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Thanks a lot! :3The background music on that stage was nostalgic. My nostalgia cancer is coming back D:
And nice job on that, Wave :3
Constructive criticism isn't calling it gay twice. >_>^EVERYTHING that stage is completely gay,use a better floor and not something gay like a cat.-_-
no hard feelings and no offense im just telling you to make it better.CONSTRUCTIVE CRITICISM.
I'm not familiar with the series this stage comes from, but it is well made and those who it is meant for will surely enjoy it. I'm not a fan of the Digimon franchise, but I respect the Flamedramon PSA as a great character. If a project pleases it's target it has succeeded.^EVERYTHING that stage is completely gay,use a better floor and not something gay like a cat.-_-
no hard feelings and no offense im just telling you to make it better.CONSTRUCTIVE CRITICISM.
No no, you're just unfamiliar with the fact that saying "CONSTRUCTIVE CRITICISM" in all-caps makes whatever you say constructive criticism.Constructive criticism isn't calling it gay twice. >_>
That only works with "WITH ALL DO RESPECT"No no, you're just unfamiliar with the fact that saying "CONSTRUCTIVE CRITICISM" in all-caps makes whatever you say constructive criticism.
Yeah, it's THAT long, haha. It's Future Highway from Mega Man X that I'm making. So you think that is the issue? Aren't some backgrounds in Brawl that big?8192 x 512 Holy crap.
I'm going to call that a file size issue?
I don't think so unless your talking about moving levels, then I'm not sure at all xDYeah, it's THAT long, haha. It's Future Highway from Mega Man X that I'm making. So you think that is the issue? Aren't some backgrounds in Brawl that big?
The longest one that comes to mind is Mushroomy Kingdom's sky, and that's 1024x512. Why would you need it to be that big? The SNES background wasn't that long, was it?Yeah, it's THAT long, haha. It's Future Highway from Mega Man X that I'm making. So you think that is the issue? Aren't some backgrounds in Brawl that big?
It's actually 7080 x 400 something, so I re-sized it to the most similar values. I already had the platform ripped, but had to remove the background and make it custom based on pictures, but it looks identical to the original, after messing a while with it. When making it any smaller than 8192 x 512, the quality just gets really bad and a lot of pixels are lost. Now, even KuroBit took a look at it and said the size was a problem. :/The longest one that comes to mind is Mushroomy Kingdom's sky, and that's 1024x512. Why would you need it to be that big? The SNES background wasn't that long, was it?
currently testingHey, can someone test my Samus texture. Game froze at SSS, though I'm not sure if I set the gct up incorrectly or if it is the texture itself. Maybe it was the pcs I was using?
Anyways, pac and pcs.
I'm kinda new to actually using hacks myself(last time I ran a hack on my Wii was back near the beginings of Brawl +, to put things in perspective). ^_^; So any help would be appreciated.
It's that the problem for sure, when I replaced luigi's mansion's background for the lava one, I had to replace almost every texture because of the size, after doing this workedIt's actually 7080 x 400 something, so I re-sized it to the most similar values. I already had the platform ripped, but had to remove the background and make it custom based on pictures, but it looks identical to the original, after messing a while with it. When making it any smaller than 8192 x 512, the quality just gets really bad and a lot of pixels are lost. Now, even KuroBit took a look at it and said the size was a problem. :/
Heh, well I managed to get it working with 4096 x 512, but the textures are messed up for some reason..so I tried 4096 x 4096 and it froze without the beep. Sleep time.It's that the problem for sure, when I replaced luigi's mansion's background for the lava one, I had to replace almost every texture because of the size, after doing this worked
I think you should divide the object you're trying to put intro 3, 4 objects with lower size
I mean, put 16 512x512 textures in 16 consecutive backgrounds instead of one in 8192x512
Hmm....I probably just fail at setting up a GCT.currently testing
Edit: Well it worked sorta... just look.
the shading doesn't effect it but it is always almost completely white.
Alright. That's what I guessed. Thanks.You must keep the relation between dimensions in a texture
I mean, if you use the 2D items of advance wars, and their textures are 64x64, if you put 128x64, the image won't fit as brawlbox shows, it will be cut or messy
And 4092x4092 is still too big, that's the problem, so it's probably better cut that huge background in some smaller subbackgrounds
Whoops, I was wrong. I told you that wasn't the problem x_x...You must keep the relation between dimensions in a texture
I mean, if you use the 2D items of advance wars, and their textures are 64x64, if you put 128x64, the image won't fit as brawlbox shows, it will be cut or messy
I didn't know you stopped. Anyway, its in his MotionEtc (or his moveset pac).I've finally gotten back to work on Pokemon Trainer and Ridley, but does anyone know how to get rid of Olimar's antenna glow? It's kind of weird to see a light glowing from inside PT's head.
Huh? I was just mentioning it, plus I answered his question, and I really just didn't want someone else to say the same thing about my post. (Which has happened before, and I hate when it does.)Relax shifter. It' fine to ask here since it's just a quick question and people know that he's been working on those two.
You need to loosen up. Not everything has to be criticized with "doesn't belong here" ya know. XD
.rel files are files that tells th game what to load mainly they're used for having a stage based on one stage play on anotherSo yeah, what do you actually do with .rel files? If you don't use code, can you not use those certain files?
Not only epic. But remarkable. All I can ask is how?picture full of win
I HAVE DONE IT. =3
http://elitesmashhackers.wordpress.com/2010/02/06/i-cannot-believe-it/
I spent a couple of weeks comparing Brawl MDL0s and non-Brawl MDL0s, and I found out what needed to be changed to get them to be compatible.Not only epic. But remarkable. All I can ask is how?
Niiice! Good work. Except... but... I wanted to make Zero. If you guys are seriously making him -- could I join in on this collab?
In my opinion, it should be the other way around, since you have spent months working on a moveset and creating animations and textures, and all they did was make the model, which you would have done anyways sometime soon (no offense to the rest of you).Niiice! Good work. Except... but... I wanted to make Zero. If you guys are seriously making him -- could I join in on this collab?
Oh. I never hear about anything -.-I spent a couple of weeks comparing Brawl MDL0s and non-Brawl MDL0s, and I found out what needed to be changed to get them to be compatible.