Holy crap that's awesome, gonna test right now.This is a lot better.
*Epic*
Pretty big.
Edit: My expectations were exceeded, this is amazing, gj Apocolypse
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Holy crap that's awesome, gonna test right now.This is a lot better.
*Epic*
Pretty big.
Thanks for the compliment but I'm still not finished with it yet. I want it to shoot as well and I want to import arwings from corneria and replace their models with others like Samus's Gunship, the Falcon Flyer, etc. (basically any ship that was in the cutscene). I would greatly appreciate any help to make this stage absolutely prefect. **Wishing for a collab***thows things wildly into the air*.
crap! haha.
i was working on putting the SSE gunship into brawl too! i hate when that happens! haha.
well yours looks great
i was actuially only going to have part of the ship as being playable, and put it on corneria (thus making the cannon fire because it overlays the Great Fox) ur looks alot better than anything i wouldve done. nice job.
That's Just Amazing, I can't wait till its Released!an animated looped stage?
yes, I made his mouth looping just for a scary effect on the stage x3
fixed: no butter, and looped mouth
need to fix: collision
Mind=blownThis is a lot better.
Pretty big.
Well guys here is the beta release. I was getting a bit to excited so I felt it was time to send it out.
There are still some things I have yet to implement but that may take some time. Pkmn Trainer and one of the collision points on the stage are a bit questionable but for the most part itsa beaut.
Couldn't decide which one I wanted to release but they are pretty much the same, so have at. It goes over the Online Training Stage.
Download Here for the normal version.
Download Here for a nice windy effect while you fight.
All I ask is that you guys have fun and feel inspired to change the texture, the background completely, or even port it to a different stage. (I hope you upload whatever you make)
Special thanks to:
Mewtwo_2000
Razanak7
RandomTBush
BigSharkZ
Brawlshifter
Eldiran
This is a Big Awesome Burito win a Glop of Epic sauce. Nice!an animated looped stage?
yes, I made his mouth looping just for a scary effect on the stage x3
fixed: no butter, and looped mouth
need to fix: collision
The Pokemon Dusknoir, made into a stage.What is it?
Use a code.I know this is a nOOb question ,but how do i get the online training room playable ?
I've never knew how to put it on ssbb.
Custom SSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000020
066B99D8 00000020
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
2A18131D 1E1B1C06
006B92A4 00000013
066B9A58 00000013
1f202122 25242326
27282b2c 2d2e2f30
31323300 00000000
06407AAC 00000068
01010202 03030404
05050606 37640808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 07074001
4102421a 43014402
451a4601 4702481a
Stage Roster Expansion System
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000
Enable Random Expansion Stages
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 41800008
38000001 7C800379
60000000 00000000
No I didn't release it.Was the animation for Ridley Destination ever released?
Well I made it before collision editing existed . I might want to change some things since there are so many more features now...Looking forward to it then! I'll be learning how to do this so I won't have to pester others about it, but I want to see if I can change the collisions for that stage a bit (so its not exactly an FD).
Suika in an watermellon cup.Well I made it before collision editing existed . I might want to change some things since there are so many more features now...
EDIT: Just wondering, what is that in your avatar?...
Yep. Touhou parody of the Mario games.Suika in an watermellon cup.
I would love to use this =3I've imported the blue shell model from Mario Kart Wii, then I've replaced the smash ball model and this is the result! (After few adjustments):
yeay! you should make the blue shell like "green shell" but can fly and are lock on players X'3I have upload the blue shell here:
http://www.mediafire.com/?zwuncznminf
Note: The common3.pac I've uploaded is PAL and maybe don't work on NTSC. To get it working open BrawlBox, extract the ModelData[0] and the AnimationData[0] from the directory ItmSmashBallBrres (ARC) and replace it on a NTSC common3.pac.
Tutorial to get the mario kart wii model working on SSBB:
1 - The files of MKWii are in .szs format and you need SZS modifier (created by Chadsoft) to extract the Brres you want (for example: koura_red, togezo_koura, etc)
2 - Once you have the desired Brres, follow the instruction of RandomTBush posted on this thread:
http://www.smashboards.com/showthread.php?t=263127
3 - And the last step is to get the other games Chr0 animations working in BrawlBox. I done this:
a - Download the latest version of Brawl Box (v0.63d) (credit to Kryal for making this awesome program)
b - Click on the Chr0 animation yo want to preview and yo will see four fields: FrameCount, Unknown1, Unknown2, Unknown3. Fill unknown1, 2 and 3 with 0 (although sometimes the field Unknown2 can be filled with 1 when you are working on animated stages for instance) and fill the FrameCount field with a high number (500 for example). Give a name to the animation (rename it as you want) and know go to the model (.mdl0), right click --> preview
c - See when the animation ends. You can look a bone that changes constantly, you can note this because when a animation ends this bone jave almost all his parameters (X, Y, Z translation, etc) in yellow and reduce the FrameCount to the final frame number (in case of Blue Shell the end is frame 60).
Enjoy and sorry for my bad english and for my probably bad explanation.
Edit: I had forgotten that the blue shell appear too big in game (10 times bigger than in the screenshots taken by me) and you'll need a code that makes smash ball smaller . Sorry I have tried to resize the main bone to 0.25 but it didn't work :S
You are right, is a flying blue spiny shell. Thanks for the correction and you haven't been disrespectful, you are right.Don't mean to be disrespectful, but that's not an ordinary Blue Shell that I'm seeing. Ordinary Blue Shells have no spikes, nor wings for that matter.
Sometimes I ask myself why people confuse that Spiny Shell for an ordinary Blue Shell, since they're completely different kinds of shells. Even the sticker refers to that item as a Spiny Shell.
Good model hack, though your only mistake is the name of that item.
Can you post this code?Edit: I had forgotten that the blue spiny shell appear too big in game (10 times bigger than in the screenshots taken by me) and you'll need a code that makes smash ball smaller. Sorry I have tried to resize the main bone to 0.25 but it didn't work :S
*hides before fanboys show up*(epic Cloud)
Nice. May I ask from what did you make the rockets?okay.
rockets, launcher, and Polar Star
NICE! but how does Quote look?okay
epic missles, Launchers, and Polar star
They're vertex edited Subspace missiles. (are you still interested in helping with the PSA, btw?)Nice. May I ask from what did you make the rockets?
He was going to be an animation hacked Poketrainer, although I've scrapped that for a very, very, heavy edit of Toon Link. He's much more high-poly and has a ton of articles I can replace. It's yet to be completed.NICE! but how does Quote look?
HOLY- I literally almost did a spit-take when I saw these! I'm such a huge Cave Story fan, so I have a million questions! I'll try to refrain from flooding the topic with them. xDokay.
*Epic Cave Story Weapon Models*
Sure! I'm afraid I kind of didn't do anything on that because I'm terrible at making animations... But if you get animations for whatever model you'd like to make, I'd be glad to make the PSA for ya.They're vertex edited Subspace missiles. (are you still interested in helping with the PSA, btw?)