Soooo I really wanted to write up some stuff I learned from Northwest Manifest, but between me managing time poorly and not sleeping much(related to the time management thing lol) it has taken me a while to get time to write about Marth. Now I'm not even sure what I want to talk about anymore lol. I know I wanted to discuss edgeguarding Falco, but I did that already luckily.
I'll start with the more positive thing I remember about playing Marth this trip, and that was that I didn't struggle with Falcon quite as much as I thought I did. Dtilt'ing to force Falcon to move back so you can take stage is great. Playing around with SH Fair tricks on his shield is nice since he can't really beat your options outright then. Grabs are fun too because the tech chases are pretty easy and if Falcon DIs Fthrow in ever he gets Dtilted(another tech chase with more damage or an edgeguard aka free kill). His FH is pretty tough to handle since his Dair is massive and he gets platforms to play around on, but if Marth WDs under Falcon after he jumps then on many stages that is one of the best positions to be in vs Falcon. SH AC Uair(pretty sure it ACs....whatever) and Uptilt and tippered Fair(starts mostly above Marth's head but forces at least a straight up angle if not outward) all do work on Falcon from this position. I think S2J gives me too much free space when I'm Marth though, so I'm not sure how much of this knowledge of Dtilt being an easy answer to him is just S2J not liking Marth or the tactic being really strong anyway. *shrug
I discovered that I am quite weak against Falco though, which I find hilariously ironic, though not really surprising. I've decided I should master powershielding if I want to **** Falco with Marth, but I think I'm missing something beyond that too. I don't like staying grounded for an extended period of time with Marth, I prefer switching between grounded play and some SH shenanigans quite quickly. However, if I ever jump against Falco and call an attack wrongly, then I'm getting shot up and have to DJ to a platform and hope I don't get shine comboed lol.
Whenever I tried to outspace Falco's aerials and SH appropriately, I noticed that Falco's NAIR would actually nick me or trade with my Fair and then I'd get comboed. I think in order to beat Nair I'd have to harder predict it and swing sooner, but that's pretty uncomfortable for me to do. I'll see what people think about that.
Seriously though, Nair gave me a lot of problems. I felt like that was all that I was getting hit by lol. I was thinking I could also DD after taking a laser hit then mash CC counter if he tried to nick me with nair while I'm on the ground but I'm not sure if there are better options?
Also, if you break out of Falco pressure with appropriate shield DI+WD OOS, it's best not to blow your nice break with Fsmash more than once or twice initially. Falco learns to shield quickly when he loses his pressure, so I'd say WD OOS+SH pressure/feints/grabs/mixup this stuff is pretty good. Fsmash is nice out of the WD OOS sometimes though because it catches Falco jumping(can include lasering) or running away if he's just barely reacting to you getting out of his pressure.
Side B gave me mixed success when trying to use it to stop lasers when decently close to Falco. I'm not sure what to say about that yet. I guess test it yourself and see what you think lol. Falco being in the air to shoot can make for some cool side B combos if it works and it can get you ***** if it doesn't, I know that much haha.
Oh yeah, and Axe liked to WD into me whenever I would SH and shield/CC sometimes to **** my spacing(any character). I found that funny, but I could bait it by not always going into him when I jumped and getting free pressure. Definitely something good to keep in mind if you have to play the ditto or wonder why someone is running into you if you do wonder that. I'm willing to bat around more ways to handle this of course.
I think there was supposed to be more, but that's all I remember now+the edgeguarding thing.