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Dr Peepee

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Side B shorten is becoming very common.....except from me LOL I'm forgetful.


I don't like going out there at all vs Jiggz unless you've already hit her some. DJ Fair'ing/Bair'ing and returning to the stage in the same jump or hitting them away if their percent is higher is great if you've hit puff some already because then they get really rattled.


Oh something I forgot to mention.....

If Puff is low(if I've Dtilted her or I spiked her for some reason), then I grab the edge. I try to Bair if she comes from the side or DJ Dair onto the stage if she comes up but goes along the edge. DJ Dair is hardish to tech, and she has to tech jump Pound in order to maybe reverse the situation/grab the edge unless she airdodges. Both of these can be grabbed/hit and situations can be reset.
 

Bones0

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Marth sucks, let's talk about Falco

Side B shorten is becoming very common.....except from me LOL I'm forgetful.
Best way to get used to shortens is to go for platform ledge cancels all the time. Then once they start covering that option by waiting in the middle, you line it up but shorten. There's literally nothing they can do most of the time if you just shorten vs. ledge cancel on reaction to their location right as you Phantasm.
 

Dr Peepee

Thanks for Everything <3
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dair vs puff is underrated
Agreed. I still don't do it onstage enough probably.

Best way to get used to shortens is to go for platform ledge cancels all the time. Then once they start covering that option by waiting in the middle, you line it up but shorten. There's literally nothing they can do most of the time if you just shorten vs. ledge cancel on reaction to their location right as you Phantasm.
Good idea, I gotta do that. Thanks =)
 

JPOBS

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Niko, i was messing around with marth last night and i'm just not seeing how Neutral B is supposed to cover shorten?

Assuming you are neutral B'ing and they are aiming at you, you have to release to protect yourself, but it misses if they shorten. Likewise if they aim for the ledge.

Am I missing something?
 

Bones0

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Does the sideb shorten shorten thing apply to falco only or fox as well?
Applies to both. Fox can't really do it on YS (unless you can get the half or 3/4ths shorten) because if he is close enough to grab the ledge from a 1/4th shorten he won't ledge cancel, and if he is far enough to ledge cancel, he won't grab the ledge. Falco can't do it on PS for the opposite reason. If he is close enough to ledge cancel, he'll just land on stage and get destroyed (though it can work when they commit super hard), and if he is close enough to grab the ledge from a 1/4th shorten, a full distance Phantasm won't go far enough to ledge cancel.

Niko, i was messing around with marth last night and i'm just not seeing how Neutral B is supposed to cover shorten?

Assuming you are neutral B'ing and they are aiming at you, you have to release to protect yourself, but it misses if they shorten. Likewise if they aim for the ledge.

Am I missing something?
Glad I'm not crazy; I was starting to wonder why people were discussing it (and double jab as well) as legitimate options vs. shortens. The whole issue with shortens is that they can grab the ledge from further away. There seems to be some misconception that shortening affects the timing of the Phantasm, but it doesn't...
 

Beat!

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Hm.

Just had this cool idea for edgeguarding/dealing with shortenings.

I'll get back to y'all if it works/once I've tried it out a bit.
 

knightpraetor

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lol, so if nothing works vs shorten then we really are reduced to teetering at the ledge in order to hit them before they grab from too far away.

which is ridiculously unsafe if they actually get to the ledge first and you don't always have time either.

plus, getting that close to the ledge decreases the amount of time you have to react..

which is why i was saying 2 years ago that falcos are freaking stupid because they jump back all the time to phantasm when they should jump just out of range so as to make the marth have minimum reaction time and then just shorten if the marth is at normal position and go through him or high if he's really close since he has no time to react

i guess falcos were scared all this time of marth jumping off stage and fairing them before the phantasm got off, but i never understood how jumping back could possibly be a better option..give marth a million years to react to phantasm so that no matter where you go you're covered, and make it so firebird is done from so far away that marth no longer has to preemptively cover the ledge with jab or anything so the firebird no longer has a 50-50.

but since most people are so incredibly inconsistent with shortens, i can understand their feelings a little..but the best solution is to get good at them.. i use them with fox a lot but honestly fox's ledgecancel is not as good, so falco's recovery off of dthrows is a bazillion times better. honestly this matters a lot more than the distance the up b goes. as the best that does for fox is allow him to do fadebacks when going high.

was going to comment though, marth shouldn't go to center too much against ledge cancel phantasm mixups. just risk that at low percents, at high percents just turn around and tip them as they are edgecanceling the platform..it's not hard.. though i was having problems for a while cause i wasn't reading percent and would tip them at like 30% in the wrong direction so they get back on for free.

if people get really good at shortening, i wonder if marths will actually risk just holding down and Crouching with no intention of covering hte phantasm and just taking the hit if htey go across and just wait in case they shorten and time it for that.

also i don't know what you mean bones by suggesting that shortening doesn't affect the phantasm timing. the edgeguard timing we have to hit at is later than that we normally use. but i agree the main benefit is that you can grab the ledge from farther away.
 

Niko45

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I think there's a lot of room for improvement for spacies recovery. Especially after watching NWM stream I just see a bunch of spacies that are better than PC overall now but def not utilizing a lot of the recovery tricks and skills he has and is still working on.

:phone:
 

.Chipmunk.

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I think there's a lot of room for improvement for spacies recovery. Especially after watching NWM stream I just see a bunch of spacies that are better than PC overall now but def not utilizing a lot of the recovery tricks and skills he has and is still working on.

:phone:
I've never really believed that spacies had bad recovery. I mean, they have -2- options for recovery when most characters only have 1. Sure, falco's is really short but that's all.
 

huMps

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Their up-B has to charge though. Any time a spacie tries to up-B recover you should be able to kill them purely on reaction. So it's pretty bad. There only real options are where they're going to illusion. High, through your head, shorten, or sweet spot.
 

Bones0

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lol, so if nothing works vs shorten then we really are reduced to teetering at the ledge in order to hit them before they grab from too far away.
Or you can just dtilt... >_>

which is why i was saying 2 years ago that falcos are freaking stupid because they jump back all the time to phantasm when they should jump just out of range so as to make the marth have minimum reaction time and then just shorten if the marth is at normal position and go through him or high if he's really close since he has no time to react

i guess falcos were scared all this time of marth jumping off stage and fairing them before the phantasm got off, but i never understood how jumping back could possibly be a better option..give marth a million years to react to phantasm so that no matter where you go you're covered, and make it so firebird is done from so far away that marth no longer has to preemptively cover the ledge with jab or anything so the firebird no longer has a 50-50.

but since most people are so incredibly inconsistent with shortens, i can understand their feelings a little..but the best solution is to get good at them.. i use them with fox a lot but honestly fox's ledgecancel is not as good, so falco's recovery off of dthrows is a bazillion times better. honestly this matters a lot more than the distance the up b goes. as the best that does for fox is allow him to do fadebacks when going high.
The time given to the opponent by jumping back vs. straight up or towards the ledge is negligible. Phantasm is fast enough that it's only going to make like 3 frames of difference. Most reactions to Phantasm are based on what the Falco has to do. If Falco tries to DJ straight up and Phantasm through Marth's face, he's just going to get hit by any number of Marth's moves. DJing back gives him time to actually employ the side-b through Marth vs. side-B to the ledge mix up. Firebird is only a feasible option when they are too far away to get you, which is why it's so situational. You can't use Firebird as a common mix-up or they'll just lol and tap you out of the sky as you fall like a rock.

was going to comment though, marth shouldn't go to center too much against ledge cancel phantasm mixups. just risk that at low percents, at high percents just turn around and tip them as they are edgecanceling the platform..it's not hard.. though i was having problems for a while cause i wasn't reading percent and would tip them at like 30% in the wrong direction so they get back on for free.

if people get really good at shortening, i wonder if marths will actually risk just holding down and Crouching with no intention of covering hte phantasm and just taking the hit if htey go across and just wait in case they shorten and time it for that.
Yeah, Marth is one of the few characters that can often legitimately cover the ledge and ledge cancel options on reaction, or at least be close enough to each that the Falco has to guess which one he will swing at. I feel weird seeing people talk about how rare and obscure shortening is since I literally use it 10+ times a game, every game... I still think Marth is better off doing a preemptive aerial to cover the high Phantasm and then dtilting for the low one. I don't think Falco could do anything about it, and Fox would have to rely a lot on up-Bing back from far enough away that Marth can't jump out there to quickly hit him.

also i don't know what you mean bones by suggesting that shortening doesn't affect the phantasm timing. the edgeguard timing we have to hit at is later than that we normally use. but i agree the main benefit is that you can grab the ledge from farther away.
If I Phantasm at your face and you jab on frame X to hit me, whether or not I shorten is irrelevant. Assuming you were close enough, your jab will hit a shortened Phantasm and a normal Phantasm with the same timing. The only way shortening helps is by stopping Falco before he reaches the attack. If you assume I will shorten and use dtilt close enough to the ledge, there's nothing I can do. Opting to regular Phantasm instead of shortening won't make your dtilt miss somehow because the timing is exactly the same.

I think there's a lot of room for improvement for spacies recovery. Especially after watching NWM stream I just see a bunch of spacies that are better than PC overall now but def not utilizing a lot of the recovery tricks and skills he has and is still working on.
Anything specific?
 

Fortress | Sveet

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Their up-B has to charge though. Any time a spacie tries to up-B recover you should be able to kill them purely on reaction. So it's pretty bad. There only real options are where they're going to illusion. High, through your head, shorten, or sweet spot.
Totally false. Unless they upb within fsmash range of the stage, they usually can't be attacked on reaction before they move from the upb. When they move they have a lot of options, especially fox.
 

knightpraetor

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Or you can just dtilt... >_>
if you wait for the phantasm shorten intending to dtilt and they don't cancel, they are going to go over your head....which is still getting out 50% of the time...which is unacceptable for marth.

The time given to the opponent by jumping back vs. straight up or towards the ledge is negligible. Phantasm is fast enough that it's only going to make like 3 frames of difference. Most reactions to Phantasm are based on what the Falco has to do. If Falco tries to DJ straight up and Phantasm through Marth's face, he's just going to get hit by any number of Marth's moves. DJing back gives him time to actually employ the side-b through Marth vs. side-B to the ledge mix up. Firebird is only a feasible option when they are too far away to get you, which is why it's so situational. You can't use Firebird as a common mix-up or they'll just lol and tap you out of the sky as you fall like a rock.
the problem isn't that they jump back when they are too close..the problem is that they DI the dthrow off stage and then still jump back when jumping straight up would still be out of range of all of marth's moves. I think i see this happen in tourney at least 10 times a tourney, it's ridiculous.



Yeah, Marth is one of the few characters that can often legitimately cover the ledge and ledge cancel options on reaction, or at least be close enough to each that the Falco has to guess which one he will swing at. I feel weird seeing people talk about how rare and obscure shortening is since I literally use it 10+ times a game, every game... I still think Marth is better off doing a preemptive aerial to cover the high Phantasm and then dtilting for the low one. I don't think Falco could do anything about it, and Fox would have to rely a lot on up-Bing back from far enough away that Marth can't jump out there to quickly hit him.
I do this some as it is, but you have to short hop at the correct height to get this to hit. if the falco is low it's fine, but when the falco is high you don't know if they will just phantasm or DJ and then phantasm. so if you sh while they still have the jump they are going to just catch your landing lag.

this isn't really a marth only problem though, mahone lost an edgeguard vs redd at a recent tourney with jiggs cause he sh to cover the phnatasm with nair and the fox DJ fastfalls and then phantasms during the 4 frames of landing lag.


