddy's approaches and the air speed/mixups/landing options to reset basically whenever, but Yoshi also lacks a good way to get in on Diddy, and therefore the match ups kinda turns into Yoshi jumping around, throwing some eggs, and Diddy trying to get in on Yoshi and using bananas to try and catch Yoshi's landings. Yoshi's egg lay and nair can catch/punish Diddy for mispacing, and Diddy's tilts, aerials, grab, etc can do the same back to Yoshi. Diddy has slightly more damage output, but Yoshi has better frame traps and is heavier. Yoshi has no kill set ups outside of hard reads/bad spacing on Diddy's part, and Diddy can confirm kills out of his BnB. Both reset to neutral quite well, Yoshi probably slightly better. Overall a very defensive, but close match up.
- Id say slight Yoshi advantage. Maybe even, but Yoshi's neutral is just a little too good for Fox imo. Egg lay and eggs pressure Fox to approach and Fox, while he has stuff safe on block, is slightly outranged and cant reset anywhere near as well as Yoshi. Fox can kill a bit better, but Yoshi actually has viable kill set ups and punishes in this match up.
- Lucario's advantage. Big disjoints and anti juggle options are hard for Yoshi to deal with. Add in the fact that its hard for Yoshi to kill Lucario, and this match up can be difficult. Lucario kills SO MUCH better and also has the disjoints to contend with Yoshi's range and mobility.
- Even, maybe slightly Brawler's favor. Brawler is even faster than Yoshi, literally the only character in the game who is, and he has slightly better combo starters and kill options. Thankfully, egg lay is a god send in this match up as it straight up beats out everything Brawler has if spaced right and allows for safe landings, but Brawler is a lot like a slightly better Yoshi all around, just without a long range command grab to instantly swerve back the momentum. Its actually a really hard match up to describe lol.
- Even. Neutral game is slightly in Yoshi's favor since mobility+eggs+egg lay is better, combo/juggling game is pretty even since Ness does way more damage per hit, but Yoshi can keep Ness in the air/offstage really well for a long while to the point where, even though its not guaranteed, you get roughly the same amount of damage per hit, but Ness kills so better, but Yoshi has gimps. Gimps arent super reliable though, so Ness is still a bit better at killing.
- Even, maybe slight Pikachu's advantage. Pretty even neutral, but Pikachu combos are a bit better and has better kill confirms (Although Yoshi does have okay kill confirms in this match up). I feel like it would be a small advantage for Pika if Yoshi didnt live a long time and made it hard for Pikachu to finish him off. Add in that Yoshi is one of the best characters at resetting against Pikachu's relentless pressure, and I dont see this match ups being too bad.
- Yoshi's advantage. Easily one of Rosy's hardest match ups in the game. Air mobility and easy ways to shut out/kill Luma, plus egg lay beats out Rosalina's everything AND Yoshi is more mobile means Yoshi straight up wins the match up. Rosy isnt a pushover though, its not just easy mode for Yoshi, she still has a solid defensive game and forces Yoshi to be safe about his approaches, but the fact that Rosy just cant separate Luma from herself and Yoshi's egg lay can separate the two while still being out of range of them both means in the end, Yoshi just has all the tools he needs to get around her gameplan.
- Sheik advantage. Needles OP. Needles single handedly make resetting with Yoshi difficult, and Yoshi needs his resets. Thankfully, Yoshi's mobility with egg toss allows him to mix up his landings through needles, but Sheik's ground speed makes doing so also a risk since she can punish an egg toss with a dash in. Yoshi has a hard time getting in on Sheik and gets out damaged by her as well. They both have slight problems killing each other, but Sheik has a better neutral and a better combo game.
- Even, maybe slight Sonic advantage since Sonic kills much better. Not much to say other than the fact that they both reset well, both have a great punish game, and both have similar follow ups after hit. Yoshi has an air grab and projectile, Sonic has insane speed and safety plus more kill power.
- Even. Yoshi's mobility and mix ups allow him to contend with ZSS's mid range zone game, and ZSS has a hard time locking Yoshi down. Both juggle each other quite well, both have a hard time resetting, and both have a somewhat difficult time killing each other.
So overall, imo
Wins:
Even:
Even but maybe loses:
Loses: