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http://www.youtube.com/watch?v=nfx_KrcRZ98&feature=plcpPewPewU is AMAZING oh my god.
Finally a marth that isn't just M2K but worse at everything
to be fair he got the most spacie-filled bracket a marth player could ask for, but he beat a lot of legitimate players. i have no idea how well he'd do against floatier characters.
cannot wait to see him perform at more & bigger tournaments.
It depends on how stale Falco's shine is in part(less shield stun then). If he's been on one stock for a while, then yeah try WD'ing OOS or maybe SH'ing.hey i have a question, assuming someone moves in between falco's shine to JC grab, will they escape if they go for a wd backwards out of shield or a sh backwards into rising nair? i'm just curious how i should be dealing with shine JC grab. I feel like I often just use rolls if they are doing that and most of the time or wait for them to commit a bit and then move. if they refuse to commit then i also risk a move out of shield. however, i'm wondering whether there is any specific response i should be taking more if i know my opponent is going for JC grab a lot after shines. Immediately rolling is not too bad, but if there are better options I would like to know. I'm not actually totally sure whether an immediate sh back or wd out of of shield gets out. Even if it's a 1-2 frame window, if it's possible I'd like to know so i can work on it
I wonder about that, I don't think even jumping is safe when a Falco does Shine --> Grab.It depends on how stale Falco's shine is in part(less shield stun then). If he's been on one stock for a while, then yeah try WD'ing OOS or maybe SH'ing.
Up-B OOS is as fast as Falco's shine OOS so that's a great choice as well.
Shield DI'ing away/maybe lightshielding the shine and then grabbing/attacking OOS is fairly reliable especially if you know he will grab.
I haven't looked at all framesafe options when shine is fresh though.
Buffer roll is cool if you're unsure.
I play super campy against Peach. If she approaches, you can get multiple opportunities to punish her terribly. i.e. she goes in dash attack, or float cancels towards you with a nair or fair, just wd back and fsmash, and carry on the combo.
Depends on how stale the shine is and who's jumping.I wonder about that, I don't think even jumping is safe when a Falco does Shine --> Grab.
SCOTU's Thread (spacies pressure broken down frame by frame)anyone know how many frames of advantage falco gets after the shine if it's not staled and when it stales? i forgot how to calculate this stuff. i swear there used to be a good post by some fox main that literally laid out everything with pictures and a list of the frame data for all the normal falco shield pressure. but i can't find that post anymore
yhea, she has a major advantage vs marth for sure.
Staled shine does give you more options, but only really in Theory Bros. In actual matches, most Falco players do not land frame perfect shine-grabs every time so an extra frame or two won't make a big difference. From my experience, I would say buffered spot dodge and roll will almost always work (assuming you're hard shielding). Maybe I'm just bad at getting that little bit of extra speed on the grab in the heat of the moment though (PP seems to thing staling is more important; I literally ignore it entirely during matches). I almost always get Marth if he tries to jump though. I'm pretty sure it's at least partially because you can still grab him just after he leaves the ground.ok, that seems useful, now the only question is assuming that a stale shine gives 1-2 frames of leeway for the opponent, does that mean that marth can actually get out of range of the shine grab. i guess this is something for testing, i just wanted to know if staled shine actually gives me more options on shield pressure..
also i forget what people decided about up b out of shield. I think i was told that up b comes out in 5 frames and doesn't require you to leave the ground with a jump before starting the move, so it comes out in 4 frames rather than 5 plus the jump time.
if i push up and b on the same frame while in shield will it start or do I need to jump then push b after one frame? cause if the latter is true i will use the jump button to help make the timing easier. sad thing is a long time ago i wasted significant time practicing up b in the vs falco matchup. but i'm pretty sure at that time i was assuming 4 (or was it 5 frames for marth) frames of startup on marth's jump and then pressed up b, thereby resulting in a 10 frame startup which sucks and makes it hard to properly gauge the technique
edit: also that page left out the frame advantage for peach's FC fair, but i think it varies between +4 and +2 based on height of the fair...is that right?
I may throw something online soon. I've been playing Marth the past few days and it has felt great!PP get some recorded matches of your Marth.
The height of the float is irrelevant. All that matters is how long it takes you to land afterwards. The only reason the height seems to matter is because people tend to aerial higher when they started their float higher, but you can still hit fair super low to the ground even if you started it from quite a high float.PPU...he's looking like he might be the one. The one that Mew2King can be no longer...
Concerning Peach, she gets a +4 advantage MAX from fair when float cancelled (as she does from all of her aerials except for dair). The higher she's floating, the less the advantage is, obviously, since she's further away from the ground. But I don't know what the lowest amount of frame advantage she can get from a FC fair is. There are a lot of things to consider (when she fastfalls, how high she's floating [how the hell do you measure a float?], when she lets go during the aerial...)
The most important thing (from what Strong Bad tells me) is how many frames it takes for her to hit the ground after she hits the shield. But it's still really hard to give exact numbers.
Floating is the weirdest thing ever, huh?
I mean I think the float affects stuff, but I'm pretty sure that even if they float at FH height, they can still FF soon/fast enough to hit a low fair. That's just how I envision it in my head. You've seen my Peach, so you should know to take any comments about what Peach can do with grain of salt (unless it's shield drop related ).Isn't the float somewhat of a factor in how long it takes you to land afterwards?
And it's very discouraging to see M2K posting on the boards after Zenith about how he's done with Melee for at least a year because he can't win anything. It's one thing to come that close, it's another to just give up instead of trying to get closer.
He always does that. The words kinda lose meaning after a while, because he always ends up at the next national anyway.Isn't the float somewhat of a factor in how long it takes you to land afterwards?
And it's very discouraging to see M2K posting on the boards after Zenith about how he's done with Melee for at least a year because he can't win anything. It's one thing to come that close, it's another to just give up instead of trying to get closer.
He's attending a 90+ entrant Melee tournament tomorrow in Japan. So, yeah.He always does that. The words kinda lose meaning after a while, because he always ends up at the next national anyway.
Not hating or anything, it's just hard to take it seriously when you've already seen him announce his retirement from melee, like, six times.
Would be appreciated. Playing Marth does feel pretty good.I may throw something online soon. I've been playing Marth the past few days and it has felt great!