If I Phantasm at your face and you jab on frame X to hit me, whether or not I shorten is irrelevant. Assuming you were close enough, your jab will hit a shortened Phantasm and a normal Phantasm with the same timing. The only way shortening helps is by stopping Falco before he reaches the attack. If you assume I will shorten and use dtilt close enough to the ledge, there's nothing I can do. Opting to regular Phantasm instead of shortening won't make your dtilt miss somehow because the timing is exactly the same.
i'm confused as to what you're saying, are you saying you can cover shortened phantasm just by dtilting once?

i guess i don't understand how one dtilt can cover phantasm and shortened phantasm unless you are right up against the ledge and teetering..are you saying that i only need to be like a little bit closer than tipper distance and then i can dtilt and hit both? cause i shorten constantly and i don't get hit by dtilt at tip range ever...do they need to be closer or are they just mistiming it?


but the big issue is that if people can shorten on command marth has to be closer to the ledge, so if he mistimes it he will get punished...so marths will have to learn never to miss phantasm, and even then he can't always be close enough, sometimes after hitting the opponent i barely have time to get near enough to the ledge...even now there are occasional times when i try to dtilt the ledge but didn't get close enough in time
 

Bones0

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if you wait for the phantasm shorten intending to dtilt and they don't cancel, they are going to go over your head....which is still getting out 50% of the time...which is unacceptable for marth.
Oh, nvm, I thought you were talking about going to the ledge.

the problem isn't that they jump back when they are too close..the problem is that they DI the dthrow off stage and then still jump back when jumping straight up would still be out of range of all of marth's moves. I think i see this happen in tourney at least 10 times a tourney, it's ridiculous.
Even if Falco DIs dthrow away and DJs back, Marth can still WD off bair and hit him at most reasonable %s. DJing straight up gives Falco a 3 or so frame advantage if he wants to side-B through Marth (assuming the Marth is trying to react in the first place), but completely exposes him to Marth throwing out any move, and he completely loses any potential Firebird mixup because he's too close. I can definitely agree that a lot of Falco players get carried away with DIing away even after it's obvious Marth isn't chasing them off stage though. It's definitely not some unnecessary precaution that has any notable impact on Falco's overall ability to recover though.

I do this some as it is, but you have to short hop at the correct height to get this to hit. if the falco is low it's fine, but when the falco is high you don't know if they will just phantasm or DJ and then phantasm. so if you sh while they still have the jump they are going to just catch your landing lag.

this isn't really a marth only problem though, mahone lost an edgeguard vs redd at a recent tourney with jiggs cause he sh to cover the phnatasm with nair and the fox DJ fastfalls and then phantasms during the 4 frames of landing lag.
Ummm, idk where you are thinking about SHing an aerial. I was just talking about how on a stage like YS, if you see my Phantasm lined up for the ledge cancel, you can stand in one spot and cover the ledge cancel and the shorten. If I shorten you could dtilt/ftilt/fsmash, and if I ledge cancel you could turn-around utilt or just fsmash. I've never played a spacie that does this so I can't say if it's possible to react to each option, but I know Marth is capable of reaching both options from a single spot. That's all I was really getting at because most other characters don't have that potential. Maybe Fox could choose between run to the ledge shine and FH bair or something, but it's still a much tighter window than Marth just sweeping his sword around in the air.

As far as Jiggs goes, maybe she could ftilt instead of going for a SH nair? I'm not familiar enough with her to know what most Jiggs players do to handle side-B. I mostly think of how Hbox covers it simply by crouching on stage. If they side-B they get rested/fsmashed off the other side, but obviously Jiggs is too slow to cover the shorten and the full length, which is why I was originally just talking about Marth in the first place.

i'm confused as to what you're saying, are you saying you can cover shortened phantasm just by dtilting once?

