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Ganon is mid tier by many peoples thoughts here. he has one of the safest kill tilts in both up tilt and down tilt.Ganondorf's own merits seem to have somewhat got worse since Brawl. No thunderstorming and Side B can just be slapped about, however the engine of the game (strings, followups and fear of so, longer recovery on many aerials and airdodge not being a get out of jail free card) have made him overall a better character.
He still has some pretty dope matchups. I really hate the Sonic matchup (which I also hated in Brawl) and Rosalina MU annoys me too. Diddy is more do-able in this game, he's had similar treatment to Ganon where his own merits have been toned down but the play of the game and status of other characters has made him slightly better overall, 2 bananas was much harder to deal with.
Will he above the bottom of the list? I'm not sure. I honestly don't think so.
Mind telling me how Diddy beats Pikachu when Pikachu does almost as much damage off of throws, edgeguards Diddy and can't be edgeguarded back, and basically ignores Diddy's traps with Quick Attack (oh, you have a banana placed here? good for you, I'm just going to Quick Attack into the perfect spacing for me around your banana)? What does Diddy have in this matchup? He has to try to outrange using f-air to do anything (and you can't just spam that the whole match; it's good but Pikachu can dart under it or beat it with up-air); on the ground, Pikachu is going to win close-range footsies with d-tilt, up-tilt, SH f-air, and SH d-air. At midrange, side-b and bananas make Diddy better, but you should never be in midrange duking it out, Pikachu is too mobile to be caught there: thunderjolts are way better than peanuts, so Diddy has to be on the defensive for this one.Pikachu beats Diddy?
Yea, hog-wash. All of it.
This isn't a negative in a competitive setting. We always assume for purposes of competitive assessment that characters are played to a high tech skill level. The actual cap shouldn't affect their tier list placing unless it's so high that most players don't realistically reach it even with dedication (see: Melee Fox, who has so much tech skill involved that people still haven't mastered everything).Shulk is too technical for WAY too little gain for how technical he is
Except thatand for every strength his art gives, he gains a weakness (damage taken or knock back).
woops ment f tilt lolI don't know if "safe" is the word I'd use to describe up tilt seeing as he's a sitting duck for roughly half an hour. Spartan kick is working wonders though, it and kossack spartan kick are great tilts.
Agreed, as long as being more complex also yields better rewards.This isn't a negative in a competitive setting. We always assume for purposes of competitive assessment that characters are played to a high tech skill level. The actual cap shouldn't affect their tier list placing unless it's so high that most players don't realistically reach it even with dedication (see: Melee Fox, who has so much tech skill involved that people still haven't mastered everything).
Again true, although it'll becomes more and more obvious what each Art brings to the table for the opponent. I know to watch for stupidly good pivot options with speed, for instance. That doesn't mean I can beat them, but I know what to look for; Shulk still is in full control or whatever he wants to do regardless, and there's still plenty of room for mindgaming people with Arts.1) he has control over the arts, not his opponent, so even if the weaknesses were perfectly balanced with the strengths (see 2 below), Shulk would still be the winner overall because he determines when he uses what. For instance, Jump increases the amount of damage he takes in exchange for Jump Height. In neutral, this might be a 50-50 trade. But Shulk won't be using it in neutral. He will use it to recover when he's offstage or when he's about to finish an offstage opponent's stock. So the advantage is entirely +Shulk. The opponent gains very little.
For my list, I'll say I jsut distinctly see him as having maybe one or two negative matchups total, while the characters below him seem to have more. If barely. I certainly don't think I'm anywhere near perfect with my list, it was more an excercise to see where I actually settled things in my mind and to see what was off base. Diddy may not deserve a tier of his own, but I think he deserves 1st for sure atm.I understand that Diddy is pretty good and easy to use, but why is he a whole tier above everyone else on so many lists? He isn't Meta Knight, or do you guys think that he is? The top of top tier, I'm fine with. A tier all to himself, and a gap between him and the next strongest? What justifies that? (not calling out the above poster, just many lists I've seen)
For Samus, the more and more I play her, the more I feel she really is outclassed by practically everyone. Her damage output, her zoning, her safety, her kills... it all just seems blah comapred to even those just above her. I see Olimar as more relevant with his Ai being a bit better (in fact if the pikiman AI was good he'd be a solid character I'd feel), Dedede having some redeeming grab qualities and recovery and better kill options, and wii fit racks damage better and I'd take her projectiles over Samus'.Please elaborate on your opinion of Samus and Kirby, and what creates this distinction between them and your 8th section.
