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Brawlplusery Official Codeset 5.0 RC1 Discussion

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XACE-K

Smash Master
Joined
Oct 28, 2007
Messages
4,106
Location
New York
For tournamnet results, are characters, players, date and entry fee the only things you need? Or are there other things you need too besides those 4?
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
Is there any way to get the RSBP text file of the 4.2 codeset?
I can´t edit it.

EDIT: No, it´s actually 4.1 although there is written 4.2
 

Zodac

Smash Journeyman
Joined
Dec 14, 2008
Messages
320
Location
Australia, victoria
My main problem with the codeset is vertical kill moves don't kill like they should.

e.g. Snake's up tilt, DDD'd Up tilt, Mario's Up smash, samus' down tilt.
This is unfair on characters who kill vertically (e.g. samus) but characters who kill horrizantally and Gimp actually get buffed from the added gravity making it harder to reach to the stage then there is the No ASL which helps edgeguarding/hogging too, a big issue IMO.

second problem is falco's shine.

it is dis-jointed, it reflects projectiles, it is fast, it goes far, it spaces, it has priority, it combo's into his one of his main kill moves (Back air, which is crazy considering you opponents cound be on the GROUND on the left side far away from falco and now they are just behind on the right in the AIR).
there is no reason falco (who is a beast) deserves it.
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
What exactly is the problem with stale moves? Why was it removed?
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
The main reason is that it encouraged a lot of mindless combos, such as u-tilt repeats.

We tried gradually reducing the amount of staling, but these noob "combos" persisted until finally we just removed it altogether.
 

Wiwiweb

Smash Journeyman
Joined
Feb 28, 2007
Messages
309
Location
Europe
Did you guys see the drowning mod in BBrawl ? I don't see why they added this since they said they wouldn't change "established rules", but I think it would be very interesting in Brawl+.
Basically, it changes the "almost drowning" state to "drowning", making water far more dangerous, and insta-kill at 90%+. Makes more stages viable. Well, at least more viable.
 

ShotgunIce

Smash Rookie
Joined
Mar 20, 2008
Messages
3
Location
Finland
Hi, I've found some major problems with the PAL 4.1 codeset.

First of all, why is tripping back? Wasn't the removal of the random tripping one of the main features of Brawl+?

Second, the bug with Samus and ZSS. Samus won't shed her armor after the Zero Laser, nor will ZSS re-equip the Chozo armor after performing her FS. (The armor pieces just respawn...) I thought this would've been fixed by now.

Also the game occasionally crashes, when there are 3 or 4 players in a match. (My Wii's in perfect condition, so hardware/firmware isn't the problem. I don't know if this is an unavoidable bug, but I'd like to know why this happens...)

I understand that the makers of these codesets are quite busy, but please, at least do SOMETHING about the PAL codeset. (For example, replace it with the old one until the 4.1's been fixed?)
Thank you very much. =)
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
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1) It's a bug for the PAL Code set only and it only happens to Samus apparently.

2) It's a bug with the No force switch on death for Pokemon Trainer code, it's known.

3) Probably a PAL only bug.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Does anyone have the txt file for this codeset? I want to make a gct with it that has the new file patch code.
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
I thought one huge obvious problem with stale moves was the effect on guard stun.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
is there some sort of reason I can't up-B in the middle of a dashdance? <_< ****s up my good ol' DD -> dolphin slash mindgames from melee ;_;
 

Doval

Smash Lord
Joined
May 16, 2005
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1,028
Location
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I thought one huge obvious problem with stale moves was the effect on guard stun.
Never even thought of this. That would suck pretty hard, with moves becoming increasingly unsafe VS shields.

As for Up-B out of dash, like VietGeek said, the problem should be Tap Jump being off. You can't really Up B out of dash or shield, it's just that you can cancel jumps with Up-Bs, and you can jump during both actions. With Tap Jump Off, you'll have to press Jump->Up->B or Up->Jump->B. I remapped X to Specials on my Tap Jump Off configuration so the Jump and Special buttons will be close together.