i guess i don't understand how one dtilt can cover phantasm and shortened phantasm unless you are right up against the ledge and teetering..are you saying that i only need to be like a little bit closer than tipper distance and then i can dtilt and hit both? cause i shorten constantly and i don't get hit by dtilt at tip range ever...do they need to be closer or are they just mistiming it?
If you're trying to edgeguard shorten, you can't be trying to tip them because the whole deal with shortens is that they can grab the ledge from further away. If they don't shorten, obviously you can barely be near the ledge and still hit them with the tip of the dtilt because Fox/Falco's body is pushed into the stage. When they shorten, you have to dtilt further off the stage. If you dtilt far off the stage and they DON'T shorten, you will still hit them the same. If you are dtilting properly, you shouldn't even be able to tell whether or not they shortened. The reason most Marth's miss edge guards vs. me is because they try to treat my shortens as if I will be near the ledge before grabbing it. They try to time the dtilt as late as possible before I actually grab the ledge, but it never works because I'm never that close. If you go into Training Mode and look at shortening it should give you a better idea of why you have to be dtilting far off-stage. I keep recommending people use dtilt because it is a quick move that hits low, and it's one of Marth's furthest moves. I can't test, but I think dsmash could also be capable of hitting perfect Phantasms, but it's trajectory isn't as helpful as dtilt's anyway.


but the big issue is that if people can shorten on command marth has to be closer to the ledge, so if he mistimes it he will get punished...so marths will have to learn never to miss phantasm, and even then he can't always be close enough, sometimes after hitting the opponent i barely have time to get near enough to the ledge...even now there are occasional times when i try to dtilt the ledge but didn't get close enough in time
What situations come up that prevent you from getting to the ledge fast enough? If you've just hit him off, you can almost always just WD once or twice and be close enough to dtilt. If you are close enough for them to even go off stage from a throw, I can guarantee you're close enough to get in position in time. It's also important to keep in mind most spacies don't go for perfect shortens because they aren't comfortable enough with the distance they can grab the ledge from. If it still doesn't seem to be working, you may just be using that late dtilt timing that only works for full lengths (it also unnecessarily gives spacies a tech option, so you should never be dtilting side-Bs that late, shortened or not).
 

knightpraetor

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"
What situations come up that prevent you from getting to the ledge fast enough? If you've just hit him off, you can almost always just WD once or twice and be close enough to dtilt. If you are close enough for them to even go off stage from a throw, I can guarantee you're close enough to get in position in time. It's also important to keep in mind most spacies don't go for perfect shortens because they aren't comfortable enough with the distance they can grab the ledge from. If it still doesn't seem to be working, you may just be using that late dtilt timing that only works for full lengths (it also unnecessarily gives spacies a tech option, so you should never be dtilting side-Bs that late, shortened or not)."
__________________

honestly off dthrow going close to the ledge isn't a problem, so i can just wd to the ledge and dtilt if i see them jump back...

I guess the most common problem is nairing the opponent off stage if they instant phantasm i often wd instant dtilt and sometimes i don't reach the ledge in time, but i'll admit it's situational and will probably only come up once every 8-10 lives. But it's still annoying to have to give up the guaranteed kills i want.

In my ideal world, falco dies every time he goes off stage. Honestly the character is good enough we deserve at least that much;p


I think fair -> dtilt is probably the best option vs shorten in most situations off throw at least..if they have the option of DJing high they can wait for our landing lag though like i said, though i don't think you understood my example.

as for jiggs response in that situation she has it easier because she can just DJ and fall the nair , she isn't forced to land like marth...and marth's DJ into falling aerial goes too high so we don't really have that option if we jump and they didn't phantasm and DJ to phantasm at the timing right after the fair lag.

but that is one of the two reasons why marth's don't use aerials to cover phantasm in the last few years like they did in ken's era. I really should start trying to use them though once the falco is too low or doesn't have a DJ since it seems strictly better in those situations

the other reason marths don't typically use aerials is that falco randomly seems to go through the aerials sometime (can it clink? i don't even really know what happens), and sometimes you get hit and and comboed to death...but that's all just bad timing which we could fix
 

Wenbobular

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In my experience Fox is basically invincible to onstage moves during shortens while Falco's shorten sucks ~_~
 

Dart!

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I don't see how crouch doesn't answer forward b completely? if it hits you crouch cancel and punish because fox dies to your grab. (that's where we should be at or we aren't going to win people) Or we can wait and punish the shorten. We should have the reaction time to do this.
 

