knightpraetor
Smash Champion
- Joined
- Oct 20, 2005
- Messages
- 2,321
well yesterday i tried weak hit upair combos a lot and they seemed really good...the main thing is not to try to hit them on the opponent when they are too high...
but yesterday I was making sure to not take too many uptilts/ strong upairs early so that i could hit weak hit upairs on FD and was able to chain two of them pretty consistently..i don't think it technically combos but i doubt they can jump out without getting hit by the 2nd one...
and chip arguing helps convince people so it never hurts..but i'm already convinced by trying it that it's pretty good..i really think most marths just miss it because they try it on opponents that are a bit too high..if they are high up even if you're fastfalling the upair hit it probably doesn't allow time to get back up there in time...
but i had really really high consistency with weak upair hits yesterday and was averaging about 15% higher damage output on my FD combos than i normally get on anything that I end in Fsmash instead of aerials
anyway i decided to use it more..but i will at some point test it in training mode, because there are definitely a lot of situations i've seen where it doesn't true combo..i'm not really worried about jump out, just shine..but i think that you can just space around that
on another topic...i saw some videos of some top marths tech chasing the top platform with dair on tech roll in/away..and that just seems horribly bad after testing it...
they just DI off the platform and bounce...am i doing something wrong? if i hit earlier can I prevent them from doing this?
cause as it is...it doesn't matter if i hit a dair on them if they end up on the side platform and below me before i recover. My training partner then immediately drops to the ground before i can get down (since he's a fastfaller) and then has advantage on me.
I was thinking that maybe it would be more optimal to only use dair on the top platform for tech in place and to waveland to cover rolls and just grab..i did that twice and there wasn't all this stupid risk of getting pushed off by my dair hit and ending up below me
also, i tested this:
"
Depends on how you do Dtilt then. I just run up close to most DD people(they all run away) and Dtilt. This results in a shield or dash away the majority of the time. As Marth, I really enjoy both of those things because Falcon has less options then and it's much easier to control a Falcon with less options. S2J never once Nair'd/stomped me, but I guess no one will accept that as a solid anecdote despite him being a good player, so I'll just say you should try Dtilt'ing closer to the opponent and seeing how that goes based on my word. If Falcon jumps before you do the move, then free Fairs/other things are cool to me lol.
"
a lot yesterday in friendlies...it seems really solid..except that i don't really understand why falcons give you enough room to get running dtilt..they just lose all the space on the stage..
feel like they should just be dashdancing closer, but there are definitely times when it comes up....especially on big stages like FD/PS...i guess they just don't want to fight marth near the edge so then they give him too much space.
but yesterday I was making sure to not take too many uptilts/ strong upairs early so that i could hit weak hit upairs on FD and was able to chain two of them pretty consistently..i don't think it technically combos but i doubt they can jump out without getting hit by the 2nd one...
and chip arguing helps convince people so it never hurts..but i'm already convinced by trying it that it's pretty good..i really think most marths just miss it because they try it on opponents that are a bit too high..if they are high up even if you're fastfalling the upair hit it probably doesn't allow time to get back up there in time...
but i had really really high consistency with weak upair hits yesterday and was averaging about 15% higher damage output on my FD combos than i normally get on anything that I end in Fsmash instead of aerials
anyway i decided to use it more..but i will at some point test it in training mode, because there are definitely a lot of situations i've seen where it doesn't true combo..i'm not really worried about jump out, just shine..but i think that you can just space around that
on another topic...i saw some videos of some top marths tech chasing the top platform with dair on tech roll in/away..and that just seems horribly bad after testing it...
they just DI off the platform and bounce...am i doing something wrong? if i hit earlier can I prevent them from doing this?
cause as it is...it doesn't matter if i hit a dair on them if they end up on the side platform and below me before i recover. My training partner then immediately drops to the ground before i can get down (since he's a fastfaller) and then has advantage on me.
I was thinking that maybe it would be more optimal to only use dair on the top platform for tech in place and to waveland to cover rolls and just grab..i did that twice and there wasn't all this stupid risk of getting pushed off by my dair hit and ending up below me
also, i tested this:
"
Depends on how you do Dtilt then. I just run up close to most DD people(they all run away) and Dtilt. This results in a shield or dash away the majority of the time. As Marth, I really enjoy both of those things because Falcon has less options then and it's much easier to control a Falcon with less options. S2J never once Nair'd/stomped me, but I guess no one will accept that as a solid anecdote despite him being a good player, so I'll just say you should try Dtilt'ing closer to the opponent and seeing how that goes based on my word. If Falcon jumps before you do the move, then free Fairs/other things are cool to me lol.
"
a lot yesterday in friendlies...it seems really solid..except that i don't really understand why falcons give you enough room to get running dtilt..they just lose all the space on the stage..
feel like they should just be dashdancing closer, but there are definitely times when it comes up....especially on big stages like FD/PS...i guess they just don't want to fight marth near the edge so then they give him too much space.