i don't think dtilt is that great vs falcon cuz he can jump over it
but maybe im missing something
it gets me naired or stomped half the time against GG7
by the way, what do you guys like to do against falcos that stay in one spot (about falco's shffl nair range) and don't commit to anything? i feel like all of my openings against falco come from me being able to bait them in, but i feel kinda useless if they just stay in place and wait for me to get trapped in shield or to throw out something stupidly. do i just have to take space REALLY slowly and figure out whether they're going to stay in the same spot, attack me, or if they're going to run back?
Depends on how you do Dtilt then. I just run up close to most DD people(they all run away) and Dtilt. This results in a shield or dash away the majority of the time. As Marth, I really enjoy both of those things because Falcon has less options then and it's much easier to control a Falcon with less options. S2J never once Nair'd/stomped me, but I guess no one will accept that as a solid anecdote despite him being a good player, so I'll just say you should try Dtilt'ing closer to the opponent and seeing how that goes based on my word. If Falcon jumps before you do the move, then free Fairs/other things are cool to me lol.
I like SH Fair'ing Falco, but then again I just like SH Fair lol. WD is probably amazing vs Falco but I haven't learned how to really use it yet lol.
^I agree about dtilt, not really something you can throw out there vs Falcon. Once conditioning has set in I think it becomes pretty useful cause Falcons love to just DD shield camp and be really really gay (once you start exploiting their aerial approaches/gimmicks). I might push an advantage with dtilt but taking stage sounds like neutral and you could be losing a stock there tho I have a feeling I'm not envisioning what PP's talking about correctly.
Playing against Falcon imo boils down to abusing your shield, him abusing his shield, getting grabs at low % and being insanely gay and then trying to find utilts at mid % and then killing him. Dropzone fair/DJ dair to blow up him just DJ sweetspot recovering which every Falcon loves to do since it's their most obviously safe recovery option if not called on it. Not falling for gimmicky stuff like them dairing you on top of platforms or like full hopping and coming down with a non FF dair/knee etc. If you ever get caught out of position anticipate uairs with a counter I find to be pretty good as most falcons get bloodthirsty when they see an up air opportunity, and considering how (besides counter) you can't at all challenge it from above they're likely to just go for it.
Stationary Falcos I think the best thing is to take lasers and dash attack them. Or if they just wait for you to get close and go in and THEN come at you then it's just taking lasers and getting close enough to bait something and make him scared to laser without committing yourself and getting nair'd in the face.
How does Marth abuse his shield against Falcon? I never really like shielding as Marth if I can help it, even though I never feel particularly threatened in shield.
Why did I never think about countering Uairs?? LOL so good and obvious.
I still think marth vs falco is all about getting on top of him and grabbing him > death
Marth should be able to swallow up all the room falco has with stage control. Letting falco get comfortable is what loses marth the match in this matchup.
I don't think you powershield, so what do you believe is the best way to take stage vs Falco?
dash forward retreating fair is OP
Something I should do more and constantly forget about. Noted, and thanks for posting that.
@BONES FORGOT TO QUOTE YOU: Nair to beat Falco's Nair?? Does that work? Whoa I gotta test that LOL that'd change how I played the matchup haha. Thanks for the idea dude. =)
And PP, sounds like you should come to the NW more often to play ^_^
I really think I should as well. =)
well, on FD there is no guaranteed string of upair into fsmash finish at high percents..so we use nair like in m2k's match vs leffen in crews...but the problem with finishing with up b is often they are too high above us or they have a chance to jump out in which case we don't want to be up+B ing
though i really should start using it to end fair strings when they DI out of dair instead of just taking a nair or fair
also, that waas my conclusion too chip...play defensive till the float ends...contesting peaches float seems pretty high risk for low reward most of the time
Weak hit Uair plz
Also that up-B out of their DI away in Fair chains is GOOD. Also something smart and I'm glad you pointed out to me. =)
M2K should have used more weak upairs to keep me lower and then finish me of with a tipper. You should use the fact that you have leeway for your upair to keep them low.
I know Armada says this a lot, and its very very true. Even M2K doesnt really optimize his marth combos on FD
However, it should be noted that USA had such an incredible lead in the crew battle that all M2K had to do was go even with me and it was done. Using nair and tipper uairs was better considering the circumstances.
I agree with all of this. Weak hit upair is amazing.
bones is pretty much right on everything.
try to stay close to her, otherwise you will just get ***** really badly with constant 2v1s, stalling offstage far away (maybe even using counter lol, i never thought about that until now) and then up-bing straight up and letting puff pound you is pretty safe and can allow you to live much longer
talk to your teammate beforehand on how you want to deal with grabs vs spacies on fd, like sometimes it is better for you to regrab a couple times before letting them rest if they're teammate is far away to ensure you kill them off the grab (i know this is sorta random but it came up last weekend when i played)
talk about how to edgeguard and what you're roles are, its hard for marth to remember that he doesn't need to try to cover every option like in singles, plus, going out there to, for example, bair a spacie upbing is much more dangerous in teams, so have a plan going in on how to cover high and low recoveries
one thing i really liked doing is having the marth get a spacie on the platform and maybe doing like one uptilt or upair, but then letting the jiggs get a chance to try to tech chase rest the platform instead of just taking another upair/uptilt whatever... then if they are wrong, just use a move to wake them up and maybe hit the opponent too
Didn't read Mahone's post but it's probably right even though we usually suck as a team LOL. <3