.Chipmunk.

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I don't see how crouch doesn't answer forward b completely? if it hits you crouch cancel and punish because fox dies to your grab. (that's where we should be at or we aren't going to win people) Or we can wait and punish the shorten. We should have the reaction time to do this.
What if you're too high percent for cc or the fox is too high percent to punish off grab?
 

Fortress | Sveet

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would a well timed ftilt work to cover non-sweetspot shortens?

Also, you can CC fox's sideb for a long long percent. You don't have to grab either; if fox is too high to die to grab stuff, just fsmash the sideb lag
 

knightpraetor

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crouch does answer it pretty well; but regrab is slightly worse than just knocking them offstage...substantially worse at the low percents.

uggh i have so much homework..i want to test the dthrow edgeguards that pp suggested on falco/fox...currently i just upthrow falco onto the platforms and combo them rather than dthrowing at the ledge like i do for fox, but pp recommends run offs so i should experiment with them at least
 

Bones0

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Someone should test to see if grabbing spacies out of side-B on reaction is a legitimate option. It would probably avoid that whole clanking situation, and Marth's grab is ridiculous enough to make it plausible. lol

@KP
I think dthrow -> WD off -> bair beats everything except instant DJ dair. >_>
It's at least a solid option to start with if you want to work on run-off gimps.
 

Dr Peepee

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KP: Run offs or that SH Bair/Dair/waveland thing. I haven't decided which I like more yet because I haven't gotten to test any of it. Twitch is sick atm lol.

Crouching is good if they don't try to sweetspot, I agree. I'd rather just Fair them then but I guess it doesn't really matter.
 

knightpraetor

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yeah, i dunno about waveland bair, i feel like marths would already be using it by now if it were actually better than run off fairs...there is probably some reason why run off is better than waveland off since marths have been doing the run off instead for the last 5 years, but we'll see. I just find it unlikely that no marths ever attempted waveland off bair considering m2k has been gimping falcons and another characters with it for a good 5 years.

though i can't really see what's wrong with waveland off bair...maybe if they come from underneath then you hvae to fair instead? is that fair better or worse than a run off fair at hitting..

or maybe it's because the marth can switch options midstride on reaction while he's dashing off but can't actaully stop the wavedash?

whatever, pp, just let me know what you discover..i can't test anything till thursday
 

Dr Peepee

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No no, I meant waveland to the edge(beats stalling or jumping back) vs Bair(jumps) vs Dair(slight stalls or slightly delayed jumps up). Sorry, I thought I clarified before.
 

Cactuar

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If that is the intent, what do you see the difference being between jumping on stage to prep for the dair/waveland reaction and just doing ledgecancel dair -> ff and grab the ledge every single time?

A lot of those scenarios come from a dthrow off the edge too, so you are already in ideal position to do a sh back...
 

Dr Peepee

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I don't think just Dair'ing like that can beat DI in DJ attack immediately. That's why I include the Bair.

I suppose doing the Dair edgecancel is a good alternative though, especially if one can keep the opponent from jumping up right away.
 

Cactuar

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We should discuss this in convo, this exchange needs rapid answers lol.

Misread the meaning to the bair. Wonder if that sh works as an automatic "best" reaction out of dthrow when you keep in mind using bair and dair after using the sh in reaction to the Fox/Falco dj...

Reminder to discuss the variant necessary for covering DI in to bait dj attack expectation into sweetspotting the ledge, as shing up in response to the DJ at that point would put you in the air near the edge and give the spacy ledge invuln...

I'm thinking something like... as soon as they reach some point under the stage, your sh would go over their dj attack slightly anyway so it would give you time to reach sh peak and then fastfall into their dj sweetspot... this frame window might not exist due to the difference in jump/fall speeds...

HMMMM

I have ideas.
 

Bones0

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Stupid good, or stupid bad? I'm guessing you meant the former because it's like the only way to stop yourself from getting WD OoS into dsmashed. lol
 
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