Right now, Diddy is just a dominant force that needs to be figured out. I personally don't believe he needs to be in his own tier right now, as I see obvious weaknesses with him (he's just really good at covering it by being really offensive). As it stands now though, I'm having trouble figuring out which character he has a disadvantage against without relying solely on hearsay.I understand that Diddy is pretty good and easy to use, but why is he a whole tier above everyone else on so many lists? He isn't Meta Knight, or do you guys think that he is? The top of top tier, I'm fine with. A tier all to himself, and a gap between him and the next strongest? What justifies that? (not calling out the above poster, just many lists I've seen)
if samus is bottom 2 by joves this is the most balance smash yet. like does anyone try and use her up tilt that kills at 100 %. at stage edge.Please elaborate on your opinion of Samus and Kirby, and what creates this distinction between them and your 8th section.
Lol I might be biased, but I think Mac might be the worst character in the game. Everyone of his hits comes from the neutral game. He has practically no followup game, so he has to win from neutral like 14 times a stock. As opposed to all his opponents that only need to win neutral 4 or 5 times to take a stock because he is so freaking vulnerable in the air and can be juggled for days.Not sure if serious. Thinking Mac should be lower. Thinks that American tier lists are somehow any better than Japanese tier lists and are any better at placing characters. Implying that American tier lists which are made by bandwagoners with bad opinions are somehow better than ones that only take into account tournament results.
Absolutely agree on Olimars AI. I am assuming you find no stock in her close/mid range game relative to WFT?For Samus, the more and more I play her, the more I feel she really is outclassed by practically everyone. Her damage output, her zoning, her safety, her kills... it all just seems blah comapred to even those just above her. I see Olimar as more relevant with his Ai being a bit better (in fact if the pikiman AI was good he'd be a solid character I'd feel), Dedede having some redeeming grab qualities and recovery and better kill options, and wii fit racks damage better and I'd take her projectiles over Samus'.
Hmm. The way I see it, Kirby has less struggles to most of the higher cast then heavies. Given that Range is to a point relative, and while his range again is poor, this can be less true against certain cast members.Kirby is imo the worst in the game. Suffers like a heavyweight trying to get in, doesn't even get the same reward outside of low percent combos. No real zoning, little nuetral options and approaches, abysmal range. If anything I'd move Samus up to the 8th tier before moving anyone else next to kirby.
That's only for one specific team, though. Wouldn't be enough to really bump Kirby up on the Doubles Tier List I feel.On Kirby: can't wait for Doubles Tier List. I'm still trying to get a good Kirby player to join me in Shulk + Kirby in Doubles. That's gonna be all kinds of awesome. Kirby with Monado Arts is terrifying. Terrifying.
Nosferatu inflicts damage to other opponents that touch the dark magic, so it shouldn't be possible for Jigglypuff to jump in and preform Rest as a secure KO, unless Jigglypuff is immune to damage in someway.If Robin has them locked in Nosferatu, does Jiggly get to kill them with Rest or are they safe in the Nosferatu?
Doubles lists in my experience are usually of the form X+Y > A+B > C+D, notThat's only for one specific team, though. Wouldn't be enough to really bump Kirby up on the Doubles Tier List I feel.
Incidentally, how does Shulk do in teams?
Good but predictable. He might be worse than wario and that's bad lolWhat is everyones thoughts on captain falcon?
Japan is scarred by Street Fighter II Sagat.I just want to inform hopefully without offending anyone, Japanese tier lists have historically been very strange and often overrate characters with great zoning and camping while undermining stellar close range game (except lil mac for some reason who is stil WAY too high on the list).
