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BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
Wait, you're that spriter Random Talking Bush? Cool, I've seen a lot of your stuff.

On a more related topic, how'd you pull off those mustaches? The same method as Roy's hair?
yeah, except jigz is using the hat model. not a .pac
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
I think 90% of the time my name is typed out it is misspelled :p

Those Robotnik 'staches are awesome.
Probably because Eldrian sounds a thousands times more ****** than Eldiran. XD

Hmm...Someone needs to put those Eggman staches on the Robotnik textures for Wario.

First person who does it gets a promotion. ¦3
 

mariorocks64

Smash Journeyman
Joined
Oct 14, 2008
Messages
386
Location
Mushroom Kingdom
Does anyone want to help me with my problem with my Toad project? I'll Pm the character to anyone who can fix the problem. I'll also give credit. He always stays in one place when he tries to move on the ground unless he's dashing.
 

Piks

Smash Journeyman
Joined
Jul 28, 2007
Messages
396
Speaking of names, Pik means something in Dutch that's offended people before
It's actually a complete accident, FYI


But back on topic
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
Hey anyone got a Eggman Texture? Like, a good one? I like the one on Power Nation, yet theres no download. Why, you dont ask? Im planning on Vertex editing his Stache~ to make it look more Eggman Etique.
 

MaRRoK

Smash Journeyman
Joined
Aug 20, 2009
Messages
207
Location
Los Angeles
halow everybody!
im making my least favorite ******* teachers into brawl so I can beat the living **** out of them. :D
the funny thing is: im 100% serious.

i have 2 questions about this tho:
1. one of them has a beard. im really not sure how to make it. i dont know a thing about vertex editing, so im really at a loss. i need some ideas on how to do this (no, i cant use a seperate .mdl0 as the beard because i want to replace the model with the sandbag)

2. im importing the model itself from warioware: smooth moves (or using waligi if i get fed up from sucking at hacking). would it act the same as any other model? if i replace the model and rename the bones, would it behave the same as the sandbag?*

* you know what i mean. flail and flop and die and whatnot.

when i finish ill have templates so you can retexture and kick the living **** out of ur least favorite ppl too! :D
 

GwJ

Smash Hero
Joined
Nov 1, 2008
Messages
5,833
Location
Pennsylvania
NNID
Baghul
HOPPIP! Hoppip is one of my favorite pokemon! You MUST put it for download when it's ready!
 

mario6420072

Smash Cadet
Joined
Oct 30, 2009
Messages
25
Location
Spain
Who wants Blaziken to be in Brawl?
Now that time has come...




Here is the download link, but I have done only a few (very few) animations so far, in fact, it doesn't have really WalkMiddle, WalkSlow or WalkFast animations so it can't move unless you jump. Sorry, I couldn't make better animations:

DL: http://www.mediafire.com/download.php?zw1zgmdxxdq

Note: If you have NTSC Brawl probably you won't hear sound effects if you use the FitZakoBoy.pac file because I'm PAL.
 

mariorocks64

Smash Journeyman
Joined
Oct 14, 2008
Messages
386
Location
Mushroom Kingdom
The abuse will end! >:( Head or no head, THE ABUSE WILL END!!!!!!
Coming to a brawl+ near you. Toad is on the go. And he's black! BACK IN BLACK!


I need help with his ground movement.
Whenever he walks or runs, he gets stuck in the ground. The only way for him to move on the ground is by dashing.

The next picture is a glitch I will not try to fix.

This could be

A. MEATSHIELD!
B. eating her
C. lovin
D. carrying her like in SMB2
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
It's good to see some character progress posts, but to the person doing Toad: I hope you're joking about not intending to fix that glitch. What exactly causes it?
 

mariorocks64

Smash Journeyman
Joined
Oct 14, 2008
Messages
386
Location
Mushroom Kingdom
It's good to see some character progress posts, but to the person doing Toad: I hope you're joking about not intending to fix that glitch. What exactly causes it?
The cause is a down throw. afterwards, he can carry the opponent freely. more freely then DK. When you try to do a sacrifice KO, the one you carry doesn't die. the sacrifice KO is the worst option due to Toad's bad recovery. I wanted this to be a down B move.
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
If they don't die, what happens? Do they get placed back at the spot where they were grabbed once you die or something?
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
The cause is a down throw. afterwards, he can carry the opponent freely. more freely then DK. When you try to do a sacrifice KO, the one you carry doesn't die. the sacrifice KO is the worst option due to Toad's bad recovery. I wanted this to be a down B move.
That's what happens when a throw lacks a Throw Attack Collision. It's a common glitch. ...You shouldn't make it part of the character's moveset, especially since it doesn't really fit Toad... but more so because it can be used to stall until the end of the match.
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
The abuse will end! >:( Head or no head, THE ABUSE WILL END!!!!!!
Coming to a brawl+ near you. Toad is on the go. And he's black! BACK IN BLACK!

I need help with his ground movement.
Whenever he walks or runs, he gets stuck in the ground. The only way for him to move on the ground is by dashing.

The next picture is a glitch I will not try to fix.
This could be

A. MEATSHIELD!
B. eating her
C. lovin
D. carrying her like in SMB2
you need to change his "Yrot" :/ look on his and the character you replaced with and look after the other characters bone and which place his Yrot bone are :/

I am bad on explaining ;_;
 

mariorocks64

Smash Journeyman
Joined
Oct 14, 2008
Messages
386
Location
Mushroom Kingdom
you need to change his "Yrot" :/ look on his and the character you replaced with and look after the other characters bone and which place his Yrot bone are :/

I am bad on explaining ;_;
Will this fix the running glitch? if it does, I'll add a throw attack collision to Toad.
 

mariorocks64

Smash Journeyman
Joined
Oct 14, 2008
Messages
386
Location
Mushroom Kingdom
I did it on my hoppip so I think it will so :/
but if the bone you need to move are like "toads hand" I believe you need do add an dummy bone what will be the new Yrot :dizzy:

EDIT: thanks everybody for supporting hoppip :3
Is it YRot or YRotN?

I renamed the hips to YRotN, but I still get the same problem.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Is it YRot or YRotN?

I renamed the hips to YRotN, but I still get the same problem.
I'm not exactly sure what you're attempting, but renaming a bone doesn't do anything except change what an animation animates. (It won't fix any glitches unless the animation itself is the problem.)
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
You have to check off the "momentum" in the animation flags in PSA... along with (if you haven't done so already) renaming the bone related to running...
 

Kebiinu

Smash Rookie
Joined
Jan 29, 2010
Messages
12
Location
New York City
I believe this is my first post on the forums (however I've been lurking for a few years) and I really just want to say that I am truly amazed at that Hoppip. It looks professional and it's also the first time I've seen an actual model work so fluidly, I believe Hoppips model was through Brawl correct? Good job.

I'm currently working through Brawlbox and plan on showing my own work hopefully sometime in the near future.
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
i thought we werent aloud to post model swapped characters until we were completely done
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
just with modles from other games, i thought we are only aloud to released completed ones. Unless I am mistaken
 
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