Alternatively turn on Tap Jump when playing Marth (or have a separate name for that.) There are some characters that simply don't need Tap Jump to function properly.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
lol oh crap
well that's still really dumb... I don't quite understand why I can upsmash and yet not Up-B in a DD w/ Tap Jump off though. <_<
Because in Brawl they let you Usmash out of a dash just by hitting Up+Smash (or C-stick). It reads the command as that and let's you do so.

In Melee, you can only do it because the jump cancels out of the initial dash, but reads Usmash, and thus allowed you to dash to usmash. Further evidence that it's the jump that did it in Melee was the fact that you cannot dash > usmash w/ C-stick only unless you CC'd before hand.

However, both games allow you to Usmash OoS by jump canceling.

/random
 

kciD

Smash Journeyman
Joined
Jan 17, 2005
Messages
225
If I change textures, would that screw up online play with other people that have this codeset?
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Textures are displayed on your Wii only. They will have no impact on online play. An exception is if you use a mismatched texture (e.g. a Pikachu texture on Ganondorf), which will cause a desynch.
 
D

Deleted member

Guest
i downloaded the competitive brawl+ with textures, and everything works except for textures. all the noticeable changes of brawl+ are implemented except textures. Is this a bug, or just my problem?

also, maybe its the gravity, but pit's up b seems harder to pull off.

captain falcon is sooo different, it is almost like its melee. that being said, his gravity is tooo strong, that if there is a slight hill in a stage, a sh aerial wont work
 

Revven

FrankerZ
Joined
Apr 27, 2006
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1) 4.1 doesn't have File Patch so texture don't work, you have to add it yourself.

2) Turn your buffer up.

3) Captain Falcon's gravity is more than fine, it's his short hop height which will not change because if it goes any higher he won't feel like Falcon. :(
 

VirgoTheCougar

Smash Cadet
Joined
Aug 27, 2009
Messages
46
Is there a txt file of the 4.1B code? I wanted to use it to make my own personal GCTs, but I looked everywhere and I couldn't find one.
 
D

Deleted member

Guest
1) 4.1 doesn't have File Patch so texture don't work, you have to add it yourself.

2) Turn your buffer up.

3) Captain Falcon's gravity is more than fine, it's his short hop height which will not change because if it goes any higher he won't feel like Falcon. :(
will do, if as the previous person said, if i can find a text file.

anyways, why does the download link say with textures, if it is not supported?
 

Link_enfant

Smash Apprentice
Joined
Nov 27, 2005
Messages
92
Location
France
I've got a question about the actual version of B+ nightly builds.
Why does the game freeze when I start an online match (when it's supposed to go on character select screen), and why masterpieces don't work ? (black screen and no one wants to launch)
Thanks :)
 

VirgoTheCougar

Smash Cadet
Joined
Aug 27, 2009
Messages
46
I've got a question about the actual version of B+ nightly builds.
Why does the game freeze when I start an online match (when it's supposed to go on character select screen), and why masterpieces don't work ? (black screen and no one wants to launch)
Thanks
I've had the same problem too. I think it's actually because of the File Patch Code 3.5.1 because they'd work when it wasn't on.

But I do have another problem related to this. Whenever I try to play on Corneria, whether with the Nightly Build or with version 4.1B, it will always freeze during the match.
 

Foresight

Smash Rookie
Joined
Mar 26, 2009
Messages
22
Location
Georgia Tech
Is there a plan to give the wild pokemon seperate down-b moves? I know we can change moves with PSA modifications, but don't know if we can make changes to the individual pokemon without changing Pokemon Trainer's moves too. It would be nice to incorporate this into Brawl+ if possible, to further differentiate the individual pokemon from the Trainer.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
They don't need a down b. And it would also mess up switching when playing as PT himself since the moves are "tied" to him.


Just learn not to press down b.
 

Revven

FrankerZ
Joined
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7,550
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Cleveland, Ohio
Nothing, it's just a Mac file that happens to appear on the Windows when you download the file (as it was originally from shanus's SD Card). Nothing to worry about.
 
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