In brawl it took them quite a bit longer than the U.S. to put MK over Snake on there tier list (I believe). Pit stayed up in high tier for a really long time, IC's were like mid tier for a long time (around the time we were rating them as 6th or 7th best in the game), and Zelda was mid tier for a long time.
I personally think villager is good, but Villager is like the pinnacle of the type of character Japan likes to overrate so that may be part of the reason why. Also FD is the only stage (possibly related to the trend i described).
I think the only thing he has issues with is his somewhat predictable approaches. You only have dash attack, dash grab, falling nair.Good but predictable. He might be worse than wario and that's bad lol
He doesn't have many defensive options either, and his recovery is poor.I think the only thing he has issues with is his somewhat predictable approaches. You only have dash attack, dash grab, falling nair.
I don't really know what everyones issue with his recovery is. Its better than Mario/Lucina.He doesn't have many defensive options either, and his recovery is poor.
Not sure about Mario, but I don't think it's better than Marth or Lucina with Dolphin Slash's speed, active hitbox and vertical range.I don't really know what everyones issue with his recovery is. Its better than Mario/Lucina.
Just want to point that out that Diddy's dtilt beats out every grounded option that Pikachu has in close-range footsies. You can use it out of dashes and I'm pretty sure Pikachu can't shieldgrab it if it's spaced well enough.Mind telling me how Diddy beats Pikachu when Pikachu does almost as much damage off of throws, edgeguards Diddy and can't be edgeguarded back, and basically ignores Diddy's traps with Quick Attack (oh, you have a banana placed here? good for you, I'm just going to Quick Attack into the perfect spacing for me around your banana)? What does Diddy have in this matchup? He has to try to outrange using f-air to do anything (and you can't just spam that the whole match; it's good but Pikachu can dart under it or beat it with up-air); on the ground, Pikachu is going to win close-range footsies with d-tilt, up-tilt, SH f-air, and SH d-air. At midrange, side-b and bananas make Diddy better, but you should never be in midrange duking it out, Pikachu is too mobile to be caught there: thunderjolts are way better than peanuts, so Diddy has to be on the defensive for this one.
d-tilt and SH f-air are what I use against Diddy's d-tilt as PikachuJust want to point that out that Diddy's dtilt beats out every grounded option that Pikachu has in close-range footsies. You can use it out of dashes and I'm pretty sure Pikachu can't shieldgrab it if it's spaced well enough.
No one is saying that you can't play around it. The point is Diddy's dtilt is the best tool between the two of them in close-range footsies. It's fast, outranges all of Pikachu's grounded options, can't be shieldgrabbed if spaced properly and has good reward on hit. Pikachu can play around it, but Diddy is equally if not more capable of outplaying Pikachu in that situation due to having the superior options in that scenario.d-tilt and SH f-air are what I use against Diddy's d-tilt as Pikachu
there's also pivot f-smash (heavily disjointed; have landed it on shields and not been punished, though if the other guy spotdodges he can punish)
Link is definitely better here than he was Brawl. Dunno know about Toon Link, i think he got slightly nerfed. But both are viable though.Is Link or Toon Link considered better in this game
I'm not saying that you can play around it. I'm saying that it flat out isn't better.No one is saying that you can't play around it. The point is Diddy's dtilt is the best tool between the two of them in close-range footsies. It's fast, outranges all of Pikachu's grounded options, can't be shieldgrabbed if spaced properly and has good reward on hit. Pikachu can play around it, but Diddy is equally if not more capable of outplaying Pikachu in that situation due to having the superior options in that scenario.
So you think it's just general ignorance? Like Ike and Shulk before.I've seen a lot of people consider him to be bad. At a tournament I went to this week, people there seemed to think he was the worst in the game.
I think he's in an awkward position where people take a glance at him and think he can't approach, can't move through the air, can't combo, can't get out of juggles, and is gimpable. They think he's Flare Blitz and Rock Smash, nothing else.